Player Matchup

Mulan
Mulan
Arsonisthero
Mulan
Level 84
God Stats
1W - 1L
1,522 SR
Queue Stats
60W - 52L
1,473 Elo+
Solo
Odin
Odin
Cthulhusphallus
Odin
Level 106
God Stats
2W - 0L
1,671 SR
Queue Stats
66W - 54L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
ElGordoMata8808
Baron Samedi
Level 144
God Stats
8W - 5L
1,581 SR
Queue Stats
429W - 433L
1,360 Elo+
Solo
Ymir
Ymir
GeekBitDragon
Ymir
Level 69
God Stats
6W - 3L
1,741 SR
Queue Stats
61W - 43L
1,526 Elo+
Party 1
Charybdis
Charybdis
Lagxxunion
Charybdis
Level 69
God Stats
2W - 1L
1,492 SR
Queue Stats
14W - 15L
1,480 Elo+
Party 1
Team Averages
Level 94
1,601 SR
1,467 Elo+

VS

Team Averages
Level 67
1,576 SR
1,465 Elo+
Kukulkan
Kukulkan
COUNTERSNIPER30
Kukulkan
Level 42
God Stats
0W - 1L
1,682 SR
Queue Stats
3W - 5L
1,433 Elo+
Party 2
Hades
Hades
NewJerooz
Hades
Level 80
God Stats
33W - 34L
1,567 SR
Queue Stats
78W - 83L
1,533 Elo+
Solo
Charybdis
Charybdis
PARAIHNOBLE
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,485 Elo+
Party 2
Ares
Ares
Super Abridged
Ares
Level 101
God Stats
4W - 5L
1,533 SR
Queue Stats
353W - 378L
1,399 Elo+
Solo
Mercury
Mercury
ToX1chuntter
Mercury
Level 45
God Stats
3W - 1L
1,598 SR
Queue Stats
23W - 16L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
10,321
645
7,480
13,839
9,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

17
9 / 1 / 10
10,093
631
11,124
13,097
5,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ElGordoMata8808
Baron Samedi
16
13 / 0 / 3
10,843
678
12,064
7,950
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
8 / 0 / 9
10,756
672
7,242
13,206
13,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Lagxxunion
Charybdis
15
4 / 2 / 9
9,212
576
10,128
12,091
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
0 / 11 / 1
6,688
418
3,809
13,253
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hades
NewJerooz
Hades
13
2 / 5 / 0
8,165
510
13,202
17,210
8,858
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
PARAIHNOBLE
Charybdis
11
1 / 8 / 1
6,985
437
6,366
10,560
3,346
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 5 / 1
6,274
392
3,773
11,620
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
ToX1chuntter
Mercury
12
1 / 7 / 1
7,016
439
5,119
13,796
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
8
36
Kills
4
4
Deaths
36
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Kukulkan
0
11
1
0.05
W
9
1
10
14
W
Baron Samedi
ElGordoMata8808
Baron Samedi
13
0
3
14.5
W
8
0
9
12.5
W
Charybdis
Lagxxunion
Charybdis
4
2
9
4.25
L
Hades
NewJerooz
Hades
2
5
0
0.4
L
Charybdis
PARAIHNOBLE
Charybdis
1
8
1
0.19
L
0
5
1
0.1
L
Mercury
ToX1chuntter
Mercury
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,038
Damage
32,269
60,183
Taken
66,439
36,423
Mitigated
25,934
22,119
Healing
15,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,480
773
0
4,419
13,839
9,483
233
6,750
7,089
0
71,759
L
Kukulkan
3,809
655
0
1,334
13,253
3,192
0
5,778
7,475
31,972
1,128
W
11,124
3,276
0
2,357
13,097
5,868
1,971
3,544
9,553
0
83,450
W
Baron Samedi
ElGordoMata8808
Baron Samedi
12,064
464
1,233
2,849
7,950
3,368
897
4,357
3,593
58,176
2,177
W
7,242
1,648
2,845
3,841
13,206
13,510
28
3,133
10,073
42,834
1,759
W
Charybdis
Lagxxunion
Charybdis
10,128
6,040
0
4,575
12,091
4,194
2,591
3,292
8,799
0
61,149
L
Hades
NewJerooz
Hades
13,202
697
80
8,085
17,210
8,858
0
3,666
13,544
60,019
0
L
Charybdis
PARAIHNOBLE
Charybdis
6,366
2,826
0
109
10,560
3,346
0
3,420
7,140
0
42,867
L
3,773
723
0
1,920
11,620
7,015
0
3,188
8,432
18,581
0
L
Mercury
ToX1chuntter
Mercury
5,119
2,014
0
3,713
13,796
3,523
0
2,930
10,866
0
48,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,225
Gold Earned
35,128
513
Minions Killed
345
0
Camps Cleared
0
1,536,697
Distance Traveled
1,368,855
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,321
645
129
8
0
275,927
0
L
Kukulkan
6,688
418
52
3
0
274,898
0
W
Odin
10,093
631
120
8
0
371,976
0
W
Baron Samedi
10,843
678
102
6
0
303,417
5
W
Ymir
10,756
672
59
4
0
310,724
0
W
Charybdis
9,212
576
103
6
0
274,653
0
L
Hades
8,165
510
115
7
0
278,265
8
L
Charybdis
6,985
437
76
5
0
261,308
0
L
Ares
6,274
392
21
1
0
219,273
1
L
Mercury
7,016
439
81
5
0
335,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role