Player Matchup

Medusa
Medusa
 
Medusa
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CreateGoddess
Scylla
Level 120
God Stats
2W - 3L
1,561 SR
Queue Stats
232W - 251L
1,564 Elo+
Party 1
Charon
Charon
HugeHog
Charon
Level 64
God Stats
4W - 8L
1,579 SR
Queue Stats
89W - 77L
1,546 Elo+
Party 1
Kuzenbo
Kuzenbo
Laclair
Kuzenbo
Level 129
God Stats
8W - 8L
1,633 SR
Queue Stats
229W - 237L
1,592 Elo+
Party 1
Hercules
Hercules
RoonyFrag
Hercules
Level 128
God Stats
11W - 12L
1,494 SR
Queue Stats
337W - 322L
1,567 Elo+
Party 1
Team Averages
Level 121
1,554 SR
1,554 Elo+

VS

Team Averages
Level 124
1,532 SR
1,575 Elo+
Jormungandr
Jormungandr
Bewfster
Jormungandr
Level 128
God Stats
17W - 8L
1,628 SR
Queue Stats
86W - 58L
1,589 Elo+
Solo
Cthulhu
Cthulhu
BuTheCreator
Cthulhu
Level 129
God Stats
56W - 43L
1,543 SR
Queue Stats
273W - 265L
1,577 Elo+
Solo
Freya
Freya
TheBigTastyCp
Freya
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 156L
1,554 Elo+
Solo
Danzaburou
Danzaburou
spirame
Danzaburou
Level 114
God Stats
0W - 5L
1,441 SR
Queue Stats
164W - 128L
1,584 Elo+
Party 2
Thanatos
Thanatos
xJordanCarterx
Thanatos
Level 124
God Stats
43W - 39L
1,548 SR
Queue Stats
198W - 156L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
0 / 1 / 3
8,096
578
5,393
7,515
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 4
7,761
554
3,522
4,790
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
HugeHog
Charon
13
4 / 1 / 6
8,004
572
9,362
12,783
9,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
Laclair
Kuzenbo
14
2 / 1 / 2
8,690
621
8,331
10,805
10,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
RoonyFrag
Hercules
15
4 / 1 / 1
7,619
544
8,687
11,256
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bewfster
Jormungandr
11
0 / 4 / 1
6,857
490
4,838
11,876
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
BuTheCreator
Cthulhu
13
0 / 3 / 0
7,083
506
5,999
12,406
5,483
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 0
6,749
482
3,954
9,794
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
spirame
Danzaburou
15
1 / 1 / 0
8,096
578
5,504
8,070
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
13
2 / 1 / 1
7,047
503
4,420
9,933
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
4
4
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
3
1.5
L
Jormungandr
Bewfster
Jormungandr
0
4
1
0.13
L
Cthulhu
BuTheCreator
Cthulhu
0
3
0
0
W
3
0
4
5
W
Charon
HugeHog
Charon
4
1
6
7
W
Kuzenbo
Laclair
Kuzenbo
2
1
2
3
W
Hercules
RoonyFrag
Hercules
4
1
1
4.5
L
1
4
0
0.25
L
Danzaburou
spirame
Danzaburou
1
1
0
1
L
Thanatos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,295
Damage
24,715
47,149
Taken
52,079
27,605
Mitigated
23,778
13,619
Healing
18,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,393
1,317
0
1,744
7,515
2,487
140
484
7,031
0
64,741
L
Jormungandr
Bewfster
Jormungandr
4,838
985
0
1,645
11,876
8,488
0
6,616
5,260
24,820
2,649
L
Cthulhu
BuTheCreator
Cthulhu
5,999
620
0
4,007
12,406
5,483
0
7,731
4,020
54,996
0
W
3,522
814
0
673
4,790
1,350
54
1,899
2,711
59,958
0
W
Charon
HugeHog
Charon
9,362
1,708
0
2,100
12,783
9,100
0
3,511
8,909
35,702
1,680
W
Kuzenbo
Laclair
Kuzenbo
8,331
2,326
0
2,500
10,805
10,348
0
5,658
5,147
51,356
2,941
W
Hercules
RoonyFrag
Hercules
8,687
1,983
0
6,602
11,256
4,320
0
1,728
9,280
0
66,480
L
3,954
1,172
0
2,765
9,794
3,406
0
3,876
5,918
39,082
2,049
L
Danzaburou
spirame
Danzaburou
5,504
2,819
0
4,881
8,070
2,497
555
722
7,348
0
71,262
L
Thanatos
4,420
131
0
5,661
9,933
3,904
0
1,398
8,519
0
51,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,170
Gold Earned
35,832
507
Minions Killed
441
0
Camps Cleared
0
1,523,089
Distance Traveled
1,448,150
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,096
578
115
8
0
297,716
3
L
Jormungandr
6,857
490
38
3
0
303,470
4
L
Cthulhu
7,083
506
103
7
0
283,723
4
W
Scylla
7,761
554
113
8
0
305,698
5
W
Charon
8,004
572
51
4
0
309,603
2
W
Kuzenbo
8,690
621
118
8
0
271,320
2
W
Hercules
7,619
544
110
8
0
338,752
0
L
Freya
6,749
482
81
6
0
263,993
2
L
Danzaburou
8,096
578
133
10
0
279,652
0
L
Thanatos
7,047
503
86
6
0
317,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role