Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DARKEPICNES
Fenrir
Level 144
God Stats
1W - 1L
1,274 SR
Queue Stats
116W - 137L
1,514 Elo+
Solo
Hel
Hel
Daegum
Hel
Level 104
God Stats
3W - 2L
1,562 SR
Queue Stats
186W - 184L
1,528 Elo+
Solo
Zeus
Zeus
MirabiIis
Zeus
Level 159
God Stats
7W - 3L
1,627 SR
Queue Stats
533W - 549L
1,540 Elo+
Solo
Nu Wa
Nu Wa
威猛的大悦哥
Nu Wa
Level 155
God Stats
7W - 1L
1,620 SR
Queue Stats
425W - 415L
1,530 Elo+
Solo
Team Averages
Level 150
1,516 SR
1,522 Elo+

VS

Team Averages
Level 100
1,544 SR
1,517 Elo+
Charon
Charon
 
Charon
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Dimger
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hera
Hera
ToM_LeWe_93
Hera
Level 190
God Stats
1W - 1L
1,722 SR
Queue Stats
84W - 81L
1,577 Elo+
Solo
Ullr
Ullr
VideoGirlAki249
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Kali
Kali
mac1to
Kali
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
338W - 322L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 2 / 12
6,966
1,161
6,139
6,863
4,893
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
12
5 / 2 / 8
6,965
1,161
3,681
5,619
4,312
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hel
Daegum
Hel
12
0 / 0 / 16
6,432
1,072
3,325
3,635
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
12
1 / 2 / 10
6,461
1,077
6,693
3,546
1,389
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 0 / 8
7,357
1,226
3,705
4,268
1,681
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 3 / 3
5,870
978
3,527
6,424
6,173
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
Dimger
Hel
11
1 / 4 / 2
5,761
960
1,209
4,473
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 2
5,757
960
5,143
4,162
1,389
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
0 / 2 / 4
5,169
862
1,646
4,198
1,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kali
mac1to
Kali
11
2 / 4 / 3
5,894
982
3,853
6,607
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
16
Kills
5
6
Deaths
16
54
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
12
5
L
Charon
 
Charon
1
3
3
0.83
W
Fenrir
5
2
8
4.5
W
Hel
Daegum
Hel
0
0
16
8
L
Hel
Dimger
Hel
1
4
2
0.5
W
Zeus
1
2
10
3
L
1
3
2
0.67
L
0
2
4
1
L
Kali
mac1to
Kali
2
4
3
0.88
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,543
Damage
15,378
23,931
Taken
25,864
13,866
Mitigated
13,335
12,161
Healing
6,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,139
256
257
1,180
6,863
4,893
56
2,188
4,675
11,809
1,330
L
Charon
 
Charon
3,527
162
549
1,646
6,424
6,173
0
3,870
2,367
10,893
0
W
Fenrir
3,681
706
418
436
5,619
4,312
0
2,258
3,361
0
6,807
W
Hel
Daegum
Hel
3,325
254
5,422
2,833
3,635
1,591
182
1,457
2,178
7,362
0
L
Hel
Dimger
Hel
1,209
210
1,249
764
4,473
1,955
0
3,912
561
5,540
0
W
Zeus
6,693
349
0
453
3,546
1,389
81
1,963
1,583
12,805
498
L
5,143
734
0
250
4,162
1,389
0
3,487
600
11,022
375
L
1,646
644
0
721
4,198
1,417
0
2,963
1,087
0
6,942
L
Kali
mac1to
Kali
3,853
969
33
1,303
6,607
2,401
0
4,604
1,890
0
8,577
W
3,705
559
458
704
4,268
1,681
1,062
1,790
2,478
14,157
1,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,181
Gold Earned
28,451
74
Minions Killed
56
0
Camps Cleared
0
633,576
Distance Traveled
507,282
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,966
1,161
14
2
0
122,288
0
L
Charon
5,870
978
12
2
0
102,463
0
W
Fenrir
6,965
1,161
9
2
0
123,372
0
W
Hel
6,432
1,072
13
2
0
133,910
0
L
Hel
5,761
960
9
2
0
104,223
0
W
Zeus
6,461
1,077
20
3
0
120,782
0
L
Hera
5,757
960
12
2
0
87,908
0
L
Ullr
5,169
862
12
2
0
95,124
0
L
Kali
5,894
982
11
2
0
117,564
0
W
Nu Wa
7,357
1,226
18
3
0
133,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role