Player Matchup

Ymir
Ymir
 
Ymir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
TheChosenSenpai
Zeus
Level 104
God Stats
8W - 2L
1,631 SR
Queue Stats
325W - 343L
1,475 Elo+
Party 1
Jing Wei
Jing Wei
XDetourz_22
Jing Wei
Level 84
God Stats
3W - 6L
1,088 SR
Queue Stats
461W - 455L
1,425 Elo+
Solo
Freya
Freya
destructioninc
Freya
Level 102
God Stats
4W - 3L
1,549 SR
Queue Stats
347W - 361L
1,495 Elo+
Party 1
Team Averages
Level 120
1,454 SR
1,479 Elo+

VS

Team Averages
Level 118
1,617 SR
1,487 Elo+
Bastet
Bastet
Magikarpthe_god
Bastet
Level 67
God Stats
1W - 2L
1,614 SR
Queue Stats
158W - 184L
1,416 Elo+
Solo
Set
Set
StylezzXO
Set
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 234L
1,472 Elo+
Solo
Fafnir
Fafnir
Weesnaw13
Fafnir
Level 144
God Stats
1W - 5L
1,530 SR
Queue Stats
241W - 241L
1,567 Elo+
Solo
Hades
Hades
galeli5714
Hades
Level 122
God Stats
11W - 8L
1,512 SR
Queue Stats
631W - 673L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
sintyre
Gilgamesh
Level 143
God Stats
4W - 2L
1,927 SR
Queue Stats
305W - 302L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 2 / 12
8,612
1,230
6,108
11,385
8,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
 
Sobek
14
2 / 2 / 15
8,340
1,191
6,062
7,072
7,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 2 / 8
7,989
1,141
7,407
6,051
2,064
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jing Wei
XDetourz_22
Jing Wei
14
4 / 3 / 9
7,832
1,119
6,772
6,077
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 3 / 9
7,416
1,059
3,691
4,840
1,626
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
6,296
899
4,660
5,626
2,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
4,926
704
0
0
0
Fafnir
Weesnaw13
Fafnir
14
4 / 4 / 5
7,932
1,133
6,425
9,422
12,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
11
0 / 6 / 2
5,802
829
6,240
8,794
5,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
sintyre
Gilgamesh
12
6 / 5 / 3
7,026
1,004
10,337
11,314
6,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
18
Kills
11
12
Deaths
18
53
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
12
5.5
W
Sobek
 
Sobek
2
2
15
4.75
L
1
3
3
0.83
L
0
0
0
0
W
5
2
8
4.5
L
Fafnir
Weesnaw13
Fafnir
4
4
5
1.63
W
Jing Wei
XDetourz_22
Jing Wei
4
3
9
2.83
W
2
3
9
2.17
L
Hades
0
6
2
0.17
L
Gilgamesh
sintyre
Gilgamesh
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,040
Damage
27,662
35,425
Taken
35,156
21,212
Mitigated
26,887
12,774
Healing
5,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,108
1,628
248
3,753
11,385
8,154
247
4,201
7,113
9,543
471
W
Sobek
 
Sobek
6,062
401
457
2,567
7,072
7,218
27
2,849
4,156
10,190
784
L
4,660
505
134
700
5,626
2,321
0
3,855
1,771
0
13,046
L
0
0
0
0
0
0
0
0
0
0
0
W
7,407
138
1,623
1,640
6,051
2,064
756
1,598
4,341
16,626
663
L
Fafnir
Weesnaw13
Fafnir
6,425
1,749
272
1,802
9,422
12,561
0
5,900
3,522
11,412
0
W
Jing Wei
XDetourz_22
Jing Wei
6,772
4,218
406
628
6,077
2,150
1,232
1,765
4,211
0
14,829
W
3,691
1,459
507
945
4,840
1,626
664
2,252
2,511
10,641
0
L
Hades
6,240
602
215
1,223
8,794
5,079
0
5,260
3,534
9,464
0
L
Gilgamesh
sintyre
Gilgamesh
10,337
3,500
167
1,264
11,314
6,926
0
7,132
4,182
0
13,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,189
Gold Earned
31,982
88
Minions Killed
37
0
Camps Cleared
0
701,918
Distance Traveled
483,679
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,612
1,230
10
1
0
134,181
0
W
Sobek
8,340
1,191
10
1
0
159,538
0
L
Bastet
6,296
899
16
2
0
128,321
0
L
Set
4,926
704
0
0
0
0
0
W
Zeus
7,989
1,141
21
3
0
134,658
0
L
Fafnir
7,932
1,133
13
2
0
126,918
0
W
Jing Wei
7,832
1,119
24
3
0
138,161
0
W
Freya
7,416
1,059
23
3
0
135,380
0
L
Hades
5,802
829
1
0
0
113,491
0
L
Gilgamesh
7,026
1,004
7
1
0
114,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role