Player Matchup

Medusa
Medusa
Gold II
FanFapForFun
Medusa
Gold II
Level 149
God Stats
7W - 7L
1,533 SR
Queue Stats
99W - 98L
1,459 MMR
Solo
Bacchus
Bacchus
Bronze III
Momσ
Bacchus
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,500 MMR
Solo
Hades
Hades
Gold V
Txmpi
Hades
Gold V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,468 MMR
Party 1
Geb
Geb
Gold IV
Zepodanslebendo
Geb
Gold IV
Level 178
God Stats
2W - 4L
1,500 SR
Queue Stats
302W - 312L
1,460 MMR
Solo
Pele
Pele
Gold III
ixFinnel
Pele
Gold III
Level 145
God Stats
22W - 22L
1,577 SR
Queue Stats
180W - 180L
1,478 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,522 SR
1,473 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,609 SR
1,463 MMR
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Bronze III
Bl00dyHedgeh00d
Neith
Bronze III
Level 61
God Stats
1W - 2L
1,579 SR
Queue Stats
1W - 5L
1,500 MMR
Party 2
Odin
Odin
Platinum V
HeroicRoyalty_
Odin
Platinum V
Level 155
God Stats
3W - 1L
1,876 SR
Queue Stats
80W - 78L
1,473 MMR
Solo
Zeus
Zeus
Gold IV
J2T0X1C
Zeus
Gold IV
Level 123
God Stats
4W - 1L
1,591 SR
Queue Stats
297W - 303L
1,452 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
TxOTunOO
Ao Kuang
Silver III
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 61L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 5 / 0
7,435
465
9,386
13,210
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Momσ
Bacchus
15
7 / 6 / 2
8,766
548
11,369
12,179
6,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hades
Txmpi
Hades
7
0 / 4 / 0
5,618
351
1,181
5,514
2,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
1 / 7 / 7
7,512
470
4,161
19,548
8,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Pele
18
4 / 5 / 1
9,818
614
5,776
11,665
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnhurThanatosAwilix

VS

Bans
King ArthurJanusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
7 / 2 / 4
9,812
613
6,653
11,012
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 2 / 7
9,439
590
7,510
7,441
2,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 1 / 5
10,892
681
16,925
13,581
11,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
J2T0X1C
Zeus
13
1 / 6 / 0
8,238
515
3,937
8,536
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ao Kuang
TxOTunOO
Ao Kuang
17
9 / 3 / 7
10,595
662
11,710
15,202
6,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
14
Kills
27
27
Deaths
14
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
2
4
4.5
W
2
2
7
2.75
L
Medusa
2
5
0
0.4
W
8
1
5
10.5
W
Zeus
J2T0X1C
Zeus
1
6
0
0.17
L
Bacchus
Momσ
Bacchus
7
6
2
1.33
W
Ao Kuang
TxOTunOO
Ao Kuang
9
3
7
4.17
L
Hades
Txmpi
Hades
0
4
0
0
L
1
7
7
0.64
L
Pele
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,873
Damage
46,735
62,116
Taken
55,772
25,283
Mitigated
28,249
13,982
Healing
16,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,653
1,924
1,462
4,309
11,012
6,454
4,894
1,815
9,119
36,929
9,377
W
7,510
2,172
0
2,428
7,441
2,298
3,806
1,516
5,881
0
68,202
L
Medusa
9,386
3,934
0
4,241
13,210
3,949
136
4,800
8,313
0
66,114
W
16,925
5,753
0
2,237
13,581
11,538
639
3,702
9,737
0
65,595
W
Zeus
J2T0X1C
Zeus
3,937
989
0
1,746
8,536
1,959
608
5,806
2,408
40,014
3,824
L
Bacchus
Momσ
Bacchus
11,369
1,262
0
768
12,179
6,157
0
6,629
5,384
49,269
2,410
W
Ao Kuang
TxOTunOO
Ao Kuang
11,710
2,812
0
4,334
15,202
6,000
1,518
3,162
11,800
86,903
0
L
Hades
Txmpi
Hades
1,181
67
105
1,860
5,514
2,426
0
0
5,224
17,314
0
L
4,161
404
0
3,403
19,548
8,897
0
5,268
13,918
17,162
0
L
Pele
5,776
2,292
0
3,605
11,665
3,854
0
4,999
6,544
0
96,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,149
Gold Earned
48,976
430
Minions Killed
511
0
Camps Cleared
0
1,371,151
Distance Traveled
1,478,039
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,812
613
84
5
0
294,086
0
W
Neith
9,439
590
110
7
0
304,090
1
L
Medusa
7,435
465
109
7
0
307,162
4
W
Odin
10,892
681
104
7
0
309,356
5
W
Zeus
8,238
515
91
6
0
218,549
0
L
Bacchus
8,766
548
97
6
0
324,812
3
W
Ao Kuang
10,595
662
122
8
0
351,958
2
L
Hades
5,618
351
42
3
0
102,148
0
L
Geb
7,512
470
28
2
0
304,132
8
L
Pele
9,818
614
154
10
0
332,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role