Player Matchup

Charybdis
Charybdis
Cperry97
Charybdis
Level 149
God Stats
12W - 8L
1,628 SR
Queue Stats
26W - 22L
1,623 Elo+
Party 1
He Bo
He Bo
SniffingSuga
He Bo
Level 85
God Stats
8W - 7L
1,635 SR
Queue Stats
473W - 453L
1,572 Elo+
Solo
Ymir
Ymir
dylan0114
Ymir
Level 148
God Stats
6W - 6L
1,564 SR
Queue Stats
26W - 23L
1,623 Elo+
Party 1
Team Averages
Level 127
1,609 SR
1,606 Elo+

VS

Team Averages
Level 127
1,705 SR
1,629 Elo+
Cthulhu
Cthulhu
GuidoTheBlack
Cthulhu
Level 111
God Stats
47W - 33L
1,669 SR
Queue Stats
289W - 296L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
Monochrover
Sun Wukong
Level 145
God Stats
16W - 5L
1,804 SR
Queue Stats
200W - 64L
1,695 Elo+
Solo
Vulcan
Vulcan
xJudgeDreaddx
Vulcan
Level 125
God Stats
108W - 75L
1,643 SR
Queue Stats
144W - 126L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cperry97
Charybdis
14
0 / 3 / 2
7,562
756
4,665
8,929
2,864
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 1
7,400
740
4,430
6,824
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ymir
13
1 / 3 / 1
7,328
733
1,950
9,449
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 1 / 5
8,017
802
5,528
9,449
8,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Monochrover
Sun Wukong
15
4 / 1 / 4
8,725
873
6,549
8,114
5,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
3 / 0 / 4
9,140
914
8,878
2,031
815
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
8
8
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Cperry97
Charybdis
0
3
2
0.33
W
Cthulhu
1
1
5
3.5
W
Sun Wukong
Monochrover
Sun Wukong
4
1
4
6
L
1
2
1
0.75
L
Ymir
1
3
1
0.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,045
Damage
20,955
25,202
Taken
19,594
10,878
Mitigated
14,124
3,133
Healing
4,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Cperry97
Charybdis
4,665
3,417
0
500
8,929
2,864
89
5,190
3,466
0
34,424
W
Cthulhu
5,528
99
242
2,736
9,449
8,286
290
3,879
5,570
14,571
1,579
W
Sun Wukong
Monochrover
Sun Wukong
6,549
1,191
0
1,402
8,114
5,023
0
1,841
6,266
0
21,188
L
4,430
92
0
2,228
6,824
1,934
0
3,282
3,296
16,720
0
L
Ymir
1,950
325
0
405
9,449
6,080
0
4,847
4,256
10,126
0
W
8,878
0
0
0
2,031
815
669
697
1,334
48,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,290
Gold Earned
25,882
110
Minions Killed
149
0
Camps Cleared
0
585,394
Distance Traveled
615,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,562
756
69
7
0
168,569
0
W
Cthulhu
8,017
802
14
1
0
195,823
0
W
Sun Wukong
8,725
873
22
2
0
200,001
0
L
He Bo
7,400
740
23
2
0
217,830
0
L
Ymir
7,328
733
18
2
0
198,995
0
W
Vulcan
9,140
914
113
11
0
219,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role