Player Matchup

Sobek
Sobek
GoblinMeatBeater
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,327 Elo+
Party 2
Chang'e
Chang'e
ProdigyPowers
Chang'e
Level 45
God Stats
3W - 1L
1,446 SR
Queue Stats
23W - 33L
1,291 Elo+
Party 2
Thor
Thor
TremzyS
Thor
Level 82
God Stats
2W - 6L
1,373 SR
Queue Stats
51W - 53L
1,428 Elo+
Party 2
Mulan
Mulan
cuba_nito14
Mulan
Level 81
God Stats
15W - 17L
1,507 SR
Queue Stats
67W - 69L
1,489 Elo+
Party 2
Neith
Neith
quartz1231
Neith
Level 109
God Stats
10W - 5L
1,743 SR
Queue Stats
121W - 117L
1,439 Elo+
Solo
Team Averages
Level 67
1,514 SR
1,395 Elo+

VS

Team Averages
Level 59
1,422 SR
1,398 Elo+
Baron Samedi
Baron Samedi
Andrew4570
Baron Samedi
Level 45
God Stats
1W - 3L
1,195 SR
Queue Stats
71W - 74L
1,430 Elo+
Party 1
Da Ji
Da Ji
DrButtMeat
Da Ji
Level 92
God Stats
7W - 9L
1,480 SR
Queue Stats
242W - 219L
1,470 Elo+
Solo
Neith
Neith
EbolaVictims
Neith
Level 22
God Stats
3W - 9L
1,318 SR
Queue Stats
5W - 13L
1,247 Elo+
Party 1
Bacchus
Bacchus
Hubiqs
Bacchus
Level 28
God Stats
3W - 1L
1,692 SR
Queue Stats
20W - 25L
1,402 Elo+
Party 1
Erlang Shen
Erlang Shen
ikilyulikdog
Erlang Shen
Level 106
God Stats
8W - 16L
1,426 SR
Queue Stats
313W - 306L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 11
8,035
574
4,755
11,300
8,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
14
5 / 2 / 7
8,279
591
8,188
8,232
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
TremzyS
Thor
13
8 / 1 / 6
8,086
578
8,400
8,816
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 1 / 6
8,989
642
8,824
12,443
7,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
14
6 / 2 / 5
9,016
644
7,344
6,092
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Andrew4570
Baron Samedi
12
3 / 6 / 2
7,263
519
6,221
8,859
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
11
2 / 5 / 1
6,514
465
2,810
12,481
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 6 / 2
5,725
409
6,283
9,309
2,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
Hubiqs
Bacchus
9
1 / 6 / 2
6,074
434
6,015
12,463
10,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
ikilyulikdog
Erlang Shen
11
0 / 3 / 1
6,461
462
5,189
10,078
4,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
26
Kills
6
7
Deaths
26
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Andrew4570
Baron Samedi
3
6
2
0.67
L
Da Ji
2
5
1
0.5
L
0
6
2
0.17
W
3
1
11
8.5
L
Bacchus
Hubiqs
Bacchus
1
6
2
0.33
W
Chang'e
5
2
7
4.25
W
Thor
TremzyS
Thor
8
1
6
11
W
4
1
6
7
L
Erlang Shen
ikilyulikdog
Erlang Shen
0
3
1
0.17
W
Neith
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,511
Damage
26,518
46,883
Taken
53,190
24,045
Mitigated
25,930
21,896
Healing
10,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Andrew4570
Baron Samedi
6,221
685
86
1,130
8,859
4,074
343
4,094
4,765
42,420
447
L
Da Ji
2,810
522
0
4,046
12,481
4,019
0
3,485
8,996
0
31,040
L
6,283
2,496
0
1,104
9,309
2,665
320
986
8,323
0
29,259
W
4,755
604
0
4,415
11,300
8,709
52
3,529
7,771
12,795
0
L
Bacchus
Hubiqs
Bacchus
6,015
473
0
1,206
12,463
10,636
205
3,646
8,817
14,287
673
W
Chang'e
8,188
605
3,415
4,242
8,232
2,577
196
4,416
3,816
43,609
906
W
Thor
TremzyS
Thor
8,400
1,552
0
4,203
8,816
3,105
123
1,841
6,975
0
40,284
W
8,824
1,373
0
3,995
12,443
7,605
0
1,151
10,953
0
60,226
L
Erlang Shen
ikilyulikdog
Erlang Shen
5,189
2,639
0
2,481
10,078
4,536
0
712
9,366
0
32,406
W
Neith
7,344
1,385
0
1,626
6,092
2,049
3,169
1,055
5,037
0
65,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,405
Gold Earned
32,037
392
Minions Killed
249
0
Camps Cleared
0
1,339,321
Distance Traveled
1,206,544
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,263
519
62
4
0
202,888
0
L
Da Ji
6,514
465
63
5
0
245,541
0
L
Neith
5,725
409
39
3
0
228,802
0
W
Sobek
8,035
574
9
1
0
257,768
0
L
Bacchus
6,074
434
17
1
0
256,074
0
W
Chang'e
8,279
591
77
6
0
274,011
4
W
Thor
8,086
578
68
5
0
323,145
4
W
Mulan
8,989
642
113
8
0
233,079
2
L
Erlang Shen
6,461
462
68
5
0
273,239
0
W
Neith
9,016
644
125
9
0
251,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role