Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
CalvinNHobbesFan
Camazotz
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,733 Elo+
Party 1
Fenrir
Fenrir
chillinvibz
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 157L
1,572 Elo+
Party 1
Ganesha
Ganesha
ekngteroxD
Ganesha
Level 87
God Stats
6W - 3L
1,791 SR
Queue Stats
562W - 470L
1,625 Elo+
Party 1
Agni
Agni
yourmomsoj
Agni
Level 146
God Stats
5W - 4L
1,631 SR
Queue Stats
121W - 125L
1,568 Elo+
Party 1
Team Averages
Level 114
1,584 SR
1,600 Elo+

VS

Team Averages
Level 107
1,649 SR
1,509 Elo+
Loki
Loki
LikingCube1247
Loki
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 144L
1,505 Elo+
Party 2
Jing Wei
Jing Wei
RoyaleWidCheese1
Jing Wei
Level 145
God Stats
7W - 3L
1,717 SR
Queue Stats
403W - 393L
1,447 Elo+
Party 2
Bacchus
Bacchus
X372_BlitZ
Bacchus
Level 118
God Stats
3W - 2L
1,880 SR
Queue Stats
235W - 240L
1,576 Elo+
Party 3
Thor
Thor
knightadeiazo
Thor
Level 99
God Stats
4W - 3L
1,646 SR
Queue Stats
210W - 205L
1,465 Elo+
Solo
Terra
Terra
o_Scythe_UK_o
Terra
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 201L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 0 / 3
5,417
1,083
3,066
3,727
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
3 / 3 / 1
5,672
1,134
4,837
5,226
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
10
0 / 0 / 1
5,168
1,034
3,292
4,408
3,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
ekngteroxD
Ganesha
11
0 / 0 / 3
5,822
1,164
2,301
4,038
2,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 0 / 2
5,454
1,091
5,455
2,706
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,314
863
395
989
176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 2
4,908
982
2,115
2,736
750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
X372_BlitZ
Bacchus
10
1 / 1 / 2
5,000
1,000
4,171
4,680
5,224
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
1 / 1 / 1
4,938
988
2,564
6,270
1,812
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 1 / 1
5,027
1,005
5,309
7,020
3,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
4
Kills
3
3
Deaths
4
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
3
1.5
W
3
3
1
1.17
L
0
1
0
0
L
0
0
2
1
L
Bacchus
X372_BlitZ
Bacchus
1
1
2
2
W
Fenrir
0
0
1
0.5
W
Ganesha
ekngteroxD
Ganesha
0
0
3
1.5
L
1
1
1
1.5
L
1
1
1
1.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,951
Damage
14,554
20,105
Taken
21,695
11,831
Mitigated
11,647
9,047
Healing
9,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,066
1,056
2,809
1,876
3,727
2,754
0
1,183
2,373
7,900
0
W
4,837
1,004
69
1,048
5,226
2,034
62
1,168
3,938
0
6,463
L
395
56
0
130
989
176
0
70
919
0
631
L
2,115
1,724
0
0
2,736
750
0
1,105
1,513
0
6,255
L
Bacchus
X372_BlitZ
Bacchus
4,171
415
446
524
4,680
5,224
0
2,641
1,882
6,525
0
W
Fenrir
3,292
53
583
545
4,408
3,310
0
2,140
2,022
0
5,520
W
Ganesha
ekngteroxD
Ganesha
2,301
113
484
1,633
4,038
2,750
0
2,386
1,413
4,170
0
L
2,564
517
198
1,861
6,270
1,812
0
2,784
3,334
0
7,662
L
5,309
344
2,681
3,272
7,020
3,685
0
3,539
3,225
9,465
0
W
5,455
289
0
0
2,706
983
0
1,603
879
17,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,533
Gold Earned
24,187
54
Minions Killed
45
0
Camps Cleared
0
478,072
Distance Traveled
398,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,417
1,083
16
3
0
77,479
0
W
Camazotz
5,672
1,134
2
0
0
86,784
0
L
Loki
4,314
863
3
1
0
24,795
0
L
Jing Wei
4,908
982
19
4
0
94,070
0
L
Bacchus
5,000
1,000
8
2
0
84,542
0
W
Fenrir
5,168
1,034
12
2
0
108,177
0
W
Ganesha
5,822
1,164
0
0
0
112,391
0
L
Thor
4,938
988
8
2
0
85,680
0
L
Terra
5,027
1,005
7
1
0
108,988
0
W
Agni
5,454
1,091
24
5
0
93,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role