Player Matchup

Rama
Rama
Silver I
 
Rama
Silver I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Chantlex
Tsukuyomi
Gold V
Level 177
God Stats
17W - 16L
1,290 SR
Queue Stats
215W - 219L
1,220 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
MrTikku
Baron Samedi
Gold V
Level 111
God Stats
4W - 2L
1,794 SR
Queue Stats
25W - 26L
1,527 MMR
Party 2
Ganesha
Ganesha
Silver I
sauhusauli
Ganesha
Silver I
Level 85
God Stats
0W - 1L
1,519 SR
Queue Stats
16W - 18L
1,388 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,520 SR
1,427 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,611 SR
1,372 MMR
King Arthur
King Arthur
Gold IV
HatedUnicorn
King Arthur
Gold IV
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,430 MMR
Party 1
Thoth
Thoth
Silver I
Luciphate
Thoth
Silver I
Level 156
God Stats
2W - 1L
1,773 SR
Queue Stats
7W - 8L
1,407 MMR
Party 1
Camazotz
Camazotz
Gold I
dias20
Camazotz
Gold I
Level 142
God Stats
24W - 16L
1,645 SR
Queue Stats
149W - 147L
1,432 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
hobbit11
Kuzenbo
Silver I
Level 200
God Stats
13W - 13L
1,601 SR
Queue Stats
31W - 43L
1,411 MMR
Solo
Izanami
Izanami
Gold V
watu10
Izanami
Gold V
Level 105
God Stats
26W - 29L
1,537 SR
Queue Stats
104W - 115L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 4 / 0
5,234
476
3,752
7,605
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
 
Artio
8
0 / 6 / 0
4,733
430
3,874
12,731
6,160
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tsukuyomi
Chantlex
Tsukuyomi
10
0 / 3 / 1
4,976
452
5,413
11,034
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
MrTikku
Baron Samedi
11
4 / 4 / 0
6,582
598
4,467
7,240
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
sauhusauli
Ganesha
8
0 / 3 / 1
5,171
470
2,092
10,129
5,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
JanusSurtrMedusaThanatos

VS

Bans
MulanAgniAthenaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HatedUnicorn
King Arthur
13
9 / 0 / 1
7,964
724
11,088
11,429
8,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
Luciphate
Thoth
12
3 / 3 / 4
6,317
574
5,448
4,840
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Camazotz
dias20
Camazotz
12
4 / 1 / 0
6,587
599
4,279
9,590
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
hobbit11
Kuzenbo
10
2 / 1 / 5
6,345
577
4,799
8,369
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
watu10
Izanami
11
2 / 0 / 4
6,324
575
6,189
5,949
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
20
20
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
0
0.25
L
Artio
 
Artio
0
6
0
0
L
Tsukuyomi
Chantlex
Tsukuyomi
0
3
1
0.17
W
King Arthur
HatedUnicorn
King Arthur
9
0
1
9.5
W
Thoth
Luciphate
Thoth
3
3
4
1.67
L
Baron Samedi
MrTikku
Baron Samedi
4
4
0
1
W
Camazotz
dias20
Camazotz
4
1
0
4
W
Kuzenbo
hobbit11
Kuzenbo
2
1
5
4.5
L
Ganesha
sauhusauli
Ganesha
0
3
1
0.17
W
Izanami
watu10
Izanami
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,598
Damage
31,803
48,739
Taken
40,177
20,402
Mitigated
20,867
16,022
Healing
12,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,752
2,460
0
2,565
7,605
1,970
0
1,467
6,138
0
25,702
L
Artio
 
Artio
3,874
355
0
4,323
12,731
6,160
0
883
11,848
23,974
0
L
Tsukuyomi
Chantlex
Tsukuyomi
5,413
1,208
0
4,531
11,034
3,378
0
2,914
8,120
0
38,594
W
King Arthur
HatedUnicorn
King Arthur
11,088
2,073
0
640
11,429
8,861
0
4,005
7,424
856
55,845
W
Thoth
Luciphate
Thoth
5,448
259
0
765
4,840
1,155
205
2,330
2,156
30,542
0
L
Baron Samedi
MrTikku
Baron Samedi
4,467
173
0
1,519
7,240
2,900
0
2,538
4,702
35,502
1,318
W
Camazotz
dias20
Camazotz
4,279
903
0
6,628
9,590
2,708
0
1,622
7,834
0
47,869
W
Kuzenbo
hobbit11
Kuzenbo
4,799
2,018
0
2,256
8,369
6,436
48
1,376
6,977
16,654
420
L
Ganesha
sauhusauli
Ganesha
2,092
542
0
3,084
10,129
5,994
0
2,786
7,343
12,665
1,399
W
Izanami
watu10
Izanami
6,189
4,357
0
2,567
5,949
1,707
868
340
5,609
0
41,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,696
Gold Earned
33,537
257
Minions Killed
325
0
Camps Cleared
0
1,030,324
Distance Traveled
1,105,215
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,234
476
63
6
0
193,761
0
L
Artio
4,733
430
35
3
0
155,173
0
L
Tsukuyomi
4,976
452
75
7
0
242,250
2
W
King Arthur
7,964
724
81
7
0
214,250
0
W
Thoth
6,317
574
57
5
0
221,534
1
L
Baron Samedi
6,582
598
74
7
0
213,911
0
W
Camazotz
6,587
599
83
8
0
254,076
4
W
Kuzenbo
6,345
577
27
2
0
224,172
0
L
Ganesha
5,171
470
10
1
0
225,229
3
W
Izanami
6,324
575
77
7
0
191,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role