Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Doctor_WAZOWSKI
Kukulkan
Level 109
God Stats
1W - 0L
1,622 SR
Queue Stats
4W - 6L
1,466 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Yuh Lucifer
Kumbhakarna
Level 156
God Stats
33W - 28L
1,687 SR
Queue Stats
238W - 211L
1,587 Elo+
Solo
Arachne
Arachne
deadpool9329
Arachne
Level 119
God Stats
6W - 6L
1,880 SR
Queue Stats
345W - 302L
1,475 Elo+
Solo
Izanami
Izanami
gabecdm
Izanami
Level 48
God Stats
2W - 1L
1,522 SR
Queue Stats
59W - 71L
1,473 Elo+
Solo
Team Averages
Level 120
1,642 SR
1,500 Elo+

VS

Team Averages
Level 121
1,559 SR
1,485 Elo+
Thanatos
Thanatos
Legitchief08
Thanatos
Level 153
God Stats
7W - 15L
1,411 SR
Queue Stats
189W - 202L
1,525 Elo+
Solo
Janus
Janus
RyanQTNH
Janus
Level 158
God Stats
3W - 5L
1,766 SR
Queue Stats
95W - 124L
1,464 Elo+
Party 2
Medusa
Medusa
Speck_135
Medusa
Level 122
God Stats
19W - 17L
1,524 SR
Queue Stats
127W - 148L
1,481 Elo+
Party 2
Artio
Artio
Thefluffypanda69
Artio
Level 121
God Stats
1W - 3L
1,542 SR
Queue Stats
53W - 55L
1,483 Elo+
Party 2
Ares
Ares
talentedrowboat
Ares
Level 49
God Stats
7W - 8L
1,550 SR
Queue Stats
111W - 140L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 3 / 4
8,215
548
11,338
13,703
8,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kukulkan
13
1 / 1 / 2
7,797
520
3,508
4,008
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kumbhakarna
Yuh Lucifer
Kumbhakarna
14
3 / 0 / 5
7,631
509
7,874
11,599
7,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
deadpool9329
Arachne
14
6 / 1 / 3
8,231
549
6,510
9,917
3,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
gabecdm
Izanami
15
5 / 1 / 1
9,098
607
7,018
4,364
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Legitchief08
Thanatos
15
2 / 5 / 0
7,591
506
5,470
12,864
5,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
RyanQTNH
Janus
14
2 / 3 / 2
8,164
544
4,693
8,075
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Speck_135
Medusa
13
1 / 3 / 1
6,980
465
5,054
9,471
3,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 2 / 1
6,619
441
5,435
13,931
10,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 3 / 0
6,666
444
2,946
10,749
8,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
6
6
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
3
4
1
W
Kukulkan
1
1
2
2
L
Thanatos
Legitchief08
Thanatos
2
5
0
0.4
L
Janus
RyanQTNH
Janus
2
3
2
1
L
Medusa
Speck_135
Medusa
1
3
1
0.5
L
1
2
1
0.75
W
Kumbhakarna
Yuh Lucifer
Kumbhakarna
3
0
5
5.5
W
Arachne
deadpool9329
Arachne
6
1
3
7.5
W
Izanami
gabecdm
Izanami
5
1
1
5.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,248
Damage
23,598
43,591
Taken
55,090
22,362
Mitigated
30,318
10,767
Healing
17,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,338
1,197
0
1,681
13,703
8,967
0
6,646
6,473
2,540
48,834
W
Kukulkan
3,508
323
0
336
4,008
1,315
186
1,263
2,745
47,344
753
L
Thanatos
Legitchief08
Thanatos
5,470
1,757
0
7,801
12,864
5,563
0
1,716
11,032
0
67,815
L
Janus
RyanQTNH
Janus
4,693
420
0
950
8,075
2,747
0
3,082
4,805
61,368
0
L
Medusa
Speck_135
Medusa
5,054
1,934
0
740
9,471
3,012
22
2,155
7,004
0
50,388
L
5,435
504
180
5,494
13,931
10,963
0
1,321
12,610
40,670
170
W
Kumbhakarna
Yuh Lucifer
Kumbhakarna
7,874
501
0
1,705
11,599
7,569
244
2,325
9,274
30,978
1,445
W
Arachne
deadpool9329
Arachne
6,510
5,205
0
5,303
9,917
3,169
690
839
9,039
0
59,681
W
Izanami
gabecdm
Izanami
7,018
5,441
0
1,742
4,364
1,342
1,906
854
3,510
0
68,565
L
2,946
104
0
1,915
10,749
8,033
0
3,023
7,256
21,075
2,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,972
Gold Earned
36,020
450
Minions Killed
433
0
Camps Cleared
0
1,490,997
Distance Traveled
1,368,705
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,215
548
73
5
0
290,258
0
W
Kukulkan
7,797
520
98
7
0
284,358
3
L
Thanatos
7,591
506
105
7
0
318,431
1
L
Janus
8,164
544
131
9
0
278,412
0
L
Medusa
6,980
465
79
5
0
291,489
0
L
Artio
6,619
441
71
5
0
223,355
0
W
Kumbhakarna
7,631
509
57
4
0
292,753
3
W
Arachne
8,231
549
79
5
0
342,684
0
W
Izanami
9,098
607
143
10
0
280,944
3
L
Ares
6,666
444
47
3
0
257,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role