Player Matchup

Fenrir
Fenrir
EvilestSnow3
Fenrir
Level 142
God Stats
6W - 5L
1,450 SR
Queue Stats
607W - 581L
1,532 Elo+
Solo
Horus
Horus
GABOSER0
Horus
Level 159
God Stats
2W - 2L
1,431 SR
Queue Stats
50W - 51L
1,536 Elo+
Solo
Izanami
Izanami
Godziee
Izanami
Level 159
God Stats
4W - 5L
1,817 SR
Queue Stats
219W - 226L
1,494 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gtwhitedante
Morgan Le Fay
Level 157
God Stats
8W - 4L
1,609 SR
Queue Stats
85W - 83L
1,533 Elo+
Solo
Cthulhu
Cthulhu
woaka-
Cthulhu
Level 117
God Stats
17W - 15L
1,579 SR
Queue Stats
367W - 342L
1,459 Elo+
Solo
Team Averages
Level 147
1,577 SR
1,511 Elo+

VS

Team Averages
Level 60
1,476 SR
1,462 Elo+
Ra
Ra
ADesktopIcon
Ra
Level 70
God Stats
1W - 1L
1,633 SR
Queue Stats
25W - 31L
1,505 Elo+
Party 1
Anhur
Anhur
Gr04perez
Anhur
Level 53
God Stats
1W - 2L
1,372 SR
Queue Stats
11W - 22L
1,428 Elo+
Party 1
Chang'e
Chang'e
Osiris63
Chang'e
Level 48
God Stats
0W - 3L
1,554 SR
Queue Stats
11W - 21L
1,465 Elo+
Party 1
Kuzenbo
Kuzenbo
TacticalTadpole
Kuzenbo
Level 63
God Stats
3W - 7L
1,420 SR
Queue Stats
16W - 26L
1,471 Elo+
Party 1
Ravana
Ravana
UncleGazpach0
Ravana
Level 67
God Stats
0W - 2L
1,399 SR
Queue Stats
21W - 36L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 1 / 2
5,946
595
3,572
5,765
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
GABOSER0
Horus
12
5 / 1 / 2
6,768
677
6,102
8,561
6,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Godziee
Izanami
12
4 / 0 / 1
6,473
647
6,964
5,246
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Morgan Le Fay
Gtwhitedante
Morgan Le Fay
12
1 / 0 / 1
6,718
672
5,330
3,602
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
woaka-
Cthulhu
10
2 / 0 / 3
6,109
611
5,377
8,548
4,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
5,569
557
3,878
7,902
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Gr04perez
Anhur
7
0 / 3 / 0
4,593
459
3,047
7,662
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Osiris63
Chang'e
9
0 / 1 / 0
4,641
464
953
10,442
2,491
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 2 / 0
4,606
461
3,190
8,626
6,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 6 / 0
5,337
534
4,393
8,835
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
16
Kills
1
2
Deaths
16
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Fenrir
4
1
2
5
W
Horus
GABOSER0
Horus
5
1
2
6
W
Izanami
Godziee
Izanami
4
0
1
4.5
L
Anhur
Gr04perez
Anhur
0
3
0
0
W
Morgan Le Fay
Gtwhitedante
Morgan Le Fay
1
0
1
1.5
L
Chang'e
Osiris63
Chang'e
0
1
0
0
L
0
2
0
0
L
1
6
0
0.17
W
Cthulhu
woaka-
Cthulhu
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,345
Damage
15,461
31,722
Taken
43,467
16,075
Mitigated
14,877
12,132
Healing
14,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,878
566
249
3,458
7,902
2,245
0
821
6,880
46,514
0
W
Fenrir
3,572
880
0
2,415
5,765
1,827
0
1,895
3,821
0
27,895
W
Horus
GABOSER0
Horus
6,102
1,831
0
2,860
8,561
6,953
0
1,261
7,201
0
39,162
W
Izanami
Godziee
Izanami
6,964
4,552
0
1,930
5,246
1,602
52
1,767
3,479
0
57,454
L
Anhur
Gr04perez
Anhur
3,047
2,045
0
1,598
7,662
1,590
0
2,052
5,610
0
22,545
W
Morgan Le Fay
Gtwhitedante
Morgan Le Fay
5,330
386
0
868
3,602
1,188
0
776
2,826
55,454
964
L
Chang'e
Osiris63
Chang'e
953
149
0
4,884
10,442
2,491
0
4,507
5,430
22,108
0
L
3,190
1,064
0
2,600
8,626
6,627
0
2,389
6,237
12,735
660
L
4,393
1,215
0
1,973
8,835
1,924
0
0
8,249
0
23,467
W
Cthulhu
woaka-
Cthulhu
5,377
625
1,962
2,097
8,548
4,505
0
2,164
6,384
21,989
2,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,014
Gold Earned
24,746
366
Minions Killed
235
0
Camps Cleared
0
1,043,048
Distance Traveled
1,028,655
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,569
557
98
10
0
236,541
0
W
Fenrir
5,946
595
52
5
0
245,976
0
W
Horus
6,768
677
63
6
0
190,404
0
W
Izanami
6,473
647
103
10
0
179,874
2
L
Anhur
4,593
459
42
4
0
195,324
0
W
Morgan Le Fay
6,718
672
100
10
0
197,109
1
L
Chang'e
4,641
464
40
4
0
194,742
0
L
Kuzenbo
4,606
461
15
2
0
211,721
1
L
Ravana
5,337
534
40
4
0
190,327
0
W
Cthulhu
6,109
611
48
5
0
229,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role