Player Matchup

Awilix
Awilix
Silver II
AttackSnake115
Awilix
Silver II
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 30L
1,440 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver II
DustyDeku
Morgan Le Fay
Silver II
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,545 MMR
Party 2
King Arthur
King Arthur
Silver II
TimelySquid2561
King Arthur
Silver II
Level 99
God Stats
1W - 3L
1,253 SR
Queue Stats
30W - 30L
1,440 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,418 SR
1,475 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 72
1,380 SR
1,379 MMR
Ah Puch
Ah Puch
Bronze III
Bossmode420
Ah Puch
Bronze III
Level 34
God Stats
0W - 3L
1,466 SR
Queue Stats
0W - 5L
1,400 MMR
Party 1
Ymir
Ymir
Bronze IV
FlynardSkinard69
Ymir
Bronze IV
Level 61
God Stats
1W - 5L
1,087 SR
Queue Stats
13W - 29L
1,125 MMR
Party 1
Chiron
Chiron
Gold II
blinkin56
Chiron
Gold II
Level 122
God Stats
84W - 75L
1,586 SR
Queue Stats
207W - 219L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 6
10,989
785
8,417
12,691
11,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
DustyDeku
Morgan Le Fay
19
3 / 0 / 5
11,420
816
11,262
6,256
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
TimelySquid2561
King Arthur
18
3 / 0 / 5
10,961
783
8,152
15,959
12,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SerqetCthulhuIx ChelMedusaFreya

VS

Bans
AresKuzenboHorusArtioFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bossmode420
Ah Puch
15
0 / 3 / 0
9,279
663
11,627
6,527
2,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 3 / 0
9,260
661
6,614
16,414
19,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
blinkin56
Chiron
17
0 / 2 / 0
10,115
723
8,355
8,530
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Ah Puch
Bossmode420
Ah Puch
0
3
0
0
W
Morgan Le Fay
DustyDeku
Morgan Le Fay
3
0
5
5.5
L
0
3
0
0
W
King Arthur
TimelySquid2561
King Arthur
3
0
5
5.5
L
Chiron
blinkin56
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,831
Damage
26,596
34,906
Taken
31,471
26,276
Mitigated
25,359
5,363
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,417
2,139
0
798
12,691
11,885
0
5,141
7,550
478
44,637
L
Ah Puch
Bossmode420
Ah Puch
11,627
367
0
664
6,527
2,719
0
1,544
4,925
34,882
0
W
Morgan Le Fay
DustyDeku
Morgan Le Fay
11,262
696
0
1,852
6,256
2,382
157
3,943
2,313
50,757
442
L
6,614
751
0
250
16,414
19,106
0
6,941
9,431
18,529
527
W
King Arthur
TimelySquid2561
King Arthur
8,152
976
0
2,713
15,959
12,009
24
9,033
6,926
0
39,113
L
Chiron
blinkin56
Chiron
8,355
2,946
535
2,521
8,530
3,534
0
2,966
5,518
0
52,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,370
Gold Earned
28,654
255
Minions Killed
180
0
Camps Cleared
0
846,953
Distance Traveled
781,255
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,989
785
87
6
0
298,239
5
L
Ah Puch
9,279
663
63
5
0
278,190
0
W
Morgan Le Fay
11,420
816
87
6
0
255,970
0
L
Ymir
9,260
661
19
1
0
253,295
0
W
King Arthur
10,961
783
81
6
0
292,744
7
L
Chiron
10,115
723
98
7
0
249,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role