Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CGC VeT
Baron Samedi
Level 148
God Stats
10W - 6L
1,733 SR
Queue Stats
23W - 26L
1,458 Elo+
Solo
Nu Wa
Nu Wa
xXSrTaquitoXx
Nu Wa
Level 187
God Stats
1W - 0L
1,152 SR
Queue Stats
110W - 72L
1,576 Elo+
Party 1
Team Averages
Level 177
1,462 SR
1,511 Elo+

VS

Team Averages
Level 90
1,481 SR
1,469 Elo+
Hel
Hel
GradyDraconisJr
Hel
Level 159
God Stats
78W - 98L
1,587 SR
Queue Stats
814W - 817L
1,521 Elo+
Solo
King Arthur
King Arthur
HammerT05
King Arthur
Level 88
God Stats
28W - 33L
1,357 SR
Queue Stats
114W - 123L
1,463 Elo+
Party 2
Fenrir
Fenrir
StephenStrang3
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 65L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
2 / 0 / 6
8,624
862
11,878
3,834
1,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
CGC VeT
Baron Samedi
14
4 / 0 / 3
8,363
836
5,684
6,448
5,353
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
2 / 0 / 6
8,768
877
9,618
4,853
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
6,925
693
3,785
9,259
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
HammerT05
King Arthur
12
0 / 1 / 0
6,773
677
4,854
12,248
6,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 3 / 0
6,565
657
1,389
9,869
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
0
6
5
W
Baron Samedi
CGC VeT
Baron Samedi
4
0
3
5.5
L
0
4
0
0
L
King Arthur
HammerT05
King Arthur
0
1
0
0
L
0
3
0
0
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,180
Damage
10,028
15,135
Taken
31,376
8,347
Mitigated
10,702
4,646
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,878
114
0
1,771
3,834
1,511
956
487
3,347
33,910
207
W
Baron Samedi
CGC VeT
Baron Samedi
5,684
85
461
1,574
6,448
5,353
246
1,903
4,545
14,751
504
L
3,785
84
2,511
4,087
9,259
2,289
0
7,945
1,292
36,249
0
L
King Arthur
HammerT05
King Arthur
4,854
143
0
1,464
12,248
6,135
0
9,886
2,340
0
22,108
L
1,389
453
0
2,742
9,869
2,278
0
8,448
1,377
0
12,993
W
9,618
3,717
0
840
4,853
1,483
2,572
1,411
3,442
34,242
1,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,755
Gold Earned
20,263
138
Minions Killed
135
0
Camps Cleared
0
570,175
Distance Traveled
540,374
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,624
862
58
6
0
215,801
1
W
Baron Samedi
8,363
836
17
2
0
161,695
0
L
Hel
6,925
693
71
7
0
156,178
0
L
King Arthur
6,773
677
39
4
0
211,863
0
L
Fenrir
6,565
657
25
3
0
172,333
0
W
Nu Wa
8,768
877
63
6
0
192,679
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role