Player Matchup

King Arthur
King Arthur
CrimsonGuardian3
King Arthur
Level 109
God Stats
17W - 18L
1,541 SR
Queue Stats
845W - 776L
1,495 Elo+
Solo
Chang'e
Chang'e
HRGrendel
Chang'e
Level 178
God Stats
1W - 0L
1,898 SR
Queue Stats
92W - 74L
1,589 Elo+
Solo
Bakasura
Bakasura
Krave999
Bakasura
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 99L
1,501 Elo+
Solo
Medusa
Medusa
Vemetiranarr
Medusa
Level 62
God Stats
10W - 3L
1,743 SR
Queue Stats
10W - 4L
1,486 Elo+
Solo
Bacchus
Bacchus
gibby2972
Bacchus
Level 121
God Stats
142W - 144L
1,521 SR
Queue Stats
626W - 603L
1,516 Elo+
Solo
Team Averages
Level 106
1,640 SR
1,518 Elo+

VS

Team Averages
Level 133
1,583 SR
1,519 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
KngSnowy
Aphrodite
Level 118
God Stats
5W - 5L
1,538 SR
Queue Stats
240W - 221L
1,573 Elo+
Solo
Fenrir
Fenrir
Pause4aSec
Fenrir
Level 82
God Stats
2W - 1L
1,819 SR
Queue Stats
219W - 177L
1,513 Elo+
Solo
Izanami
Izanami
TurnAwwayFromSin
Izanami
Level 158
God Stats
4W - 7L
1,447 SR
Queue Stats
183W - 180L
1,545 Elo+
Solo
Yemoja
Yemoja
Unsure4life
Yemoja
Level 181
God Stats
3W - 4L
1,612 SR
Queue Stats
266W - 268L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrimsonGuardian3
King Arthur
6
0 / 0 / 0
3,741
748
1,861
4,348
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chang'e
HRGrendel
Chang'e
6
0 / 0 / 0
3,338
668
1,349
2,267
499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Krave999
Bakasura
5
0 / 1 / 0
3,105
621
447
3,419
1,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
7
0 / 0 / 2
3,645
729
1,250
1,796
445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
gibby2972
Bacchus
6
2 / 0 / 0
4,108
822
707
2,155
1,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 0 / 0
3,817
763
2,659
3,324
824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
KngSnowy
Aphrodite
7
0 / 0 / 0
3,541
708
1,519
1,938
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Pause4aSec
Fenrir
7
0 / 0 / 1
3,336
667
1,016
2,984
749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 0
2,970
594
807
2,774
654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
1
0 / 0 / 0
2,424
485
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
0
1
W
King Arthur
CrimsonGuardian3
King Arthur
0
0
0
0
W
Chang'e
HRGrendel
Chang'e
0
0
0
0
L
Aphrodite
KngSnowy
Aphrodite
0
0
0
0
W
Bakasura
Krave999
Bakasura
0
1
0
0
L
Fenrir
Pause4aSec
Fenrir
0
0
1
0.5
L
0
2
0
0
L
Yemoja
0
0
0
0
W
Medusa
0
0
2
1
W
Bacchus
gibby2972
Bacchus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,614
Damage
6,001
13,985
Taken
11,020
4,710
Mitigated
2,765
5,111
Healing
7,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,659
990
0
1,947
3,324
824
0
0
3,324
0
20,788
W
King Arthur
CrimsonGuardian3
King Arthur
1,861
304
0
1,250
4,348
1,324
0
0
4,348
0
20,032
W
Chang'e
HRGrendel
Chang'e
1,349
340
200
1,185
2,267
499
0
891
1,230
12,839
406
L
Aphrodite
KngSnowy
Aphrodite
1,519
368
317
1,599
1,938
538
0
651
1,287
14,883
1,424
W
Bakasura
Krave999
Bakasura
447
238
0
855
3,419
1,152
0
292
3,059
0
8,387
L
Fenrir
Pause4aSec
Fenrir
1,016
364
0
2,258
2,984
749
0
619
2,354
0
13,643
L
807
471
0
922
2,774
654
0
707
2,067
0
13,088
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
1,250
594
0
625
1,796
445
0
0
1,796
0
21,654
W
Bacchus
gibby2972
Bacchus
707
0
0
996
2,155
1,290
0
0
2,155
6,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,937
Gold Earned
16,088
154
Minions Killed
135
0
Camps Cleared
0
514,347
Distance Traveled
404,436
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,817
763
42
8
0
89,836
0
W
King Arthur
3,741
748
47
9
0
99,096
0
W
Chang'e
3,338
668
24
5
0
109,314
0
L
Aphrodite
3,541
708
36
7
0
94,116
0
W
Bakasura
3,105
621
31
6
0
109,174
0
L
Fenrir
3,336
667
38
8
0
125,340
0
L
Izanami
2,970
594
19
4
0
95,144
0
L
Yemoja
2,424
485
0
0
0
0
0
W
Medusa
3,645
729
30
6
0
92,434
0
W
Bacchus
4,108
822
22
4
0
104,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role