Player Matchup

Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BunnyLionheart69
Chang'e
Level 84
God Stats
1W - 2L
1,250 SR
Queue Stats
132W - 139L
1,508 Elo+
Solo
Zeus
Zeus
Daddymoss
Zeus
Level 142
God Stats
12W - 4L
1,737 SR
Queue Stats
163W - 166L
1,480 Elo+
Solo
Lancelot
Lancelot
Nepkan
Lancelot
Level 83
God Stats
4W - 14L
1,443 SR
Queue Stats
364W - 339L
1,510 Elo+
Solo
Charybdis
Charybdis
serrul92
Charybdis
Level 114
God Stats
6W - 4L
1,599 SR
Queue Stats
69W - 53L
1,532 Elo+
Solo
Team Averages
Level 116
1,506 SR
1,506 Elo+

VS

Team Averages
Level 141
1,587 SR
1,554 Elo+
Vulcan
Vulcan
 
Vulcan
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Seaquakes
Awilix
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,780 Elo+
Solo
Danzaburou
Danzaburou
Team_moin_Sebi
Danzaburou
Level 119
God Stats
3W - 1L
1,936 SR
Queue Stats
31W - 27L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 1 / 4
5,621
562
2,746
6,796
5,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 0 / 4
5,749
575
3,077
8,669
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
10
1 / 5 / 1
5,570
557
2,349
5,049
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Nepkan
Lancelot
12
5 / 1 / 3
6,380
638
5,370
6,010
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
serrul92
Charybdis
10
3 / 1 / 1
5,705
571
4,433
7,172
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 2 / 3
6,280
628
2,292
5,323
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
 
Atlas
10
1 / 1 / 3
6,274
627
3,274
5,218
2,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
 
Sylvanus
11
0 / 3 / 1
6,173
617
4,243
8,028
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
Seaquakes
Awilix
11
5 / 1 / 1
6,090
609
5,945
6,896
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Team_moin_Sebi
Danzaburou
9
2 / 3 / 0
5,385
539
5,118
4,572
1,158
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
10
Kills
8
8
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
4
3
L
Vulcan
 
Vulcan
0
2
3
0.75
L
Atlas
 
Atlas
1
1
3
2.5
L
Sylvanus
 
Sylvanus
0
3
1
0.17
W
0
0
4
2
W
Zeus
1
5
1
0.3
W
Lancelot
Nepkan
Lancelot
5
1
3
6.5
L
Awilix
Seaquakes
Awilix
5
1
1
5.5
L
Danzaburou
Team_moin_Sebi
Danzaburou
2
3
0
0.67
W
Charybdis
serrul92
Charybdis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,975
Damage
20,872
33,696
Taken
30,037
13,887
Mitigated
11,719
12,537
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,746
289
0
2,372
6,796
5,115
0
1,508
5,288
14,262
0
L
Vulcan
 
Vulcan
2,292
0
0
1,287
5,323
1,618
0
2,241
3,082
37,724
1,134
L
Atlas
 
Atlas
3,274
1,290
0
1,814
5,218
2,993
0
1,224
3,994
16,190
1,986
L
Sylvanus
 
Sylvanus
4,243
1,215
60
2,583
8,028
3,933
228
2,582
5,076
38,643
9,374
W
3,077
111
112
5,393
8,669
2,710
0
3,599
5,070
35,693
0
W
Zeus
2,349
0
0
650
5,049
1,183
0
2,072
2,828
36,902
0
W
Lancelot
Nepkan
Lancelot
5,370
768
0
382
6,010
2,731
0
842
5,128
0
44,391
L
Awilix
Seaquakes
Awilix
5,945
2,311
0
3,242
6,896
2,017
0
1,097
5,755
0
38,185
L
Danzaburou
Team_moin_Sebi
Danzaburou
5,118
1,830
148
1,051
4,572
1,158
0
614
3,958
0
29,956
W
Charybdis
serrul92
Charybdis
4,433
3,444
0
3,628
7,172
2,148
427
1,209
5,963
0
41,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
30,202
338
Minions Killed
309
0
Camps Cleared
0
1,021,180
Distance Traveled
981,746
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,621
562
25
3
0
208,698
0
L
Vulcan
6,280
628
78
8
0
201,609
1
L
Atlas
6,274
627
29
3
0
212,391
0
L
Sylvanus
6,173
617
89
9
0
139,089
0
W
Chang'e
5,749
575
84
8
0
186,665
0
W
Zeus
5,570
557
78
8
0
184,898
0
W
Lancelot
6,380
638
69
7
0
256,466
0
L
Awilix
6,090
609
62
6
0
241,984
1
L
Danzaburou
5,385
539
51
5
0
186,673
0
W
Charybdis
5,705
571
82
8
0
184,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role