Player Matchup

Cerberus
Cerberus
AdmiralEvans
Cerberus
Level 109
God Stats
7W - 6L
1,520 SR
Queue Stats
128W - 107L
1,554 Elo+
Party 1
Mercury
Mercury
Dash David 117
Mercury
Level 107
God Stats
23W - 31L
1,470 SR
Queue Stats
204W - 207L
1,518 Elo+
Party 2
King Arthur
King Arthur
JOHN PRO7605
King Arthur
Level 100
God Stats
2W - 3L
1,495 SR
Queue Stats
12W - 13L
1,361 Elo+
Party 2
Baba Yaga
Baba Yaga
Nightmar3God
Baba Yaga
Level 128
God Stats
0W - 2L
1,314 SR
Queue Stats
133W - 110L
1,561 Elo+
Party 1
Neith
Neith
NileMonster35
Neith
Level 119
God Stats
3W - 2L
1,870 SR
Queue Stats
127W - 104L
1,560 Elo+
Party 1
Team Averages
Level 113
1,534 SR
1,511 Elo+

VS

Team Averages
Level 112
1,440 SR
1,466 Elo+
Cthulhu
Cthulhu
Alphaduck25
Cthulhu
Level 69
God Stats
3W - 5L
1,374 SR
Queue Stats
196W - 227L
1,428 Elo+
Solo
Ix Chel
Ix Chel
Kitana_121693
Ix Chel
Level 158
God Stats
21W - 9L
1,693 SR
Queue Stats
148W - 146L
1,489 Elo+
Party 3
Medusa
Medusa
Swarm994
Medusa
Level 69
God Stats
10W - 12L
1,314 SR
Queue Stats
487W - 476L
1,480 Elo+
Solo
Cerberus
Cerberus
UrIrrelevant
Cerberus
Level 123
God Stats
20W - 19L
1,542 SR
Queue Stats
126W - 123L
1,483 Elo+
Party 3
Fenrir
Fenrir
roseae2
Fenrir
Level 139
God Stats
2W - 6L
1,275 SR
Queue Stats
151W - 146L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AdmiralEvans
Cerberus
9
1 / 2 / 2
5,261
526
2,214
9,257
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 6 / 0
4,793
479
1,857
8,400
2,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
JOHN PRO7605
King Arthur
8
0 / 6 / 0
4,892
489
4,903
9,397
4,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
Nightmar3God
Baba Yaga
9
0 / 4 / 0
4,966
497
2,994
6,260
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 1 / 1
5,633
563
4,227
4,373
1,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alphaduck25
Cthulhu
11
0 / 1 / 3
5,779
578
4,159
5,824
3,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
11
3 / 0 / 2
6,618
662
4,439
4,111
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Swarm994
Medusa
10
3 / 2 / 0
5,457
546
4,612
6,171
1,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
UrIrrelevant
Cerberus
11
6 / 0 / 1
6,533
653
4,960
7,633
7,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fenrir
roseae2
Fenrir
10
6 / 0 / 4
6,123
612
4,349
7,555
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
18
19
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AdmiralEvans
Cerberus
1
2
2
1
W
Cthulhu
Alphaduck25
Cthulhu
0
1
3
1.5
L
0
6
0
0
L
King Arthur
JOHN PRO7605
King Arthur
0
6
0
0
W
Ix Chel
3
0
2
4
L
Baba Yaga
Nightmar3God
Baba Yaga
0
4
0
0
L
2
1
1
2.5
W
Medusa
Swarm994
Medusa
3
2
0
1.5
W
Cerberus
UrIrrelevant
Cerberus
6
0
1
6.5
W
Fenrir
roseae2
Fenrir
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,195
Damage
22,519
37,687
Taken
31,294
13,695
Mitigated
16,697
7,374
Healing
9,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AdmiralEvans
Cerberus
2,214
149
8
3,560
9,257
4,234
0
2,623
6,634
9,828
0
W
Cthulhu
Alphaduck25
Cthulhu
4,159
286
96
1,724
5,824
3,410
196
762
5,062
31,206
299
L
1,857
1,039
14
801
8,400
2,104
0
1,119
7,281
0
25,201
L
King Arthur
JOHN PRO7605
King Arthur
4,903
276
0
1,487
9,397
4,384
0
4,253
5,144
0
28,767
W
Ix Chel
4,439
252
355
1,362
4,111
1,445
580
2,583
1,528
38,387
2,752
L
Baba Yaga
Nightmar3God
Baba Yaga
2,994
38
0
711
6,260
1,835
0
3,681
2,579
29,786
0
L
4,227
745
0
793
4,373
1,138
0
1,190
3,183
0
45,377
W
Medusa
Swarm994
Medusa
4,612
1,583
0
1,112
6,171
1,943
396
1,227
4,944
0
33,379
W
Cerberus
UrIrrelevant
Cerberus
4,960
279
0
3,283
7,633
7,036
0
0
7,633
31,686
3,864
W
Fenrir
roseae2
Fenrir
4,349
877
0
1,671
7,555
2,863
0
636
6,919
0
37,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,545
Gold Earned
30,510
256
Minions Killed
313
0
Camps Cleared
0
1,008,424
Distance Traveled
1,065,220
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,261
526
24
2
0
204,641
3
W
Cthulhu
5,779
578
53
5
0
215,089
0
L
Mercury
4,793
479
51
5
0
224,447
2
L
King Arthur
4,892
489
36
4
0
183,450
0
W
Ix Chel
6,618
662
81
8
0
231,146
1
L
Baba Yaga
4,966
497
62
6
0
180,519
0
L
Neith
5,633
563
83
8
0
215,367
0
W
Medusa
5,457
546
46
5
0
198,773
4
W
Cerberus
6,533
653
84
8
0
186,763
4
W
Fenrir
6,123
612
49
5
0
233,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role