Player Matchup

Nut
Nut
Brutely
Nut
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 9L
1,630 Elo+
Party 2
Merlin
Merlin
ITheNut
Merlin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 50L
1,535 Elo+
Party 2
Fenrir
Fenrir
MaldyNutz
Fenrir
Level 139
God Stats
1W - 0L
1,679 SR
Queue Stats
250W - 222L
1,540 Elo+
Party 3
Hera
Hera
OhkpLegends
Hera
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 118L
1,509 Elo+
Party 2
Surtr
Surtr
TexMex Joker512
Surtr
Level 144
God Stats
5W - 3L
1,618 SR
Queue Stats
316W - 332L
1,485 Elo+
Party 3
Team Averages
Level 138
1,559 SR
1,540 Elo+

VS

Team Averages
Level 108
1,499 SR
1,509 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
CrothFlar
Xing Tian
Level 147
God Stats
5W - 3L
1,493 SR
Queue Stats
234W - 232L
1,483 Elo+
Solo
Bellona
Bellona
ImTrashWeLose
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,574 Elo+
Solo
Chernobog
Chernobog
Supersona
Chernobog
Level 125
God Stats
3W - 4L
1,501 SR
Queue Stats
263W - 257L
1,439 Elo+
Solo
Nike
Nike
zack723
Nike
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 62L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
14
5 / 1 / 8
8,177
818
8,675
4,759
2,229
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
ITheNut
Merlin
15
6 / 1 / 5
8,037
804
8,158
4,826
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
MaldyNutz
Fenrir
13
4 / 4 / 7
7,982
798
8,301
9,756
11,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 1 / 10
7,471
747
8,371
3,540
1,555
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 10
8,044
804
9,338
10,390
10,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
3 / 3 / 3
8,654
865
6,235
9,510
13,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
CrothFlar
Xing Tian
12
0 / 3 / 4
7,100
710
5,061
9,611
8,344
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
10
0 / 8 / 0
7,022
702
2,823
15,290
15,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Supersona
Chernobog
14
1 / 3 / 3
8,154
815
6,405
8,541
3,967
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
zack723
Nike
14
4 / 4 / 4
8,685
869
7,169
12,927
8,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
20
Kills
8
8
Deaths
21
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
3
3
1.5
W
Nut
5
1
8
9
L
Xing Tian
CrothFlar
Xing Tian
0
3
4
0.67
W
Merlin
ITheNut
Merlin
6
1
5
8.5
L
Bellona
0
8
0
0
W
Fenrir
MaldyNutz
Fenrir
4
4
7
1.88
W
2
1
10
7
L
Chernobog
Supersona
Chernobog
1
3
3
0.83
W
3
1
10
8
L
Nike
zack723
Nike
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,843
Damage
27,693
33,271
Taken
55,879
27,806
Mitigated
50,656
10,662
Healing
11,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,235
2,700
1,919
1,626
9,510
13,826
150
3,506
6,004
9,356
0
W
Nut
8,675
6,748
683
1,257
4,759
2,229
0
2,324
2,435
0
21,615
L
Xing Tian
CrothFlar
Xing Tian
5,061
0
0
1,435
9,611
8,344
54
3,226
6,385
12,120
0
W
Merlin
ITheNut
Merlin
8,158
325
0
900
4,826
2,114
0
1,759
3,067
19,605
0
L
Bellona
2,823
365
51
2,771
15,290
15,697
0
2,972
12,318
0
11,012
W
Fenrir
MaldyNutz
Fenrir
8,301
2,334
1,969
2,632
9,756
11,312
0
2,557
7,199
0
11,801
W
8,371
1,332
364
746
3,540
1,555
0
1,738
1,802
17,568
1,223
L
Chernobog
Supersona
Chernobog
6,405
3,414
516
1,692
8,541
3,967
1,108
3,019
5,522
0
28,506
W
9,338
2,043
604
1,507
10,390
10,596
6
3,004
7,386
3,371
16,105
L
Nike
zack723
Nike
7,169
977
266
1,513
12,927
8,822
0
5,291
7,636
327
17,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,711
Gold Earned
39,615
107
Minions Killed
110
0
Camps Cleared
0
848,008
Distance Traveled
862,228
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,654
865
7
1
0
176,907
0
W
Nut
8,177
818
27
3
0
149,036
0
L
Xing Tian
7,100
710
13
1
0
178,739
0
W
Merlin
8,037
804
25
3
0
180,341
0
L
Bellona
7,022
702
12
1
0
182,884
0
W
Fenrir
7,982
798
12
1
0
153,370
0
W
Hera
7,471
747
19
2
0
190,182
0
L
Chernobog
8,154
815
55
6
0
158,708
0
W
Surtr
8,044
804
24
2
0
175,079
0
L
Nike
8,685
869
23
2
0
164,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role