Player Matchup

Anhur
Anhur
Axion-Steel
Anhur
Level 136
God Stats
2W - 3L
1,543 SR
Queue Stats
72W - 75L
1,444 Elo+
Party 2
Fafnir
Fafnir
IuqirGoku
Fafnir
Level 148
God Stats
28W - 25L
1,553 SR
Queue Stats
480W - 430L
1,530 Elo+
Party 2
Arachne
Arachne
TheManOf2cats
Arachne
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 183L
1,519 Elo+
Party 3
Freya
Freya
ToritoElite
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 19L
1,614 Elo+
Solo
King Arthur
King Arthur
theboss_guy2
King Arthur
Level 129
God Stats
0W - 1L
1,373 SR
Queue Stats
190W - 180L
1,500 Elo+
Party 3
Team Averages
Level 128
1,494 SR
1,521 Elo+

VS

Team Averages
Level 103
1,643 SR
1,572 Elo+
Anhur
Anhur
GooseMomGM
Anhur
Level 137
God Stats
3W - 3L
1,757 SR
Queue Stats
150W - 143L
1,593 Elo+
Party 1
Zhong Kui
Zhong Kui
GrubbiestBowl81
Zhong Kui
Level 108
God Stats
121W - 86L
1,641 SR
Queue Stats
158W - 121L
1,581 Elo+
Solo
Vulcan
Vulcan
OfficialELChapo
Vulcan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,467 Elo+
Party 1
Serqet
Serqet
Trovia
Serqet
Level 127
God Stats
4W - 1L
1,687 SR
Queue Stats
198W - 132L
1,659 Elo+
Party 1
Aphrodite
Aphrodite
su_f00
Aphrodite
Level 61
God Stats
3W - 1L
1,632 SR
Queue Stats
122W - 103L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
6,590
471
2,041
11,137
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fafnir
IuqirGoku
Fafnir
11
1 / 0 / 2
6,362
454
5,594
11,206
8,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
11
2 / 7 / 0
6,376
455
2,577
10,859
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 5 / 2
7,214
515
3,528
9,299
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
theboss_guy2
King Arthur
11
0 / 4 / 0
6,468
462
2,991
14,836
8,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
3 / 1 / 4
8,404
600
10,012
8,903
3,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Zhong Kui
GrubbiestBowl81
Zhong Kui
16
3 / 0 / 0
9,662
690
8,173
9,440
6,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
2 / 4 / 4
7,972
569
3,918
6,589
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Trovia
Serqet
15
13 / 0 / 3
8,985
642
13,548
10,538
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
su_f00
Aphrodite
13
0 / 1 / 8
8,364
597
4,727
8,950
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
21
21
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Anhur
3
1
4
5
W
Zhong Kui
GrubbiestBowl81
Zhong Kui
3
0
0
3
L
Fafnir
IuqirGoku
Fafnir
1
0
2
2
W
2
4
4
1
L
Arachne
2
7
0
0.29
L
1
5
2
0.4
W
Serqet
Trovia
Serqet
13
0
3
14.5
W
Aphrodite
su_f00
Aphrodite
0
1
8
4
L
King Arthur
theboss_guy2
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,731
Damage
40,378
57,337
Taken
44,420
23,577
Mitigated
23,332
10,406
Healing
20,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,041
1,025
0
2,758
11,137
2,262
0
2,483
8,586
0
36,843
W
Anhur
10,012
6,484
0
2,415
8,903
3,267
898
4,257
4,566
0
80,801
W
Zhong Kui
GrubbiestBowl81
Zhong Kui
8,173
1,891
0
8,423
9,440
6,978
776
171
9,269
87,146
4,156
L
Fafnir
IuqirGoku
Fafnir
5,594
820
0
2,743
11,206
8,169
0
1,404
9,802
35,299
0
W
3,918
91
0
251
6,589
2,001
23
1,087
5,132
41,262
1,454
L
Arachne
2,577
1,635
0
1,958
10,859
2,647
0
1,506
8,937
0
31,191
L
3,528
768
0
1,731
9,299
2,389
0
2,289
6,264
41,516
818
W
Serqet
Trovia
Serqet
13,548
4,938
0
556
10,538
4,557
0
1,392
9,048
0
57,933
W
Aphrodite
su_f00
Aphrodite
4,727
801
3,444
5,085
8,950
6,529
288
2,388
6,536
25,006
480
L
King Arthur
theboss_guy2
King Arthur
2,991
342
0
1,216
14,836
8,110
0
8,022
6,748
0
42,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,010
Gold Earned
43,387
372
Minions Killed
443
0
Camps Cleared
0
1,355,952
Distance Traveled
1,470,505
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,590
471
74
5
0
243,167
3
W
Anhur
8,404
600
122
9
0
254,255
0
W
Zhong Kui
9,662
690
124
9
0
232,504
4
L
Fafnir
6,362
454
51
4
0
303,528
2
W
Vulcan
7,972
569
87
6
0
315,935
2
L
Arachne
6,376
455
71
5
0
274,498
0
L
Freya
7,214
515
96
7
0
266,906
4
W
Serqet
8,985
642
79
6
0
410,856
0
W
Aphrodite
8,364
597
31
2
0
256,955
0
L
King Arthur
6,468
462
80
6
0
267,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role