Player Matchup

Baron Samedi
Baron Samedi
Gold II
Chem-123
Baron Samedi
Gold II
Level 161
God Stats
13W - 8L
1,765 SR
Queue Stats
482W - 482L
1,500 MMR
Party 1
Izanami
Izanami
Gold II
Mrblac3k
Izanami
Gold II
Level 127
God Stats
32W - 32L
1,597 SR
Queue Stats
128W - 143L
1,648 MMR
Party 2
Chaac
Chaac
Gold II
MuRDeRo
Chaac
Gold II
Level 164
God Stats
100W - 115L
1,483 SR
Queue Stats
266W - 261L
1,500 MMR
Solo
Artio
Artio
Gold IV
outlawsavage31
Artio
Gold IV
Level 121
God Stats
21W - 25L
1,530 SR
Queue Stats
121W - 134L
1,365 MMR
Party 2
Janus
Janus
Gold II
xFurySmash
Janus
Gold II
Level 159
God Stats
22W - 24L
1,588 SR
Queue Stats
482W - 482L
1,500 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,593 SR
1,503 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,613 SR
1,504 MMR
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
BCrayZ
Nemesis
Gold III
Level 127
God Stats
17W - 14L
1,603 SR
Queue Stats
184W - 187L
1,523 MMR
Solo
Medusa
Medusa
Gold IV
Comando MJ
Medusa
Gold IV
Level 170
God Stats
4W - 1L
1,959 SR
Queue Stats
57W - 58L
1,497 MMR
Solo
Hera
Hera
Bronze III
KR0N0Z
Hera
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
mia0x
Ne Zha
Bronze III
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 23L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chem-123
Baron Samedi
13
3 / 2 / 7
8,142
582
7,631
9,681
5,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Izanami
Mrblac3k
Izanami
15
5 / 1 / 2
9,053
647
6,691
8,990
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
MuRDeRo
Chaac
14
4 / 0 / 6
7,985
570
6,350
9,687
5,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
4 / 1 / 8
7,197
514
5,603
11,121
8,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
14
6 / 2 / 6
8,557
611
7,441
6,266
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
LokiThanatosMulanThor

VS

Bans
AwilixBacchusChang'eArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 4 / 1
5,507
393
4,832
10,558
5,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nemesis
BCrayZ
Nemesis
10
2 / 2 / 2
6,528
466
4,359
7,913
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Medusa
Comando MJ
Medusa
13
1 / 5 / 2
7,235
517
7,666
10,532
2,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
KR0N0Z
Hera
9
2 / 6 / 2
6,107
436
3,905
6,948
1,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
mia0x
Ne Zha
13
1 / 5 / 0
7,215
515
5,932
13,266
6,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
22
Kills
6
6
Deaths
22
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
4
1
0.13
L
Nemesis
BCrayZ
Nemesis
2
2
2
1.5
W
Baron Samedi
Chem-123
Baron Samedi
3
2
7
3.25
L
Medusa
Comando MJ
Medusa
1
5
2
0.4
L
Hera
KR0N0Z
Hera
2
6
2
0.5
W
Izanami
Mrblac3k
Izanami
5
1
2
6
W
Chaac
MuRDeRo
Chaac
4
0
6
7
L
Ne Zha
mia0x
Ne Zha
1
5
0
0.2
W
4
1
8
8
W
Janus
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,716
Damage
26,694
45,745
Taken
49,217
23,938
Mitigated
18,520
18,700
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,832
460
0
1,260
10,558
5,493
0
4,543
5,431
15,284
0
L
Nemesis
BCrayZ
Nemesis
4,359
999
0
1,348
7,913
2,512
0
3,127
4,371
0
29,887
W
Baron Samedi
Chem-123
Baron Samedi
7,631
322
550
3,517
9,681
5,008
595
1,697
7,572
38,243
2,970
L
Medusa
Comando MJ
Medusa
7,666
2,375
0
1,898
10,532
2,802
496
1,281
8,999
0
64,471
L
Hera
KR0N0Z
Hera
3,905
411
0
517
6,948
1,240
0
3,089
3,427
21,034
0
W
Izanami
Mrblac3k
Izanami
6,691
4,505
0
4,486
8,990
2,957
646
1,287
7,703
0
78,239
W
Chaac
MuRDeRo
Chaac
6,350
1,674
0
3,243
9,687
5,382
17
1,047
8,607
0
68,790
L
Ne Zha
mia0x
Ne Zha
5,932
980
0
5,012
13,266
6,473
451
5,849
6,570
0
48,623
W
5,603
340
1,018
3,722
11,121
8,613
93
2,773
8,303
13,622
703
W
Janus
7,441
752
0
2,164
6,266
1,978
496
2,512
3,681
52,041
1,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,934
Gold Earned
32,592
428
Minions Killed
292
0
Camps Cleared
0
1,422,765
Distance Traveled
1,293,302
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,507
393
25
2
0
242,470
6
L
Nemesis
6,528
466
58
4
0
322,993
0
W
Baron Samedi
8,142
582
73
5
0
220,199
2
L
Medusa
7,235
517
98
7
0
262,043
1
L
Hera
6,107
436
35
3
0
217,270
0
W
Izanami
9,053
647
139
10
0
254,615
5
W
Chaac
7,985
570
98
7
0
332,993
0
L
Ne Zha
7,215
515
76
5
0
248,526
0
W
Artio
7,197
514
13
1
0
303,016
2
W
Janus
8,557
611
105
8
0
311,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role