Player Matchup

Athena
Athena
Arastrode
Athena
Level 46
God Stats
2W - 0L
1,743 SR
Queue Stats
50W - 42L
1,470 Elo+
Solo
Shiva
Shiva
CooperST
Shiva
Level 80
God Stats
16W - 7L
1,564 SR
Queue Stats
649W - 685L
1,454 Elo+
Solo
Anhur
Anhur
Dawson128
Anhur
Level 155
God Stats
3W - 1L
1,675 SR
Queue Stats
277W - 295L
1,467 Elo+
Solo
Raijin
Raijin
Kaloggero
Raijin
Level 145
God Stats
10W - 7L
1,662 SR
Queue Stats
606W - 625L
1,420 Elo+
Solo
Ymir
Ymir
imp18
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 57L
1,446 Elo+
Solo
Team Averages
Level 98
1,629 SR
1,451 Elo+

VS

Team Averages
Level 93
1,445 SR
1,481 Elo+
Odin
Odin
 
Odin
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Nesha
Thoth
Level 108
God Stats
0W - 2L
1,230 SR
Queue Stats
119W - 121L
1,506 Elo+
Party 1
Ullr
Ullr
OfficialZuraka
Ullr
Level 47
God Stats
0W - 2L
1,279 SR
Queue Stats
98W - 124L
1,468 Elo+
Solo
Erlang Shen
Erlang Shen
TAS Carton
Erlang Shen
Level 129
God Stats
7W - 9L
1,490 SR
Queue Stats
1,009W - 1,058L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
Wuhdjaaz
Kuzenbo
Level 108
God Stats
3W - 3L
1,727 SR
Queue Stats
130W - 133L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Arastrode
Athena
16
4 / 2 / 24
10,106
1,011
9,240
16,421
17,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Shiva
CooperST
Shiva
16
10 / 2 / 12
9,955
996
12,817
13,855
11,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Dawson128
Anhur
15
6 / 2 / 15
9,663
966
14,989
9,538
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
Kaloggero
Raijin
16
7 / 1 / 19
9,600
960
15,984
9,375
4,374
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
imp18
Ymir
15
5 / 3 / 16
9,468
947
4,663
15,780
14,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
3 / 6 / 6
8,034
803
13,814
14,489
16,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Nesha
Thoth
13
1 / 7 / 3
6,978
698
9,280
10,124
2,954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 9 / 3
8,479
848
7,822
11,546
3,941
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
TAS Carton
Erlang Shen
14
2 / 5 / 5
7,324
732
8,482
13,158
11,263
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
Wuhdjaaz
Kuzenbo
12
0 / 5 / 6
6,945
695
5,788
12,628
14,374
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
33
32
Kills
10
10
Deaths
32
86
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
6
6
1
W
Athena
Arastrode
Athena
4
2
24
8
W
Shiva
CooperST
Shiva
10
2
12
8
W
Anhur
Dawson128
Anhur
6
2
15
6.75
W
Raijin
Kaloggero
Raijin
7
1
19
16.5
L
Thoth
Nesha
Thoth
1
7
3
0.36
L
4
9
3
0.61
L
Erlang Shen
TAS Carton
Erlang Shen
2
5
5
0.9
L
Kuzenbo
Wuhdjaaz
Kuzenbo
0
5
6
0.6
W
Ymir
imp18
Ymir
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,693
Damage
45,186
64,969
Taken
61,945
52,923
Mitigated
49,059
22,638
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
13,814
2,400
465
1,374
14,489
16,527
0
7,608
6,677
4,841
14,556
W
Athena
Arastrode
Athena
9,240
2,284
3,827
3,413
16,421
17,366
268
3,909
12,512
18,040
664
W
Shiva
CooperST
Shiva
12,817
1,209
2,643
2,577
13,855
11,944
458
4,253
9,602
482
23,434
W
Anhur
Dawson128
Anhur
14,989
8,796
1,673
1,461
9,538
4,327
5,351
2,857
6,681
0
30,111
W
Raijin
Kaloggero
Raijin
15,984
1,888
2,275
1,616
9,375
4,374
385
2,946
6,429
27,784
870
L
Thoth
Nesha
Thoth
9,280
681
1,274
753
10,124
2,954
0
4,667
5,321
21,005
454
L
7,822
2,847
0
0
11,546
3,941
0
4,245
7,108
0
14,171
L
Erlang Shen
TAS Carton
Erlang Shen
8,482
3,101
1,339
2,851
13,158
11,263
0
7,125
5,922
0
14,693
L
Kuzenbo
Wuhdjaaz
Kuzenbo
5,788
1,331
397
810
12,628
14,374
0
6,335
6,076
6,877
323
W
Ymir
imp18
Ymir
4,663
945
999
2,154
15,780
14,912
396
4,280
11,500
8,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,792
Gold Earned
37,760
126
Minions Killed
67
0
Camps Cleared
0
922,733
Distance Traveled
844,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,034
803
17
2
0
160,818
0
W
Athena
10,106
1,011
24
2
0
211,877
0
W
Shiva
9,955
996
32
3
0
172,469
0
W
Anhur
9,663
966
37
4
0
168,892
0
W
Raijin
9,600
960
20
2
0
195,605
0
L
Thoth
6,978
698
29
3
0
157,311
0
L
Ullr
8,479
848
12
1
0
163,441
0
L
Erlang Shen
7,324
732
6
1
0
184,645
0
L
Kuzenbo
6,945
695
3
0
0
178,710
0
W
Ymir
9,468
947
13
1
0
173,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role