Player Matchup

Anhur
Anhur
ACMel
Anhur
Level 151
God Stats
6W - 3L
1,789 SR
Queue Stats
108W - 86L
1,561 Elo+
Party 1
Arachne
Arachne
LoSt My RuTH
Arachne
Level 149
God Stats
79W - 44L
1,644 SR
Queue Stats
193W - 167L
1,537 Elo+
Solo
Yemoja
Yemoja
OG WiseGod
Yemoja
Level 156
God Stats
2W - 7L
1,444 SR
Queue Stats
33W - 46L
1,453 Elo+
Solo
Shiva
Shiva
Zoroldo
Shiva
Level 124
God Stats
7W - 4L
1,955 SR
Queue Stats
103W - 91L
1,555 Elo+
Party 1
Scylla
Scylla
isaiah4pf
Scylla
Level 143
God Stats
13W - 12L
1,519 SR
Queue Stats
95W - 89L
1,466 Elo+
Solo
Team Averages
Level 145
1,670 SR
1,514 Elo+

VS

Team Averages
Level 87
1,630 SR
1,482 Elo+
Ymir
Ymir
Advengence
Ymir
Level 140
God Stats
7W - 6L
1,521 SR
Queue Stats
120W - 133L
1,481 Elo+
Party 2
Gilgamesh
Gilgamesh
Gettxr
Gilgamesh
Level 79
God Stats
87W - 99L
1,553 SR
Queue Stats
93W - 106L
1,487 Elo+
Party 2
Chaac
Chaac
UZIIIIIIIIIIII
Chaac
Level 128
God Stats
3W - 0L
1,865 SR
Queue Stats
120W - 127L
1,488 Elo+
Party 2
Anhur
Anhur
mapooseeee
Anhur
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 131L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
mehroze_98
Nu Wa
Level 20
God Stats
2W - 2L
1,713 SR
Queue Stats
68W - 81L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ACMel
Anhur
11
0 / 1 / 1
7,822
711
745
1,678
452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
LoSt My RuTH
Arachne
18
12 / 8 / 3
11,742
1,067
17,129
21,818
10,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yemoja
OG WiseGod
Yemoja
12
1 / 0 / 0
8,397
763
279
3,741
3,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shiva
Zoroldo
Shiva
12
0 / 0 / 3
8,228
748
1,482
2,523
1,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
isaiah4pf
Scylla
11
0 / 2 / 1
7,934
721
977
2,642
584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
10,156
923
4,045
10,946
11,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
Gettxr
Gilgamesh
15
2 / 3 / 2
9,774
889
3,342
10,951
11,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 2 / 4
11,381
1,035
8,418
12,988
16,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Anhur
15
1 / 6 / 4
9,692
881
3,657
9,246
2,911
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
17
2 / 2 / 4
10,895
990
6,805
6,108
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
13
Kills
11
11
Deaths
17
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
ACMel
Anhur
0
1
1
0.5
W
1
4
5
0.88
W
Gilgamesh
Gettxr
Gilgamesh
2
3
2
1
L
Arachne
LoSt My RuTH
Arachne
12
8
3
1.69
L
Yemoja
OG WiseGod
Yemoja
1
0
0
1
W
5
2
4
3.5
L
Shiva
Zoroldo
Shiva
0
0
3
1.5
L
Scylla
isaiah4pf
Scylla
0
2
1
0.25
W
Anhur
1
6
4
0.5
W
Nu Wa
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,612
Damage
26,267
32,402
Taken
50,239
16,246
Mitigated
45,123
6,320
Healing
6,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ACMel
Anhur
745
427
0
29
1,678
452
0
1,174
504
0
745
W
4,045
516
0
1,348
10,946
11,814
1,660
231
10,650
19,345
0
W
Gilgamesh
Gettxr
Gilgamesh
3,342
838
0
260
10,951
11,693
2,057
351
10,491
0
19,566
L
Arachne
LoSt My RuTH
Arachne
17,129
12,362
0
4,761
21,818
10,757
1,080
5,117
15,992
0
44,929
L
Yemoja
OG WiseGod
Yemoja
279
62
42
137
3,741
3,131
63
1,568
2,142
1,832
133
W
8,418
3,018
0
2,822
12,988
16,675
4,533
135
12,784
0
36,232
L
Shiva
Zoroldo
Shiva
1,482
210
0
1,141
2,523
1,322
0
1,619
904
0
6,501
L
Scylla
isaiah4pf
Scylla
977
103
0
210
2,642
584
0
1,372
1,207
2,968
0
W
Anhur
3,657
1,299
0
1,720
9,246
2,911
2,788
345
8,838
0
20,791
W
Nu Wa
6,805
1,456
0
0
6,108
2,030
3,358
0
6,012
35,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,123
Gold Earned
51,898
68
Minions Killed
231
0
Camps Cleared
0
510,011
Distance Traveled
991,952
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,822
711
0
0
0
19,001
0
W
Ymir
10,156
923
31
3
0
200,317
0
W
Gilgamesh
9,774
889
21
2
0
202,126
0
L
Arachne
11,742
1,067
54
5
0
212,134
1
L
Yemoja
8,397
763
1
0
0
160,585
0
W
Chaac
11,381
1,035
75
7
0
217,742
0
L
Shiva
8,228
748
9
1
0
67,184
0
L
Scylla
7,934
721
4
0
0
51,107
0
W
Anhur
9,692
881
41
4
0
223,711
0
W
Nu Wa
10,895
990
63
6
0
148,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role