Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
ALvL1Ninjask
Medusa
Level 155
God Stats
3W - 5L
1,419 SR
Queue Stats
130W - 162L
1,500 Elo+
Party 1
Geb
Geb
Blstoize
Geb
Level 127
God Stats
4W - 3L
1,615 SR
Queue Stats
257W - 287L
1,496 Elo+
Party 1
King Arthur
King Arthur
Pxdrou
King Arthur
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,291 Elo+
Party 1
Team Averages
Level 118
1,507 SR
1,457 Elo+

VS

Team Averages
Level 106
1,589 SR
1,563 Elo+
Tyr
Tyr
Evilasasin49
Tyr
Level 128
God Stats
2W - 2L
1,562 SR
Queue Stats
158W - 132L
1,521 Elo+
Party 4
Thanatos
Thanatos
InduceShark07
Thanatos
Level 107
God Stats
5W - 3L
1,774 SR
Queue Stats
50W - 35L
1,573 Elo+
Party 4
The Morrigan
The Morrigan
MajiinQ
The Morrigan
Level 155
God Stats
0W - 1L
1,366 SR
Queue Stats
91W - 103L
1,563 Elo+
Solo
Cthulhu
Cthulhu
ThyAlphaMale
Cthulhu
Level 70
God Stats
9W - 11L
1,617 SR
Queue Stats
63W - 63L
1,530 Elo+
Party 3
Danzaburou
Danzaburou
lemonjuice405
Danzaburou
Level 69
God Stats
26W - 20L
1,624 SR
Queue Stats
150W - 118L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
4 / 0 / 1
5,203
743
5,170
2,573
732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
 
Tsukuyomi
8
1 / 1 / 3
5,119
731
1,785
4,309
1,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
9
2 / 1 / 0
4,485
641
1,729
2,922
830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 2
4,379
626
1,879
5,891
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Pxdrou
King Arthur
7
0 / 2 / 0
4,105
586
2,185
5,880
2,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,360
766
3,165
6,730
3,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thanatos
InduceShark07
Thanatos
7
1 / 1 / 0
4,162
595
2,020
4,328
1,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
MajiinQ
The Morrigan
8
0 / 2 / 0
4,213
602
1,121
3,884
1,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
ThyAlphaMale
Cthulhu
6
1 / 2 / 0
3,849
550
1,420
5,059
1,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
lemonjuice405
Danzaburou
6
0 / 3 / 1
3,650
521
1,966
3,953
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
4
4
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
0
1
4.5
W
Tsukuyomi
 
Tsukuyomi
1
1
3
2.5
W
Medusa
2
1
0
2
W
1
0
2
2
L
2
0
0
2
L
Thanatos
InduceShark07
Thanatos
1
1
0
1
L
The Morrigan
MajiinQ
The Morrigan
0
2
0
0
W
King Arthur
Pxdrou
King Arthur
0
2
0
0
L
Cthulhu
ThyAlphaMale
Cthulhu
1
2
0
0.5
L
Danzaburou
lemonjuice405
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,748
Damage
9,692
21,575
Taken
23,954
7,718
Mitigated
9,002
9,638
Healing
10,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,170
1,176
508
1,568
2,573
732
328
796
1,777
35,860
1,417
W
Tsukuyomi
 
Tsukuyomi
1,785
568
0
1,936
4,309
1,471
211
624
3,685
0
13,268
W
Medusa
1,729
357
0
682
2,922
830
0
353
2,569
0
26,343
W
1,879
196
0
3,378
5,891
1,961
0
768
5,123
27,904
1,675
L
3,165
282
0
2,618
6,730
3,717
0
0
6,730
0
34,084
L
Thanatos
InduceShark07
Thanatos
2,020
114
0
3,863
4,328
1,155
0
501
3,827
0
21,727
L
The Morrigan
MajiinQ
The Morrigan
1,121
136
0
1,265
3,884
1,167
0
1,195
2,689
23,190
0
W
King Arthur
Pxdrou
King Arthur
2,185
334
0
1,566
5,880
2,724
0
0
5,880
0
18,536
L
Cthulhu
ThyAlphaMale
Cthulhu
1,420
36
0
1,355
5,059
1,968
0
2,452
2,349
10,974
0
L
Danzaburou
lemonjuice405
Danzaburou
1,966
712
0
1,160
3,953
995
0
2,171
1,566
0
12,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,291
Gold Earned
21,234
244
Minions Killed
190
0
Camps Cleared
0
779,841
Distance Traveled
655,019
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,203
743
74
11
0
148,322
0
W
Tsukuyomi
5,119
731
29
4
0
176,939
0
W
Medusa
4,485
641
48
7
0
147,009
2
W
Geb
4,379
626
56
8
0
163,934
1
L
Tyr
5,360
766
69
10
0
140,954
0
L
Thanatos
4,162
595
45
6
0
169,238
0
L
The Morrigan
4,213
602
38
5
0
131,599
0
W
King Arthur
4,105
586
37
5
0
143,637
0
L
Cthulhu
3,849
550
15
2
0
109,717
1
L
Danzaburou
3,650
521
23
3
0
103,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role