Player Matchup

Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
CarnivaLNobiLitY
Skadi
Gold IV
Level 178
God Stats
84W - 70L
1,585 SR
Queue Stats
160W - 162L
1,392 MMR
Solo
Thanatos
Thanatos
Gold IV
MehdiProtector
Thanatos
Gold IV
Level 100
God Stats
5W - 6L
1,492 SR
Queue Stats
159W - 161L
1,326 MMR
Solo
Ra
Ra
Gold V
Sanctificatio
Ra
Gold V
Level 63
God Stats
15W - 7L
1,789 SR
Queue Stats
144W - 138L
1,326 MMR
Solo
Sobek
Sobek
Silver I
hydradoeswork
Sobek
Silver I
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 57L
1,213 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,573 SR
1,351 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,529 SR
1,328 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
Horomi999
Chiron
Gold V
Level 141
God Stats
9W - 9L
1,527 SR
Queue Stats
234W - 238L
1,289 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
Raven_Feels
Kuzenbo
Silver I
Level 150
God Stats
12W - 14L
1,470 SR
Queue Stats
256W - 275L
1,169 MMR
Solo
Discordia
Discordia
Gold IV
ToxicMakvell
Discordia
Gold IV
Level 44
God Stats
2W - 1L
1,851 SR
Queue Stats
169W - 164L
1,453 MMR
Party 1
Cerberus
Cerberus
Silver II
superdrew777
Cerberus
Silver II
Level 145
God Stats
0W - 2L
1,299 SR
Queue Stats
364W - 389L
1,231 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 1 / 2
8,934
638
10,484
9,430
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
4 / 2 / 2
8,405
600
11,003
8,319
2,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
16
7 / 1 / 8
9,278
663
10,405
11,008
4,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

17
9 / 0 / 4
10,473
748
8,208
9,402
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 5
7,285
520
3,232
13,301
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CthulhuPoseidonAthenaSusano

VS

Bans
AresBacchusChang'eMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 7 / 0
7,083
506
5,579
11,408
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chiron
Horomi999
Chiron
13
4 / 2 / 0
7,482
534
7,187
9,848
3,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kuzenbo
Raven_Feels
Kuzenbo
11
0 / 4 / 1
6,883
492
3,947
13,621
7,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
ToxicMakvell
Discordia
12
0 / 7 / 0
6,814
487
5,359
8,387
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
superdrew777
Cerberus
11
0 / 4 / 3
6,752
482
6,861
15,629
10,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
23
Kills
6
6
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
1
2
3
L
Fenrir
 
Fenrir
2
7
0
0.29
W
4
2
2
2.5
L
Chiron
Horomi999
Chiron
4
2
0
2
W
Thanatos
7
1
8
11
L
Kuzenbo
Raven_Feels
Kuzenbo
0
4
1
0.13
W
9
0
4
11
L
Discordia
ToxicMakvell
Discordia
0
7
0
0
W
1
2
5
1.75
L
Cerberus
superdrew777
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,332
Damage
28,933
51,460
Taken
58,893
25,126
Mitigated
27,307
29,034
Healing
14,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,484
1,888
28
4,520
9,430
5,487
0
3,661
5,384
67,704
1,533
L
Fenrir
 
Fenrir
5,579
239
0
2,730
11,408
3,676
0
5,210
6,198
0
56,551
W
11,003
3,670
0
1,963
8,319
2,263
429
1,580
6,721
0
62,933
L
Chiron
Horomi999
Chiron
7,187
2,725
350
3,541
9,848
3,453
0
640
9,208
0
57,339
W
Thanatos
10,405
3,993
0
10,812
11,008
4,485
0
1,479
9,479
0
76,943
L
Kuzenbo
Raven_Feels
Kuzenbo
3,947
773
0
3,063
13,621
7,968
14
8,416
5,205
37,091
1,321
W
8,208
889
2,059
5,631
9,402
3,404
0
4,559
4,293
86,085
849
L
Discordia
ToxicMakvell
Discordia
5,359
107
0
917
8,387
1,786
0
1,549
6,838
41,636
0
W
3,232
548
0
4,021
13,301
9,487
0
3,049
10,236
19,935
1,340
L
Cerberus
superdrew777
Cerberus
6,861
281
0
4,121
15,629
10,424
0
5,818
9,696
25,476
2,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,375
Gold Earned
35,014
506
Minions Killed
401
0
Camps Cleared
0
1,534,727
Distance Traveled
1,421,738
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,934
638
105
8
0
252,478
2
L
Fenrir
7,083
506
91
7
0
310,114
3
W
Skadi
8,405
600
96
7
0
300,684
0
L
Chiron
7,482
534
94
7
0
267,860
0
W
Thanatos
9,278
663
111
8
0
340,232
0
L
Kuzenbo
6,883
492
79
6
0
277,211
0
W
Ra
10,473
748
166
12
0
338,473
2
L
Discordia
6,814
487
99
7
0
275,128
0
W
Sobek
7,285
520
28
2
0
302,860
0
L
Cerberus
6,752
482
38
3
0
291,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role