Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Cappo_FMG
Bacchus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 152L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Santiplayer
Cthulhu
Level 155
God Stats
39W - 28L
1,610 SR
Queue Stats
247W - 229L
1,464 Elo+
Party 3
Medusa
Medusa
Willi990
Medusa
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 28L
1,550 Elo+
Party 3
Fenrir
Fenrir
penguinspwn13
Fenrir
Level 40
God Stats
8W - 4L
1,497 SR
Queue Stats
44W - 36L
1,607 Elo+
Party 1
Team Averages
Level 106
1,521 SR
1,517 Elo+

VS

Team Averages
Level 139
1,425 SR
1,549 Elo+
Chiron
Chiron
BlackIronTarkas
Chiron
Level 170
God Stats
2W - 4L
1,453 SR
Queue Stats
190W - 185L
1,551 Elo+
Solo
Loki
Loki
EdTheSp3d5640
Loki
Level 147
God Stats
0W - 3L
1,484 SR
Queue Stats
77W - 76L
1,511 Elo+
Party 2
Ymir
Ymir
PutFriend878367
Ymir
Level 144
God Stats
16W - 15L
1,440 SR
Queue Stats
357W - 345L
1,516 Elo+
Solo
Sol
Sol
VigilanteDePaz
Sol
Level 126
God Stats
36W - 31L
1,508 SR
Queue Stats
287W - 269L
1,518 Elo+
Party 2
Bellona
Bellona
WildWest84
Bellona
Level 108
God Stats
0W - 2L
1,239 SR
Queue Stats
7W - 7L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
3 / 2 / 4
7,137
714
6,215
5,717
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Cappo_FMG
Bacchus
11
2 / 4 / 5
6,337
634
5,426
9,093
7,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Santiplayer
Cthulhu
11
4 / 1 / 0
6,523
652
7,480
8,925
7,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Willi990
Medusa
11
4 / 3 / 2
6,415
642
8,912
7,346
2,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
5 / 0 / 0
6,376
638
2,455
7,206
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 2
5,948
595
6,010
8,050
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
2 / 4 / 2
5,626
563
6,013
9,146
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 1 / 5
6,526
653
5,530
10,535
6,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 4 / 1
5,850
585
2,710
6,885
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
WildWest84
Bellona
8
0 / 5 / 0
4,776
478
2,659
10,011
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
18
Kills
9
10
Deaths
18
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
2
4
2.5
L
4
4
2
1.25
W
Bacchus
Cappo_FMG
Bacchus
2
4
5
1.13
L
2
4
2
0.75
L
2
1
5
4.5
W
Cthulhu
Santiplayer
Cthulhu
4
1
0
4
L
1
4
1
0.38
L
Bellona
WildWest84
Bellona
0
5
0
0
W
Medusa
Willi990
Medusa
4
3
2
1.67
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,488
Damage
22,922
38,287
Taken
44,627
20,974
Mitigated
19,530
12,701
Healing
8,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,215
336
396
1,269
5,717
1,916
0
1,958
3,759
39,766
1,856
L
6,010
2,880
383
2,181
8,050
2,135
0
2,188
5,851
0
40,052
W
Bacchus
Cappo_FMG
Bacchus
5,426
1,365
0
2,673
9,093
7,100
0
2,109
6,984
17,437
0
L
6,013
1,656
0
295
9,146
3,002
0
3,204
5,700
0
41,155
L
5,530
1,290
0
2,753
10,535
6,344
0
2,080
8,455
20,843
1,806
W
Cthulhu
Santiplayer
Cthulhu
7,480
1,141
0
2,689
8,925
7,529
45
400
8,525
40,160
2,161
L
2,710
743
0
1,787
6,885
1,538
0
4,617
1,894
29,923
3,767
L
Bellona
WildWest84
Bellona
2,659
1,349
0
1,112
10,011
6,511
0
5,768
4,243
0
18,845
W
Medusa
Willi990
Medusa
8,912
3,313
0
1,916
7,346
2,181
0
2,603
4,743
0
44,068
W
2,455
537
0
3,758
7,206
2,248
0
748
6,458
0
35,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,788
Gold Earned
28,726
319
Minions Killed
269
0
Camps Cleared
0
1,068,013
Distance Traveled
1,059,491
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,137
714
82
8
0
202,331
0
L
Chiron
5,948
595
75
8
0
189,247
0
W
Bacchus
6,337
634
26
3
0
212,770
2
L
Loki
5,626
563
72
7
0
260,345
0
L
Ymir
6,526
653
33
3
0
208,074
0
W
Cthulhu
6,523
652
78
8
0
196,191
1
L
Sol
5,850
585
55
6
0
223,286
0
L
Bellona
4,776
478
34
3
0
178,539
0
W
Medusa
6,415
642
71
7
0
209,363
0
W
Fenrir
6,376
638
62
6
0
247,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role