Player Matchup

Pele
Pele
MAIDENfan6660
Pele
Level 120
God Stats
14W - 8L
1,683 SR
Queue Stats
146W - 146L
1,463 Elo+
Solo
Geb
Geb
Mochi Misfit
Geb
Level 107
God Stats
11W - 4L
1,782 SR
Queue Stats
140W - 126L
1,533 Elo+
Party 2
Hercules
Hercules
RedactedReject
Hercules
Level 128
God Stats
9W - 4L
1,591 SR
Queue Stats
82W - 90L
1,525 Elo+
Party 3
Danzaburou
Danzaburou
StagierArrow798
Danzaburou
Level 139
God Stats
10W - 6L
1,696 SR
Queue Stats
174W - 160L
1,549 Elo+
Party 2
Zeus
Zeus
TheJum
Zeus
Level 147
God Stats
5W - 3L
1,712 SR
Queue Stats
31W - 35L
1,732 Elo+
Party 3
Team Averages
Level 128
1,693 SR
1,560 Elo+

VS

Team Averages
Level 137
1,634 SR
1,525 Elo+
He Bo
He Bo
BeWDro717
He Bo
Level 146
God Stats
6W - 5L
1,500 SR
Queue Stats
138W - 115L
1,575 Elo+
Party 1
Zhong Kui
Zhong Kui
DatboiPrim
Zhong Kui
Level 139
God Stats
30W - 25L
1,629 SR
Queue Stats
645W - 605L
1,539 Elo+
Solo
Charon
Charon
MissPiggy471
Charon
Level 123
God Stats
1W - 2L
1,574 SR
Queue Stats
138W - 128L
1,506 Elo+
Solo
Hercules
Hercules
Ragin Selk
Hercules
Level 108
God Stats
11W - 12L
1,589 SR
Queue Stats
143W - 143L
1,432 Elo+
Solo
Lancelot
Lancelot
weckmon
Lancelot
Level 170
God Stats
5W - 2L
1,876 SR
Queue Stats
394W - 371L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,391
639
4,488
7,009
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 4 / 5
5,399
540
2,566
9,802
4,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
11
1 / 0 / 2
6,867
687
3,206
5,222
3,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
StagierArrow798
Danzaburou
10
2 / 2 / 2
6,042
604
4,113
5,388
1,672
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
TheJum
Zeus
11
2 / 0 / 1
6,285
629
3,119
1,418
322
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BeWDro717
He Bo
12
2 / 1 / 1
6,353
635
1,837
3,448
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
DatboiPrim
Zhong Kui
9
0 / 2 / 3
5,171
517
6,750
7,104
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon
8
3 / 3 / 2
5,570
557
2,959
7,860
4,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Ragin Selk
Hercules
6
0 / 2 / 0
4,522
452
1,467
3,968
2,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Lancelot
weckmon
Lancelot
10
2 / 1 / 2
5,488
549
3,352
5,533
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
9
Kills
7
7
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
BeWDro717
He Bo
2
1
1
2.5
L
Zhong Kui
DatboiPrim
Zhong Kui
0
2
3
0.75
W
4
1
1
4.5
L
Charon
3
3
2
1.33
W
0
4
5
0.63
L
Hercules
Ragin Selk
Hercules
0
2
0
0
W
Hercules
1
0
2
2
W
Danzaburou
StagierArrow798
Danzaburou
2
2
2
1.5
W
Zeus
TheJum
Zeus
2
0
1
2.5
L
Lancelot
weckmon
Lancelot
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,492
Damage
16,365
28,839
Taken
27,913
12,336
Mitigated
15,835
7,956
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
BeWDro717
He Bo
1,837
0
0
500
3,448
832
0
1,528
1,920
36,575
155
L
Zhong Kui
DatboiPrim
Zhong Kui
6,750
1,288
0
3,240
7,104
5,004
0
1,125
5,979
33,253
3,003
W
4,488
1,461
0
1,213
7,009
2,537
0
2,200
4,749
0
53,585
L
Charon
2,959
653
0
1,184
7,860
4,980
0
1,960
5,900
12,896
0
W
2,566
699
0
2,086
9,802
4,722
0
5,093
4,669
9,477
0
L
Hercules
Ragin Selk
Hercules
1,467
606
0
1,484
3,968
2,956
0
295
3,673
0
15,716
W
Hercules
3,206
694
0
1,377
5,222
3,083
126
0
5,036
6,474
38,577
W
Danzaburou
StagierArrow798
Danzaburou
4,113
2,061
0
2,668
5,388
1,672
0
3,130
2,258
0
35,378
W
Zeus
TheJum
Zeus
3,119
177
0
612
1,418
322
0
596
740
34,137
465
L
Lancelot
weckmon
Lancelot
3,352
552
0
2,646
5,533
2,063
0
1,180
4,353
0
33,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,984
Gold Earned
27,104
339
Minions Killed
288
0
Camps Cleared
0
1,005,935
Distance Traveled
945,878
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,353
635
83
8
0
206,359
0
L
Zhong Kui
5,171
517
64
6
0
168,538
1
W
Pele
6,391
639
87
9
0
241,722
2
L
Charon
5,570
557
26
3
0
217,950
3
W
Geb
5,399
540
15
2
0
197,657
3
L
Hercules
4,522
452
38
4
0
104,084
0
W
Hercules
6,867
687
100
10
0
178,069
0
W
Danzaburou
6,042
604
57
6
0
190,367
0
W
Zeus
6,285
629
80
8
0
198,120
0
L
Lancelot
5,488
549
77
8
0
248,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role