Player Matchup

Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold V
 
Atlas
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold IV
Fad1ngProdigy
Serqet
Gold IV
Level 119
God Stats
4W - 4L
1,504 SR
Queue Stats
116W - 118L
1,510 MMR
Solo
Hera
Hera
Gold III
Lakilin
Hera
Gold III
Level 146
God Stats
49W - 41L
1,505 SR
Queue Stats
104W - 108L
1,510 MMR
Solo
Medusa
Medusa
Bronze III
SaintFester
Medusa
Bronze III
Level 128
God Stats
0W - 1L
1,848 SR
Queue Stats
8W - 6L
1,523 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,572 SR
1,509 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,569 SR
1,509 MMR
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold V
ChunkyDude
Anubis
Gold V
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,529 MMR
Solo
Ravana
Ravana
Gold III
NSY Kiztune
Ravana
Gold III
Level 107
God Stats
29W - 32L
1,545 SR
Queue Stats
183W - 183L
1,460 MMR
Party 1
Ishtar
Ishtar
Gold II
Sm0KEb0mber
Ishtar
Gold II
Level 105
God Stats
9W - 5L
1,737 SR
Queue Stats
143W - 138L
1,526 MMR
Party 2
Vamana
Vamana
Gold II
xWicKeD_N0VAx
Vamana
Gold II
Level 191
God Stats
6W - 5L
1,566 SR
Queue Stats
161W - 163L
1,532 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 2 / 1
6,745
519
5,610
12,613
7,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Atlas
 
Atlas
9
0 / 4 / 0
4,854
373
3,589
11,782
7,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
3 / 3 / 0
6,611
509
3,279
11,215
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
Lakilin
Hera
12
1 / 0 / 0
6,931
533
4,365
5,237
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
0 / 2 / 0
6,149
473
2,924
7,586
2,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetAwilixApolloFreyaAgni

VS

Bans
King ArthurLancelotChang'eMulanDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 1 / 2
6,962
536
8,176
4,098
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anubis
ChunkyDude
Anubis
13
4 / 4 / 3
7,954
612
10,635
9,263
3,522
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
13
2 / 1 / 5
6,832
526
3,357
5,283
2,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
13
3 / 0 / 1
7,432
572
5,109
6,069
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 4
6,227
479
4,484
8,592
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
6
Kills
11
11
Deaths
6
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
2
1
1.25
L
Atlas
 
Atlas
0
4
0
0
W
Nu Wa
 
Nu Wa
0
1
2
1
W
Anubis
ChunkyDude
Anubis
4
4
3
1.38
L
3
3
0
1
L
Hera
Lakilin
Hera
1
0
0
1
W
Ravana
2
1
5
4.5
L
Medusa
0
2
0
0
W
Ishtar
3
0
1
3.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,767
Damage
31,761
48,433
Taken
33,305
22,264
Mitigated
14,423
13,251
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,610
1,154
0
2,616
12,613
7,929
0
6,716
5,654
683
43,398
L
Atlas
 
Atlas
3,589
913
0
1,209
11,782
7,602
0
3,601
7,576
15,318
234
W
Nu Wa
 
Nu Wa
8,176
2,813
0
522
4,098
1,358
86
2,243
1,855
54,777
940
W
Anubis
ChunkyDude
Anubis
10,635
1,062
0
4,645
9,263
3,522
0
1,280
7,159
51,965
837
L
3,279
518
0
4,674
11,215
3,353
0
3,221
7,725
0
44,305
L
Hera
Lakilin
Hera
4,365
1,214
0
3,119
5,237
1,241
0
3,092
1,906
61,964
0
W
Ravana
3,357
1,018
0
2,028
5,283
2,350
0
1,106
4,177
0
42,304
L
Medusa
2,924
713
0
1,633
7,586
2,139
0
902
6,292
0
52,561
W
Ishtar
5,109
2,688
0
2,602
6,069
1,867
892
987
5,039
0
57,720
W
4,484
935
0
1,514
8,592
5,326
108
2,360
6,110
0
27,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,290
Gold Earned
35,407
398
Minions Killed
432
0
Camps Cleared
0
1,365,877
Distance Traveled
1,316,765
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,745
519
70
5
0
274,871
1
L
Atlas
4,854
373
28
2
0
211,501
0
W
Nu Wa
6,962
536
112
9
0
250,593
0
W
Anubis
7,954
612
99
8
0
207,225
1
L
Serqet
6,611
509
75
6
0
304,713
0
L
Hera
6,931
533
132
10
0
292,011
7
W
Ravana
6,832
526
74
6
0
307,492
0
L
Medusa
6,149
473
93
7
0
282,781
2
W
Ishtar
7,432
572
108
8
0
259,552
2
W
Vamana
6,227
479
39
3
0
291,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role