Player Matchup

Jormungandr
Jormungandr
AdrianMLG
Jormungandr
Level 101
God Stats
5W - 1L
1,743 SR
Queue Stats
183W - 161L
1,438 Elo+
Party 1
Awilix
Awilix
Alejandronis
Awilix
Level 49
God Stats
6W - 0L
1,833 SR
Queue Stats
178W - 160L
1,424 Elo+
Party 1
Cerberus
Cerberus
Cheftomi23
Cerberus
Level 29
God Stats
3W - 1L
1,814 SR
Queue Stats
94W - 70L
1,481 Elo+
Party 1
Ah Puch
Ah Puch
DaffyDuck8048
Ah Puch
Level 89
God Stats
4W - 5L
1,391 SR
Queue Stats
329W - 318L
1,510 Elo+
Solo
Hachiman
Hachiman
Nachotaaaa
Hachiman
Level 59
God Stats
8W - 7L
1,427 SR
Queue Stats
132W - 119L
1,447 Elo+
Party 1
Team Averages
Level 65
1,641 SR
1,460 Elo+

VS

Team Averages
Level 60
1,442 SR
1,437 Elo+
Horus
Horus
 
Horus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Captain Rogerio
Thanatos
Level 29
God Stats
6W - 10L
1,332 SR
Queue Stats
103W - 93L
1,444 Elo+
Party 2
Sol
Sol
Shablonski
Sol
Level 68
God Stats
1W - 2L
1,294 SR
Queue Stats
97W - 82L
1,448 Elo+
Party 2
Chronos
Chronos
Shabloogi
Chronos
Level 80
God Stats
16W - 11L
1,624 SR
Queue Stats
132W - 115L
1,455 Elo+
Party 2
Bacchus
Bacchus
western-scales97
Bacchus
Level 45
God Stats
11W - 7L
1,460 SR
Queue Stats
111W - 117L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AdrianMLG
Jormungandr
11
1 / 0 / 0
5,953
661
3,014
5,298
2,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Awilix
11
3 / 1 / 0
5,575
619
3,441
7,046
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Cheftomi23
Cerberus
10
1 / 0 / 5
5,683
631
3,341
7,291
5,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
10
2 / 1 / 1
5,720
636
4,583
4,163
1,048
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Nachotaaaa
Hachiman
10
5 / 0 / 1
5,719
635
3,234
5,684
1,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 3 / 0
4,890
543
2,759
8,059
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
2
0 / 2 / 0
3,427
381
0
1,631
284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 0
4,977
553
4,349
6,266
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos
Shabloogi
Chronos
8
0 / 2 / 0
4,452
495
1,632
5,102
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 3 / 0
4,534
504
3,586
5,251
4,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
12
Kills
2
2
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
0
0.33
W
Jormungandr
AdrianMLG
Jormungandr
1
0
0
1
W
Awilix
3
1
0
3
L
Thanatos
0
2
0
0
W
Cerberus
Cheftomi23
Cerberus
1
0
5
3.5
W
Ah Puch
2
1
1
2.5
W
Hachiman
Nachotaaaa
Hachiman
5
0
1
5.5
L
1
3
0
0.33
L
Chronos
Shabloogi
Chronos
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,613
Damage
12,326
29,482
Taken
26,309
13,147
Mitigated
10,085
12,325
Healing
5,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,759
886
48
1,946
8,059
2,834
0
4,001
3,703
0
24,410
W
Jormungandr
AdrianMLG
Jormungandr
3,014
1,071
0
1,969
5,298
2,645
0
0
5,298
39,677
1,729
W
Awilix
3,441
1,352
0
3,984
7,046
2,185
0
2,230
4,780
0
43,637
L
Thanatos
0
0
0
491
1,631
284
0
0
1,631
0
2,969
W
Cerberus
Cheftomi23
Cerberus
3,341
638
0
1,908
7,291
5,499
7
3,125
4,166
19,240
0
W
Ah Puch
4,583
165
0
1,613
4,163
1,048
10
889
3,104
33,445
389
W
Hachiman
Nachotaaaa
Hachiman
3,234
1,515
0
2,851
5,684
1,770
0
2,921
2,763
0
28,742
L
4,349
1,579
0
1,765
6,266
1,447
0
1,387
4,879
30,227
2,552
L
Chronos
Shabloogi
Chronos
1,632
110
0
696
5,102
1,234
0
3,397
1,705
19,884
0
L
3,586
784
0
662
5,251
4,286
0
1,798
3,453
10,789
1,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,650
Gold Earned
22,280
319
Minions Killed
159
0
Camps Cleared
0
975,595
Distance Traveled
761,746
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,890
543
34
4
0
154,178
0
W
Jormungandr
5,953
661
76
8
0
175,633
0
W
Awilix
5,575
619
97
11
0
230,916
0
L
Thanatos
3,427
381
8
1
0
53,868
0
W
Cerberus
5,683
631
51
6
0
201,630
3
W
Ah Puch
5,720
636
50
6
0
170,391
0
W
Hachiman
5,719
635
45
5
0
197,025
0
L
Sol
4,977
553
55
6
0
173,756
0
L
Chronos
4,452
495
46
5
0
182,265
0
L
Bacchus
4,534
504
16
2
0
197,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role