Player Matchup

Nu Wa
Nu Wa
Platinum V
 
Nu Wa
Platinum V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
 
Horus
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum III
BuffChocolate
Janus
Platinum III
Level 165
God Stats
33W - 22L
1,608 SR
Queue Stats
90W - 81L
1,596 MMR
Solo
Cupid
Cupid
Platinum III
DrFishhh
Cupid
Platinum III
Level 85
God Stats
8W - 16L
1,419 SR
Queue Stats
222W - 213L
1,667 MMR
Solo
Hou Yi
Hou Yi
Gold I
conchibru
Hou Yi
Gold I
Level 126
God Stats
2W - 1L
1,959 SR
Queue Stats
47W - 39L
1,681 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,597 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,580 SR
1,594 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum V
 
Chang'e
Platinum V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
Sïthis
Nemesis
Platinum V
Level 124
God Stats
36W - 24L
1,653 SR
Queue Stats
77W - 71L
1,736 MMR
Solo
Rama
Rama
Silver II
TxOTunOO
Rama
Silver II
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
69W - 63L
1,569 MMR
Solo
Yemoja
Yemoja
Gold III
Трейвор
Yemoja
Gold III
Level 155
God Stats
0W - 1L
1,748 SR
Queue Stats
14W - 13L
1,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 2
6,062
606
4,432
4,976
1,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Horus
 
Horus
9
1 / 1 / 1
5,336
534
3,497
6,757
3,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 1
5,865
587
1,384
2,587
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
DrFishhh
Cupid
11
1 / 0 / 2
5,876
588
2,620
5,666
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hou Yi
conchibru
Hou Yi
11
1 / 0 / 0
5,526
553
3,493
6,917
1,968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AresAphroditeLancelot

VS

Bans
FreyaThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 3 / 0
5,539
554
3,643
7,069
4,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
 
Chang'e
1
0 / 0 / 0
3,418
342
0
254
64
Nemesis
Sïthis
Nemesis
11
0 / 0 / 1
5,598
560
2,056
5,810
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
10
1 / 1 / 0
5,805
581
4,613
6,519
1,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 1
5,608
561
2,682
5,698
1,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
1
1
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
W
Horus
 
Horus
1
1
1
1.5
L
Hercules
 
Hercules
0
3
0
0
L
Chang'e
 
Chang'e
0
0
0
0
W
0
0
1
0.5
W
Cupid
DrFishhh
Cupid
1
0
2
2
L
Nemesis
Sïthis
Nemesis
0
0
1
0.5
L
Rama
1
1
0
1
W
Hou Yi
conchibru
Hou Yi
1
0
0
1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,426
Damage
12,994
26,903
Taken
25,350
9,647
Mitigated
10,025
10,943
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,432
1,516
0
2,122
4,976
1,627
202
0
4,976
36,290
0
W
Horus
 
Horus
3,497
1,792
1,846
2,823
6,757
3,564
0
994
5,763
0
16,683
L
Hercules
 
Hercules
3,643
402
0
1,327
7,069
4,323
0
2,603
4,466
0
36,876
L
Chang'e
 
Chang'e
0
0
0
0
254
64
0
254
0
0
0
W
1,384
104
0
0
2,587
822
0
786
1,801
45,667
0
W
Cupid
DrFishhh
Cupid
2,620
1,050
0
1,830
5,666
1,666
235
410
5,256
0
39,430
L
Nemesis
Sïthis
Nemesis
2,056
382
0
846
5,810
2,081
0
1,106
4,704
0
44,280
L
Rama
4,613
3,099
0
2,040
6,519
1,911
0
238
6,281
0
41,005
W
Hou Yi
conchibru
Hou Yi
3,493
1,850
0
2,322
6,917
1,968
0
492
6,425
0
42,481
L
2,682
780
1,941
2,118
5,698
1,646
0
1,497
4,083
25,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,665
Gold Earned
25,968
337
Minions Killed
298
0
Camps Cleared
0
996,038
Distance Traveled
799,727
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,062
606
72
7
0
184,747
2
W
Horus
5,336
534
15
2
0
202,526
2
L
Hercules
5,539
554
81
8
0
178,778
0
L
Chang'e
3,418
342
0
0
0
981
0
W
Janus
5,865
587
93
9
0
217,726
1
W
Cupid
5,876
588
81
8
0
202,125
0
L
Nemesis
5,598
560
88
9
0
254,871
0
L
Rama
5,805
581
81
8
0
184,291
2
W
Hou Yi
5,526
553
76
8
0
188,914
0
L
Yemoja
5,608
561
48
5
0
180,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role