Player Matchup

Chaac
Chaac
 
Chaac
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jan Goony
Sol
Level 126
God Stats
11W - 16L
1,457 SR
Queue Stats
320W - 341L
1,426 Elo+
Solo
Cerberus
Cerberus
Psixxxopat
Cerberus
Level 65
God Stats
6W - 3L
1,813 SR
Queue Stats
86W - 102L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
Soberbicho
Zhong Kui
Level 86
God Stats
26W - 24L
1,523 SR
Queue Stats
79W - 67L
1,460 Elo+
Solo
Team Averages
Level 81
1,559 SR
1,463 Elo+

VS

Team Averages
Level 123
1,395 SR
1,482 Elo+
Osiris
Osiris
 
Osiris
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Aelogvyn
King Arthur
Level 67
God Stats
1W - 1L
928 SR
Queue Stats
57W - 86L
1,421 Elo+
Solo
Cthulhu
Cthulhu
SirLax
Cthulhu
Level 159
God Stats
80W - 77L
1,546 SR
Queue Stats
270W - 267L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 0 / 1
6,639
604
4,294
6,315
3,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
 
Thanatos
11
1 / 6 / 2
5,975
543
4,066
11,170
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 1
5,177
471
4,400
7,186
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
Psixxxopat
Cerberus
9
1 / 1 / 1
6,112
556
4,335
10,278
6,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Soberbicho
Zhong Kui
13
3 / 0 / 0
7,490
681
3,205
6,821
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
5 / 2 / 2
6,344
577
3,965
9,159
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chiron
 
Chiron
11
2 / 0 / 6
6,188
563
9,024
6,285
1,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
 
Discordia
12
0 / 1 / 1
5,963
542
3,634
4,099
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Aelogvyn
King Arthur
11
0 / 1 / 0
6,190
563
2,779
6,476
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
SirLax
Cthulhu
11
2 / 2 / 5
6,506
591
6,675
10,761
6,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
9
10
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
0
1
1.5
L
Thanatos
 
Thanatos
1
6
2
0.33
W
Osiris
 
Osiris
5
2
2
3
W
Chiron
 
Chiron
2
0
6
5
W
Discordia
 
Discordia
0
1
1
0.5
W
King Arthur
Aelogvyn
King Arthur
0
1
0
0
L
0
3
1
0.17
L
Cerberus
Psixxxopat
Cerberus
1
1
1
1.5
W
Cthulhu
SirLax
Cthulhu
2
2
5
2.25
L
Zhong Kui
Soberbicho
Zhong Kui
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,300
Damage
26,077
41,770
Taken
36,780
20,141
Mitigated
18,051
18,294
Healing
12,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,294
212
0
2,804
6,315
3,005
0
329
5,986
0
39,420
L
Thanatos
 
Thanatos
4,066
1,484
0
5,070
11,170
4,162
0
1,570
9,600
0
43,544
W
Osiris
 
Osiris
3,965
2,124
27
4,526
9,159
4,207
293
1,826
7,333
0
37,426
W
Chiron
 
Chiron
9,024
4,166
657
2,100
6,285
1,788
560
2,876
3,409
0
37,868
W
Discordia
 
Discordia
3,634
97
0
652
4,099
1,170
2
1,516
2,583
42,686
0
W
King Arthur
Aelogvyn
King Arthur
2,779
73
40
2,492
6,476
3,958
0
0
6,476
0
36,095
L
4,400
1,192
0
1,166
7,186
1,758
0
2,453
4,733
26,067
1,913
L
Cerberus
Psixxxopat
Cerberus
4,335
195
1,641
3,960
10,278
6,073
0
2,659
7,619
21,752
479
W
Cthulhu
SirLax
Cthulhu
6,675
471
0
2,333
10,761
6,928
0
5,432
5,329
24,935
1,009
L
Zhong Kui
Soberbicho
Zhong Kui
3,205
210
0
3,653
6,821
5,143
0
3,172
3,649
47,535
2,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,393
Gold Earned
31,191
346
Minions Killed
322
0
Camps Cleared
0
1,156,607
Distance Traveled
1,124,352
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,639
604
67
6
0
215,663
0
L
Thanatos
5,975
543
61
6
0
243,151
0
W
Osiris
6,344
577
59
5
0
241,138
0
W
Chiron
6,188
563
68
6
0
225,739
1
W
Discordia
5,963
542
78
7
0
231,034
3
W
King Arthur
6,190
563
84
8
0
205,641
5
L
Sol
5,177
471
58
5
0
222,004
4
L
Cerberus
6,112
556
50
5
0
241,643
2
W
Cthulhu
6,506
591
33
3
0
220,800
11
L
Zhong Kui
7,490
681
110
10
0
234,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role