Player Matchup

Hachiman
Hachiman
Joebito
Hachiman
Level 24
God Stats
6W - 8L
1,480 SR
Queue Stats
23W - 25L
1,371 Elo+
Party 1
Lancelot
Lancelot
YoshinoEo
Lancelot
Level 127
God Stats
38W - 22L
1,479 SR
Queue Stats
214W - 217L
1,484 Elo+
Party 2
Bacchus
Bacchus
fallen01
Bacchus
Level 85
God Stats
12W - 3L
1,735 SR
Queue Stats
41W - 44L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
jessie2217
Nu Wa
Level 144
God Stats
10W - 5L
1,620 SR
Queue Stats
70W - 83L
1,437 Elo+
Party 1
Mulan
Mulan
splashbros305
Mulan
Level 58
God Stats
20W - 20L
1,515 SR
Queue Stats
151W - 178L
1,469 Elo+
Party 2
Team Averages
Level 88
1,566 SR
1,449 Elo+

VS

Team Averages
Level 107
1,567 SR
1,507 Elo+
Geb
Geb
 
Geb
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
ABSOIUTETRUTH
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 52L
1,554 Elo+
Solo
Horus
Horus
PrivatePickle23
Horus
Level 88
God Stats
3W - 3L
1,670 SR
Queue Stats
244W - 242L
1,528 Elo+
Solo
Chronos
Chronos
SkwiggzAholic
Chronos
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 92L
1,440 Elo+
Party 3
Baba Yaga
Baba Yaga
Steelrayoleg
Baba Yaga
Level 67
God Stats
122W - 56L
1,663 SR
Queue Stats
356W - 308L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Joebito
Hachiman
10
4 / 0 / 1
5,796
580
3,627
5,220
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
YoshinoEo
Lancelot
10
6 / 1 / 1
5,987
599
5,652
8,353
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
fallen01
Bacchus
10
1 / 0 / 5
6,013
601
2,930
6,609
4,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
11
2 / 1 / 2
6,199
620
5,122
4,232
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 1
7,353
735
3,694
8,994
4,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 2 / 1
5,070
507
1,627
8,445
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 4 / 0
5,706
571
3,429
5,532
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 1
4,474
447
3,060
6,585
3,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chronos
9
0 / 4 / 0
4,942
494
3,116
5,807
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baba Yaga
Steelrayoleg
Baba Yaga
10
2 / 2 / 0
5,730
573
4,961
6,956
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
16
Kills
3
3
Deaths
16
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
1
0.25
L
1
4
0
0.25
W
Hachiman
Joebito
Hachiman
4
0
1
4.5
L
0
4
1
0.13
L
Chronos
0
4
0
0
L
Baba Yaga
Steelrayoleg
Baba Yaga
2
2
0
1
W
Lancelot
YoshinoEo
Lancelot
6
1
1
6.5
W
Bacchus
fallen01
Bacchus
1
0
5
3.5
W
Nu Wa
2
1
2
3
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,025
Damage
16,193
33,408
Taken
33,325
14,906
Mitigated
11,975
12,744
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,627
596
0
4,335
8,445
2,937
0
274
8,079
35,201
0
L
3,429
184
0
500
5,532
1,510
0
183
5,309
30,592
0
W
Hachiman
Joebito
Hachiman
3,627
2,051
0
2,083
5,220
1,436
302
1,225
3,763
0
39,211
L
3,060
1,618
407
1,834
6,585
3,804
0
2,090
4,423
0
13,075
L
Chronos
3,116
633
0
838
5,807
1,753
0
1,707
4,055
26,032
0
L
Baba Yaga
Steelrayoleg
Baba Yaga
4,961
15
0
2,669
6,956
1,971
0
3,300
3,426
41,246
0
W
Lancelot
YoshinoEo
Lancelot
5,652
976
0
1,582
8,353
3,354
0
3,179
4,962
0
39,437
W
Bacchus
fallen01
Bacchus
2,930
43
1,855
2,306
6,609
4,674
225
1,168
5,044
18,023
0
W
Nu Wa
5,122
1,822
0
750
4,232
1,285
0
3,365
831
38,251
247
W
3,694
4
0
4,168
8,994
4,157
0
3,240
5,222
0
47,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,348
Gold Earned
25,922
319
Minions Killed
269
0
Camps Cleared
0
1,128,392
Distance Traveled
1,058,817
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,070
507
68
7
0
238,525
2
L
Raijin
5,706
571
66
7
0
181,935
0
W
Hachiman
5,796
580
61
6
0
196,964
2
L
Horus
4,474
447
10
1
0
234,952
0
L
Chronos
4,942
494
58
6
0
193,441
0
L
Baba Yaga
5,730
573
67
7
0
209,964
5
W
Lancelot
5,987
599
61
6
0
289,811
0
W
Bacchus
6,013
601
32
3
0
220,272
0
W
Nu Wa
6,199
620
68
7
0
217,978
3
W
Mulan
7,353
735
97
10
0
203,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role