Player Matchup

Nu Wa
Nu Wa
Silver II
Kris Wils
Nu Wa
Silver II
Level 108
God Stats
98W - 64L
1,619 SR
Queue Stats
638W - 668L
1,045 MMR
Solo
Anhur
Anhur
Silver III
NathanDyer24
Anhur
Silver III
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 75L
951 MMR
Party 1
Artio
Artio
Silver II
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Artio
Silver II
Level 96
God Stats
0W - 2L
1,605 SR
Queue Stats
140W - 148L
1,010 MMR
Solo
Kali
Kali
Silver I
majorsalt13
Kali
Silver I
Level 80
God Stats
22W - 22L
1,519 SR
Queue Stats
90W - 94L
1,135 MMR
Party 1
Odin
Odin
Silver III
o0 GODs 0o
Odin
Silver III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 69L
1,011 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,548 SR
1,030 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,598 SR
1,410 MMR
Poseidon
Poseidon
Silver II
 
Poseidon
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze II
 
Charybdis
Bronze II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze II
 
Bacchus
Bronze II
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Silver III
ShinxSkull
Sun Wukong
Silver III
Level 108
God Stats
2W - 1L
1,990 SR
Queue Stats
29W - 37L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kris Wils
Nu Wa
10
0 / 1 / 0
5,679
568
5,895
3,341
771
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,144
514
1,284
5,281
1,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
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Artio
8
0 / 3 / 0
4,578
458
2,212
8,530
4,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 4 / 0
5,606
561
3,782
8,107
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 6 / 0
4,913
491
3,093
7,467
3,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Chang'eMedusaThanatosBastet

VS

Bans
BellonaArachneSurtrMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
3 / 0 / 2
6,616
662
3,284
5,120
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
 
Ravana
12
4 / 0 / 2
6,178
618
2,169
5,946
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
 
Charybdis
11
5 / 1 / 2
5,964
596
6,740
4,744
1,410
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
 
Bacchus
10
0 / 0 / 7
5,882
588
3,256
6,450
4,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
ShinxSkull
Sun Wukong
12
5 / 1 / 1
7,139
714
4,984
9,052
3,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
17
17
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
0
2
4
W
Ravana
 
Ravana
4
0
2
5
W
Charybdis
 
Charybdis
5
1
2
6
W
Bacchus
 
Bacchus
0
0
7
3.5
L
Nu Wa
Kris Wils
Nu Wa
0
1
0
0
L
0
3
0
0
W
Sun Wukong
ShinxSkull
Sun Wukong
5
1
1
5.5
L
Artio
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Artio
0
3
0
0
L
1
4
0
0.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,266
Damage
20,433
32,726
Taken
31,312
13,350
Mitigated
13,828
8,419
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
3,284
77
0
347
5,120
1,252
17
3,154
1,966
52,837
0
W
Ravana
 
Ravana
2,169
498
0
1,603
5,946
2,207
0
1,146
4,800
0
43,863
W
Charybdis
 
Charybdis
6,740
3,430
0
2,064
4,744
1,410
32
1,396
3,348
0
42,842
W
Bacchus
 
Bacchus
3,256
565
0
2,596
6,450
4,982
0
1,343
5,107
16,892
0
L
Nu Wa
Kris Wils
Nu Wa
5,895
1,753
0
1,130
3,341
771
0
1,825
1,314
44,949
690
L
1,284
740
0
708
5,281
1,364
0
1,112
4,169
0
30,146
W
Sun Wukong
ShinxSkull
Sun Wukong
4,984
1,869
0
3,051
9,052
3,977
0
688
8,052
0
45,044
L
Artio
img0j0
Artio
2,212
242
160
2,358
8,530
4,343
0
2,194
6,296
14,190
634
L
3,782
1,733
0
2,833
8,107
3,516
0
1,007
6,940
0
33,508
L
3,093
1,420
0
1,230
7,467
3,356
0
0
7,467
0
23,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,920
Gold Earned
31,779
268
Minions Killed
377
0
Camps Cleared
0
1,020,488
Distance Traveled
1,095,204
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,616
662
115
12
0
235,244
4
W
Ravana
6,178
618
78
8
0
235,555
0
W
Charybdis
5,964
596
83
8
0
200,428
0
W
Bacchus
5,882
588
13
1
0
231,640
5
L
Nu Wa
5,679
568
65
7
0
201,437
4
L
Anhur
5,144
514
66
7
0
186,172
2
W
Sun Wukong
7,139
714
88
9
0
192,337
1
L
Artio
4,578
458
24
2
0
216,432
0
L
Kali
5,606
561
73
7
0
232,065
2
L
Odin
4,913
491
40
4
0
184,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role