Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AORDS
Chaac
Level 65
God Stats
143W - 88L
1,671 SR
Queue Stats
397W - 389L
1,560 Elo+
Solo
Ymir
Ymir
Ak3mys
Ymir
Level 240
God Stats
3W - 2L
1,563 SR
Queue Stats
287W - 394L
1,515 Elo+
Solo
Arachne
Arachne
JakeBucharovic
Arachne
Level 165
God Stats
1W - 0L
1,742 SR
Queue Stats
136W - 131L
1,557 Elo+
Solo
Kukulkan
Kukulkan
SuliivanTV
Kukulkan
Level 108
God Stats
4W - 1L
1,503 SR
Queue Stats
109W - 93L
1,526 Elo+
Solo
Team Averages
Level 141
1,596 SR
1,532 Elo+

VS

Team Averages
Level 101
1,530 SR
1,554 Elo+
Charybdis
Charybdis
 
Charybdis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bake Kujira
Bake Kujira
Bendi35
Bake Kujira
Level 56
God Stats
1W - 2L
1,551 SR
Queue Stats
42W - 39L
1,555 Elo+
Party 1
Agni
Agni
DKMerlin
Agni
Level 49
God Stats
5W - 3L
1,686 SR
Queue Stats
231W - 246L
1,532 Elo+
Solo
Mercury
Mercury
XxHyPeRxLiGhTxX
Mercury
Level 177
God Stats
2W - 3L
1,516 SR
Queue Stats
386W - 370L
1,575 Elo+
Solo
Tyr
Tyr
en3ro
Tyr
Level 136
God Stats
4W - 10L
1,397 SR
Queue Stats
288W - 267L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 2 / 4
7,259
660
8,819
7,688
2,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
AORDS
Chaac
12
2 / 1 / 0
7,009
637
9,580
9,563
9,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
Ak3mys
Ymir
12
2 / 1 / 9
6,989
635
4,575
6,953
5,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
6 / 1 / 2
6,576
598
4,776
8,930
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
SuliivanTV
Kukulkan
12
0 / 0 / 2
6,324
575
1,861
3,110
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 7 / 1
5,696
518
4,561
8,068
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bake Kujira
Bendi35
Bake Kujira
7
0 / 3 / 2
5,206
473
3,220
7,829
4,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
12
0 / 3 / 0
6,113
556
2,029
4,603
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 2 / 0
5,921
538
3,653
8,428
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
en3ro
Tyr
11
0 / 2 / 1
5,999
545
5,515
11,848
5,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
17
Kills
5
5
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
4
4.5
L
Charybdis
 
Charybdis
1
7
1
0.21
W
Chaac
AORDS
Chaac
2
1
0
2
W
Ymir
Ak3mys
Ymir
2
1
9
6.5
L
Bake Kujira
Bendi35
Bake Kujira
0
3
2
0.33
L
Agni
0
3
0
0
W
6
1
2
7
W
Kukulkan
SuliivanTV
Kukulkan
0
0
2
1
L
4
2
0
2
L
Tyr
en3ro
Tyr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,611
Damage
18,978
36,244
Taken
40,776
21,317
Mitigated
16,396
14,125
Healing
7,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,819
4,496
0
2,647
7,688
2,198
0
1,523
6,115
0
52,058
L
Charybdis
 
Charybdis
4,561
2,220
0
1,130
8,068
2,274
0
2,368
5,700
0
31,253
W
Chaac
AORDS
Chaac
9,580
1,408
0
2,897
9,563
9,897
0
229
9,334
2,185
51,490
W
Ymir
Ak3mys
Ymir
4,575
1,489
0
1,580
6,953
5,320
415
1,542
5,342
21,268
1,290
L
Bake Kujira
Bendi35
Bake Kujira
3,220
2,185
0
458
7,829
4,851
0
1,846
5,983
13,681
0
L
Agni
2,029
41
0
413
4,603
1,222
0
1,342
3,261
39,179
0
W
4,776
3,020
0
5,943
8,930
2,968
0
278
8,634
0
42,599
W
Kukulkan
SuliivanTV
Kukulkan
1,861
749
0
1,058
3,110
934
0
1,348
1,570
46,634
0
L
3,653
2,244
0
525
8,428
2,748
0
845
7,583
0
38,383
L
Tyr
en3ro
Tyr
5,515
458
0
4,497
11,848
5,301
0
1,237
10,611
0
39,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,157
Gold Earned
28,935
402
Minions Killed
313
0
Camps Cleared
0
1,104,578
Distance Traveled
1,146,780
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,259
660
88
8
0
214,044
1
L
Charybdis
5,696
518
52
5
0
203,695
1
W
Chaac
7,009
637
100
9
0
213,682
0
W
Ymir
6,989
635
35
3
0
197,334
5
L
Bake Kujira
5,206
473
21
2
0
228,769
2
L
Agni
6,113
556
93
8
0
216,717
6
W
Arachne
6,576
598
71
6
0
252,968
0
W
Kukulkan
6,324
575
108
10
0
226,550
0
L
Mercury
5,921
538
72
7
0
257,507
0
L
Tyr
5,999
545
75
7
0
240,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role