Player Matchup

Sun Wukong
Sun Wukong
ChefByardee
Sun Wukong
Level 166
God Stats
9W - 10L
1,449 SR
Queue Stats
378W - 376L
1,501 Elo+
Solo
Kukulkan
Kukulkan
InKb0ii_T
Kukulkan
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 76L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
JIF Creamy
Cthulhu
Level 156
God Stats
19W - 11L
1,635 SR
Queue Stats
334W - 316L
1,464 Elo+
Solo
Artemis
Artemis
SoggySlopper
Artemis
Level 110
God Stats
3W - 2L
1,471 SR
Queue Stats
312W - 312L
1,486 Elo+
Solo
Tyr
Tyr
TommyHillGillie
Tyr
Level 101
God Stats
6W - 2L
1,691 SR
Queue Stats
93W - 89L
1,472 Elo+
Party 2
Team Averages
Level 128
1,549 SR
1,470 Elo+

VS

Team Averages
Level 98
1,568 SR
1,422 Elo+
Cerberus
Cerberus
CeenB
Cerberus
Level 125
God Stats
8W - 4L
1,785 SR
Queue Stats
135W - 115L
1,519 Elo+
Solo
Maui
Maui
FTDAJ
Maui
Level 122
God Stats
36W - 46L
1,389 SR
Queue Stats
101W - 145L
1,333 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pure_LuckFr
Ah Muzen Cab
Level 86
God Stats
2W - 3L
1,574 SR
Queue Stats
250W - 251L
1,502 Elo+
Solo
Persephone
Persephone
Step SlS2242
Persephone
Level 102
God Stats
3W - 3L
1,547 SR
Queue Stats
168W - 189L
1,419 Elo+
Party 1
Loki
Loki
TKNdarcskorpion
Loki
Level 53
God Stats
29W - 21L
1,547 SR
Queue Stats
211W - 201L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChefByardee
Sun Wukong
16
2 / 1 / 4
8,878
522
6,948
11,738
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
InKb0ii_T
Kukulkan
15
3 / 2 / 2
8,855
521
4,218
7,897
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
JIF Creamy
Cthulhu
15
1 / 3 / 3
9,288
546
9,985
11,593
8,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
SoggySlopper
Artemis
15
5 / 1 / 2
8,987
529
10,807
8,649
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
2 / 1 / 4
7,805
459
6,657
13,817
9,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CeenB
Cerberus
13
2 / 3 / 0
7,879
463
7,816
17,134
9,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
FTDAJ
Maui
11
0 / 1 / 4
7,409
436
3,634
12,672
10,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
Pure_LuckFr
Ah Muzen Cab
10
2 / 3 / 0
7,083
417
2,654
5,918
1,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
Step SlS2242
Persephone
13
2 / 2 / 0
8,299
488
8,665
7,404
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 5 / 2
7,528
443
4,287
13,584
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
13
Kills
7
8
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CeenB
Cerberus
2
3
0
0.67
W
Sun Wukong
ChefByardee
Sun Wukong
2
1
4
4
L
Maui
FTDAJ
Maui
0
1
4
2
W
Kukulkan
InKb0ii_T
Kukulkan
3
2
2
2
W
Cthulhu
JIF Creamy
Cthulhu
1
3
3
0.83
L
Ah Muzen Cab
Pure_LuckFr
Ah Muzen Cab
2
3
0
0.67
W
Artemis
SoggySlopper
Artemis
5
1
2
6
L
Persephone
Step SlS2242
Persephone
2
2
0
1
L
1
5
2
0.4
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,615
Damage
27,056
53,694
Taken
56,712
28,519
Mitigated
27,818
18,475
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CeenB
Cerberus
7,816
696
0
3,733
17,134
9,462
10
7,639
8,604
49,519
0
W
Sun Wukong
ChefByardee
Sun Wukong
6,948
1,390
0
5,850
11,738
5,526
0
2,300
9,362
0
77,890
L
Maui
FTDAJ
Maui
3,634
1,329
0
2,023
12,672
10,174
0
2,000
10,672
15,928
0
W
Kukulkan
InKb0ii_T
Kukulkan
4,218
208
79
2,643
7,897
2,462
73
6,051
1,846
52,284
850
W
Cthulhu
JIF Creamy
Cthulhu
9,985
850
0
1,392
11,593
8,738
663
4,937
6,001
56,244
2,125
L
Ah Muzen Cab
Pure_LuckFr
Ah Muzen Cab
2,654
1,096
0
890
5,918
1,804
0
0
5,918
0
39,011
W
Artemis
SoggySlopper
Artemis
10,807
5,009
0
5,277
8,649
2,771
1,358
2,634
5,972
25
62,832
L
Persephone
Step SlS2242
Persephone
8,665
176
0
1,368
7,404
2,326
0
1,669
5,696
60,237
0
L
4,287
1,097
0
3,419
13,584
4,052
0
1,491
11,902
0
46,454
W
6,657
1,153
0
3,234
13,817
9,022
13
3,419
10,398
0
43,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,813
Gold Earned
38,198
512
Minions Killed
369
0
Camps Cleared
0
1,693,527
Distance Traveled
1,510,237
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,879
463
107
6
0
289,509
2
W
Sun Wukong
8,878
522
123
7
0
371,824
2
L
Maui
7,409
436
25
1
0
340,815
9
W
Kukulkan
8,855
521
110
6
0
321,582
6
W
Cthulhu
9,288
546
116
7
0
324,779
0
L
Ah Muzen Cab
7,083
417
74
4
0
203,045
0
W
Artemis
8,987
529
94
6
0
296,284
2
L
Persephone
8,299
488
95
6
0
338,315
0
L
Loki
7,528
443
68
4
0
338,553
0
W
Tyr
7,805
459
69
4
0
379,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role