Player Matchup

Sol
Sol
AlcoholicMother
Sol
Level 141
God Stats
2W - 1L
1,691 SR
Queue Stats
52W - 56L
1,404 Elo+
Party 1
Bacchus
Bacchus
NathanR808
Bacchus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 274L
1,530 Elo+
Solo
Serqet
Serqet
WetDotNet
Serqet
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 65L
1,409 Elo+
Party 1
Horus
Horus
XXI Spoonz
Horus
Level 125
God Stats
7W - 9L
1,551 SR
Queue Stats
210W - 205L
1,477 Elo+
Solo
Skadi
Skadi
painki11er30
Skadi
Level 128
God Stats
30W - 27L
1,558 SR
Queue Stats
623W - 601L
1,532 Elo+
Solo
Team Averages
Level 141
1,560 SR
1,470 Elo+

VS

Team Averages
Level 131
1,476 SR
1,523 Elo+
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Dejaniro8
Fafnir
Level 140
God Stats
0W - 1L
1,275 SR
Queue Stats
33W - 30L
1,534 Elo+
Solo
Mulan
Mulan
DeÄthknight
Mulan
Level 115
God Stats
13W - 10L
1,624 SR
Queue Stats
182W - 174L
1,509 Elo+
Solo
Merlin
Merlin
WhiteS1oth
Merlin
Level 129
God Stats
0W - 1L
1,283 SR
Queue Stats
61W - 67L
1,546 Elo+
Solo
The Morrigan
The Morrigan
devidgrade
The Morrigan
Level 123
God Stats
2W - 1L
1,695 SR
Queue Stats
230W - 207L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,585
659
4,434
5,279
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
NathanR808
Bacchus
9
3 / 3 / 2
5,759
576
3,352
8,163
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
WetDotNet
Serqet
11
2 / 2 / 4
5,880
588
2,129
7,164
2,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
12
3 / 1 / 0
7,129
713
4,452
6,140
2,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 4
5,977
598
3,443
3,621
874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
1 / 2 / 3
4,590
459
3,663
4,031
1,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
Dejaniro8
Fafnir
9
4 / 2 / 1
5,986
599
2,030
7,629
6,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
1 / 2 / 0
4,149
415
2,549
5,304
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
WhiteS1oth
Merlin
10
0 / 3 / 0
5,168
517
2,071
4,349
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
devidgrade
The Morrigan
9
2 / 3 / 2
5,266
527
2,577
5,979
1,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
8
8
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
3
1.25
W
4
0
0
4
L
Fafnir
Dejaniro8
Fafnir
4
2
1
2.25
L
1
2
0
0.5
W
Bacchus
NathanR808
Bacchus
3
3
2
1.33
W
Serqet
WetDotNet
Serqet
2
2
4
2
L
Merlin
WhiteS1oth
Merlin
0
3
0
0
W
Horus
3
1
0
3
L
The Morrigan
devidgrade
The Morrigan
2
3
2
1
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,810
Damage
12,890
30,367
Taken
27,292
14,099
Mitigated
12,335
10,053
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,663
2,409
0
1,529
4,031
1,015
0
1,087
2,892
0
18,228
W
4,434
1,500
0
3,558
5,279
1,367
1,252
1,718
3,561
48,709
1,675
L
Fafnir
Dejaniro8
Fafnir
2,030
598
0
1,860
7,629
6,885
0
2,444
5,029
15,675
0
L
2,549
460
0
1,370
5,304
1,684
0
0
4,995
0
10,764
W
Bacchus
NathanR808
Bacchus
3,352
480
0
1,822
8,163
6,394
30
1,823
6,340
18,951
685
W
Serqet
WetDotNet
Serqet
2,129
566
0
1,406
7,164
2,586
0
2,026
5,138
0
36,481
L
Merlin
WhiteS1oth
Merlin
2,071
268
0
746
4,349
1,236
0
2,198
1,977
32,887
813
W
Horus
4,452
2,453
0
2,767
6,140
2,878
0
59
6,081
0
41,272
L
The Morrigan
devidgrade
The Morrigan
2,577
792
0
1,845
5,979
1,515
0
1,831
4,111
22,414
611
W
3,443
1,202
0
500
3,621
874
1,318
669
2,952
0
37,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,330
Gold Earned
25,159
322
Minions Killed
178
0
Camps Cleared
0
1,015,452
Distance Traveled
807,305
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,590
459
29
3
0
139,261
0
W
Sol
6,585
659
93
9
0
195,314
1
L
Fafnir
5,986
599
19
2
0
195,078
0
L
Mulan
4,149
415
18
2
0
81,597
0
W
Bacchus
5,759
576
26
3
0
194,506
3
W
Serqet
5,880
588
60
6
0
249,983
0
L
Merlin
5,168
517
63
6
0
190,536
0
W
Horus
7,129
713
73
7
0
195,607
2
L
The Morrigan
5,266
527
49
5
0
200,833
0
W
Skadi
5,977
598
70
7
0
180,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role