Player Matchup

Horus
Horus
Chett
Horus
Level 149
God Stats
0W - 2L
1,717 SR
Queue Stats
42W - 26L
1,443 Elo+
Party 1
Thanatos
Thanatos
RagingPenguin02
Thanatos
Level 42
God Stats
6W - 8L
1,537 SR
Queue Stats
135W - 122L
1,464 Elo+
Party 1
Ix Chel
Ix Chel
chlxer4yne
Ix Chel
Level 27
God Stats
1W - 2L
1,331 SR
Queue Stats
26W - 21L
1,411 Elo+
Party 1
Team Averages
Level 73
1,528 SR
1,439 Elo+

VS

Team Averages
Level 50
1,353 SR
1,460 Elo+
Thor
Thor
Gruntastic
Thor
Level 32
God Stats
2W - 4L
1,390 SR
Queue Stats
75W - 69L
1,425 Elo+
Party 2
Maui
Maui
ShadowAgeGaming
Maui
Level 55
God Stats
1W - 3L
1,154 SR
Queue Stats
117W - 103L
1,440 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
sosa1E
Morgan Le Fay
Level 62
God Stats
9W - 5L
1,515 SR
Queue Stats
130W - 122L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chett
Horus
16
6 / 7 / 2
10,898
908
11,398
14,497
5,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
14
1 / 9 / 5
8,924
744
4,228
12,020
3,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ix Chel
chlxer4yne
Ix Chel
14
2 / 7 / 3
9,619
802
6,490
11,189
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 12
11,361
947
7,355
10,836
5,272
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 3 / 16
11,317
943
8,844
12,292
10,355
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
sosa1E
Morgan Le Fay
17
10 / 4 / 9
11,688
974
14,984
9,141
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
9
Kills
22
23
Deaths
9
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Horus
Chett
Horus
6
7
2
1
W
7
2
12
6.5
L
Thanatos
1
9
5
0.39
W
5
3
16
4.33
L
Ix Chel
chlxer4yne
Ix Chel
2
7
3
0.5
W
Morgan Le Fay
sosa1E
Morgan Le Fay
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,116
Damage
31,183
37,706
Taken
32,269
12,321
Mitigated
19,498
7,002
Healing
4,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Chett
Horus
11,398
5,440
548
2,207
14,497
5,295
32
7,476
6,593
0
31,470
W
7,355
1,179
0
390
10,836
5,272
1,845
2,511
8,068
0
25,241
L
Thanatos
4,228
118
0
2,636
12,020
3,734
0
6,067
5,587
0
16,475
W
8,844
1,818
446
1,570
12,292
10,355
1,098
2,030
9,943
23,787
1,942
L
Ix Chel
chlxer4yne
Ix Chel
6,490
424
100
1,511
11,189
3,292
349
7,669
2,847
22,218
0
W
Morgan Le Fay
sosa1E
Morgan Le Fay
14,984
707
158
1,448
9,141
3,871
648
1,309
7,696
39,663
775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,441
Gold Earned
34,366
105
Minions Killed
140
0
Camps Cleared
0
510,765
Distance Traveled
629,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,898
908
29
2
0
170,610
0
W
Thor
11,361
947
46
4
0
205,564
0
L
Thanatos
8,924
744
29
2
0
176,375
0
W
Maui
11,317
943
43
4
0
216,272
0
L
Ix Chel
9,619
802
47
4
0
163,780
0
W
Morgan Le Fay
11,688
974
51
4
0
208,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role