Player Matchup

Awilix
Awilix
Diamond IV
 
Awilix
Diamond IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Diamond IV
AphrosToeFluff
Hercules
Diamond IV
Level 97
God Stats
6W - 3L
1,747 SR
Queue Stats
36W - 22L
2,121 MMR
Party 3
Hou Yi
Hou Yi
Diamond IV
Katahlyst
Hou Yi
Diamond IV
Level 193
God Stats
6W - 4L
1,631 SR
Queue Stats
172W - 143L
2,100 MMR
Party 3
Aphrodite
Aphrodite
Masters
MazeRunnеr
Aphrodite
Masters
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 178L
2,627 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,576 SR
1,969 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 202
1,499 SR
1,779 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond III
 
Odin
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
 
Serqet
Masters
Level 299
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond III
Gyro
Sylvanus
Diamond III
Level 175
God Stats
60W - 52L
1,630 SR
Queue Stats
301W - 263L
2,218 MMR
Party 1
Charybdis
Charybdis
Diamond IV
Rosy
Charybdis
Diamond IV
Level 214
God Stats
1W - 6L
1,363 SR
Queue Stats
131W - 113L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
6 / 0 / 4
6,550
655
7,482
8,341
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
 
Cthulhu
11
2 / 1 / 4
6,241
624
6,026
8,481
5,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
12
4 / 1 / 1
6,931
693
6,227
10,975
7,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Katahlyst
Hou Yi
12
3 / 0 / 1
6,589
659
4,900
5,775
1,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
MazeRunnеr
Aphrodite
11
1 / 2 / 4
6,131
613
4,607
6,478
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtemisGebKuzenboHe Bo

VS

Bans
SobekMedusaNe ZhaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 2 / 1
6,077
608
6,551
4,179
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
 
Odin
10
0 / 3 / 0
5,371
537
6,460
10,984
8,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
 
Serqet
9
1 / 6 / 2
4,968
497
3,352
9,007
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sylvanus
Gyro
Sylvanus
8
0 / 3 / 2
4,930
493
2,584
9,353
4,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
Rosy
Charybdis
10
0 / 2 / 0
5,271
527
3,163
6,149
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
16
Kills
4
4
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
0
4
8
W
Cthulhu
 
Cthulhu
2
1
4
4
L
Raijin
 
Raijin
3
2
1
1.75
L
Odin
 
Odin
0
3
0
0
L
Serqet
 
Serqet
1
6
2
0.33
W
Hercules
4
1
1
4.5
L
Sylvanus
Gyro
Sylvanus
0
3
2
0.33
W
Hou Yi
Katahlyst
Hou Yi
3
0
1
3.5
W
Aphrodite
MazeRunnеr
Aphrodite
1
2
4
1.5
L
Charybdis
Rosy
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,242
Damage
22,110
40,050
Taken
39,672
19,518
Mitigated
18,386
15,033
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,482
2,921
0
1,200
8,341
2,750
0
2,195
5,772
0
44,837
W
Cthulhu
 
Cthulhu
6,026
724
68
1,809
8,481
5,351
0
1,660
6,657
25,105
1,302
L
Raijin
 
Raijin
6,551
603
0
368
4,179
1,188
0
2,877
1,181
39,911
0
L
Odin
 
Odin
6,460
1,406
0
1,947
10,984
8,565
0
0
10,984
0
42,255
L
Serqet
 
Serqet
3,352
807
0
2,354
9,007
2,634
0
1,891
7,052
0
21,406
W
Hercules
6,227
2,527
0
3,938
10,975
7,790
0
432
10,369
0
49,231
L
Sylvanus
Gyro
Sylvanus
2,584
644
340
2,978
9,353
4,400
0
4,251
4,953
11,756
0
W
Hou Yi
Katahlyst
Hou Yi
4,900
1,917
0
3,159
5,775
1,783
0
566
5,209
0
51,466
W
Aphrodite
MazeRunnеr
Aphrodite
4,607
273
1,464
3,395
6,478
1,844
10
3,586
2,534
33,150
454
L
Charybdis
Rosy
Charybdis
3,163
2,094
0
2,315
6,149
1,599
0
1,074
5,075
0
39,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,442
Gold Earned
26,617
366
Minions Killed
289
0
Camps Cleared
0
1,130,737
Distance Traveled
1,057,431
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,550
655
73
7
0
309,709
0
W
Cthulhu
6,241
624
23
2
0
243,235
0
L
Raijin
6,077
608
88
9
0
200,264
1
L
Odin
5,371
537
68
7
0
215,213
0
L
Serqet
4,968
497
42
4
0
240,322
0
W
Hercules
6,931
693
82
8
0
179,397
0
L
Sylvanus
4,930
493
13
1
0
209,711
2
W
Hou Yi
6,589
659
98
10
0
195,685
4
W
Aphrodite
6,131
613
90
9
0
202,711
0
L
Charybdis
5,271
527
78
8
0
191,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role