Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze IV
 
Odin
Bronze IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Markiavellianism
Medusa
Silver I
Level 121
God Stats
9W - 8L
1,546 SR
Queue Stats
149W - 162L
1,252 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,515 SR
1,417 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,526 SR
1,309 MMR
Ra
Ra
Silver II
 
Ra
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Silver IV
Spinonyx
Jing Wei
Silver IV
Level 121
God Stats
1W - 0L
1,512 SR
Queue Stats
63W - 52L
1,327 MMR
Party 1
Ymir
Ymir
Silver I
xXCozmoXx
Ymir
Silver I
Level 153
God Stats
7W - 6L
1,566 SR
Queue Stats
356W - 439L
1,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 0 / 0
7,721
772
11,839
1,548
472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
 
Odin
13
0 / 1 / 0
7,173
717
1,980
5,578
3,349
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 0
6,686
669
3,580
5,807
1,661
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AchillesCthulhuNe ZhaCabrakanVulcan

VS

Bans
MulanKuzenboBacchusChaacMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 0 / 3
7,896
790
2,424
4,920
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Spinonyx
Jing Wei
14
4 / 0 / 1
8,368
837
4,727
7,514
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
14
0 / 0 / 4
7,608
761
2,325
7,976
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Odin
 
Odin
0
1
0
0
W
Ra
 
Ra
1
0
3
2.5
L
0
4
0
0
W
Jing Wei
Spinonyx
Jing Wei
4
0
1
4.5
W
Ymir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,399
Damage
9,476
12,933
Taken
20,410
5,482
Mitigated
8,377
1,677
Healing
9,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,839
4,759
0
500
1,548
472
0
853
631
33,570
522
L
Odin
 
Odin
1,980
28
0
612
5,578
3,349
0
1,182
4,224
1,706
21,359
W
Ra
 
Ra
2,424
188
3,341
2,861
4,920
1,311
0
2,732
2,188
33,379
738
L
3,580
1,267
0
565
5,807
1,661
0
2,070
3,523
0
13,967
W
Jing Wei
Spinonyx
Jing Wei
4,727
3,281
0
2,741
7,514
2,050
0
4,142
3,372
0
41,233
W
Ymir
2,325
557
0
77
7,976
5,016
0
4,920
3,056
21,924
947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,580
Gold Earned
23,872
121
Minions Killed
207
0
Camps Cleared
0
478,296
Distance Traveled
561,044
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,721
772
52
5
0
179,146
1
L
Odin
7,173
717
49
5
0
169,402
0
W
Ra
7,896
790
88
9
0
194,319
0
L
Medusa
6,686
669
20
2
0
129,748
2
W
Jing Wei
8,368
837
89
9
0
185,632
0
W
Ymir
7,608
761
30
3
0
181,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role