Player Matchup

Janus
Janus
StrictlyShady
Janus
Level 110
God Stats
7W - 6L
1,613 SR
Queue Stats
98W - 81L
1,536 Elo+
Party 1
Bellona
Bellona
Zyleph
Bellona
Level 113
God Stats
1W - 0L
1,286 SR
Queue Stats
3W - 2L
1,470 Elo+
Party 1
Bacchus
Bacchus
ohKingWasabi
Bacchus
Level 126
God Stats
20W - 12L
1,664 SR
Queue Stats
97W - 82L
1,510 Elo+
Party 1
Team Averages
Level 116
1,521 SR
1,505 Elo+

VS

Team Averages
Level 71
1,627 SR
1,444 Elo+
Anhur
Anhur
Dragon-man345
Anhur
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 115L
1,441 Elo+
Party 2
Chang'e
Chang'e
DragonBaby012
Chang'e
Level 66
God Stats
18W - 8L
1,787 SR
Queue Stats
96W - 95L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
GhostlyPotato353
Cthulhu
Level 45
God Stats
16W - 10L
1,596 SR
Queue Stats
92W - 87L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 10
9,961
906
12,506
6,464
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Zyleph
Bellona
16
6 / 0 / 5
9,903
900
8,864
7,908
6,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
ohKingWasabi
Bacchus
17
5 / 3 / 7
9,938
903
10,327
14,033
15,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,994
727
5,410
9,636
3,052
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
14
1 / 5 / 2
8,462
769
5,209
10,325
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 4 / 2
7,865
715
8,587
15,277
14,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
3
3
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Chang'e
1
5
2
0.4
L
1
4
2
0.5
W
2
0
10
7
W
Bellona
Zyleph
Bellona
6
0
5
8.5
W
Bacchus
ohKingWasabi
Bacchus
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,697
Damage
19,206
28,405
Taken
35,238
24,985
Mitigated
20,938
3,535
Healing
7,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,410
2,083
0
903
9,636
3,052
0
5,901
3,121
0
17,043
L
Chang'e
5,209
0
1,408
2,551
10,325
3,121
44
6,205
3,577
24,831
674
L
8,587
915
764
1,433
15,277
14,765
0
8,114
6,379
20,065
0
W
12,506
410
0
706
6,464
2,202
816
4,296
2,168
47,437
626
W
Bellona
Zyleph
Bellona
8,864
2,740
0
1,458
7,908
6,786
104
4,029
3,879
0
18,310
W
Bacchus
ohKingWasabi
Bacchus
10,327
981
0
1,371
14,033
15,997
492
5,269
8,764
21,983
2,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,802
Gold Earned
24,321
141
Minions Killed
110
0
Camps Cleared
0
654,734
Distance Traveled
590,254
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,994
727
32
3
0
180,212
0
L
Chang'e
8,462
769
39
4
0
205,027
2
L
Cthulhu
7,865
715
39
4
0
205,015
2
W
Janus
9,961
906
91
8
0
218,278
0
W
Bellona
9,903
900
23
2
0
226,128
0
W
Bacchus
9,938
903
27
2
0
210,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role