Player Matchup

Hel
Hel
 
Hel
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Goopay
Heimdallr
Level 156
God Stats
1W - 1L
1,724 SR
Queue Stats
96W - 87L
1,506 Elo+
Solo
Set
Set
Rezullince
Set
Level 158
God Stats
1W - 2L
1,662 SR
Queue Stats
228W - 234L
1,492 Elo+
Party 1
Thoth
Thoth
Sidiious
Thoth
Level 165
God Stats
0W - 3L
1,231 SR
Queue Stats
187W - 197L
1,554 Elo+
Party 1
Jormungandr
Jormungandr
cheche19
Jormungandr
Level 142
God Stats
3W - 5L
1,660 SR
Queue Stats
138W - 143L
1,543 Elo+
Solo
Team Averages
Level 146
1,555 SR
1,519 Elo+

VS

Team Averages
Level 145
1,511 SR
1,522 Elo+
Hades
Hades
FeelinWavvy
Hades
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,596 Elo+
Solo
Sun Wukong
Sun Wukong
G X B O N
Sun Wukong
Level 126
God Stats
1W - 3L
1,456 SR
Queue Stats
64W - 74L
1,450 Elo+
Solo
Hel
Hel
SnugglesSoft
Hel
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UsualCapybara84
Morgan Le Fay
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
198W - 177L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
supercelts
Kuzenbo
Level 158
God Stats
6W - 3L
1,598 SR
Queue Stats
239W - 242L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 6 / 3
7,435
676
6,077
11,133
4,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Goopay
Heimdallr
14
1 / 5 / 2
8,097
736
12,907
11,539
5,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 7 / 3
9,107
828
8,612
13,828
9,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
Sidiious
Thoth
14
1 / 4 / 4
8,402
764
14,044
8,454
3,233
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
cheche19
Jormungandr
15
2 / 5 / 3
8,377
762
14,571
14,810
17,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 15
10,227
930
10,082
16,634
10,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
G X B O N
Sun Wukong
18
8 / 1 / 19
10,377
943
19,976
19,490
25,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 17
9,079
825
4,124
10,248
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
UsualCapybara84
Morgan Le Fay
16
4 / 2 / 16
9,539
867
12,375
11,803
5,051
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
supercelts
Kuzenbo
16
5 / 1 / 19
9,587
872
8,610
17,909
25,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
113
9
Kills
27
27
Deaths
10
15
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
3
0.42
W
8
4
15
3.88
W
Sun Wukong
G X B O N
Sun Wukong
8
1
19
17.5
L
Heimdallr
Goopay
Heimdallr
1
5
2
0.4
L
4
7
3
0.79
L
Thoth
Sidiious
Thoth
1
4
4
0.75
W
2
2
17
5.25
W
Morgan Le Fay
UsualCapybara84
Morgan Le Fay
4
2
16
6
L
Jormungandr
cheche19
Jormungandr
2
5
3
0.7
W
Kuzenbo
supercelts
Kuzenbo
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,211
Damage
55,167
59,764
Taken
76,084
39,938
Mitigated
71,384
20,262
Healing
43,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,077
697
10,045
4,082
11,133
4,196
0
6,823
4,112
10,543
0
W
10,082
1,710
2,956
5,687
16,634
10,129
2,128
7,394
8,908
24,424
0
W
Sun Wukong
G X B O N
Sun Wukong
19,976
2,647
1,365
2,237
19,490
25,851
73
8,104
10,848
1,058
33,673
L
Heimdallr
Goopay
Heimdallr
12,907
3,854
158
2,734
11,539
5,774
104
7,118
4,129
0
27,547
L
8,612
1,905
0
1,272
13,828
9,210
0
8,254
5,358
0
14,995
L
Thoth
Sidiious
Thoth
14,044
321
529
581
8,454
3,233
0
3,369
5,015
31,389
0
W
4,124
94
14,817
6,377
10,248
4,924
865
4,242
5,692
15,339
0
W
Morgan Le Fay
UsualCapybara84
Morgan Le Fay
12,375
1,284
756
2,536
11,803
5,051
1,214
5,084
6,359
21,601
127
L
Jormungandr
cheche19
Jormungandr
14,571
1,573
30
831
14,810
17,525
0
9,121
5,235
30,471
1,091
W
Kuzenbo
supercelts
Kuzenbo
8,610
3,675
2,845
3,794
17,909
25,429
714
7,339
10,298
15,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,418
Gold Earned
48,809
133
Minions Killed
133
0
Camps Cleared
0
1,022,707
Distance Traveled
1,233,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,435
676
16
1
0
198,659
0
W
Hades
10,227
930
47
4
0
189,341
0
W
Sun Wukong
10,377
943
23
2
0
278,946
0
L
Heimdallr
8,097
736
40
4
0
200,525
0
L
Set
9,107
828
16
1
0
202,602
0
L
Thoth
8,402
764
26
2
0
220,245
0
W
Hel
9,079
825
18
2
0
232,904
0
W
Morgan Le Fay
9,539
867
30
3
0
254,817
0
L
Jormungandr
8,377
762
35
3
0
200,676
0
W
Kuzenbo
9,587
872
15
1
0
277,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role