Player Matchup

King Arthur
King Arthur
Pchan2812
King Arthur
Level 102
God Stats
52W - 58L
1,419 SR
Queue Stats
540W - 566L
1,461 Elo+
Party 1
Ares
Ares
XBenBoyX
Ares
Level 126
God Stats
2W - 1L
1,642 SR
Queue Stats
58W - 45L
1,551 Elo+
Solo
Discordia
Discordia
coolv936
Discordia
Level 125
God Stats
0W - 1L
1,722 SR
Queue Stats
93W - 143L
1,467 Elo+
Party 3
Vamana
Vamana
mvggys
Vamana
Level 129
God Stats
4W - 3L
1,718 SR
Queue Stats
116W - 145L
1,535 Elo+
Party 3
Medusa
Medusa
totjava
Medusa
Level 103
God Stats
4W - 9L
1,428 SR
Queue Stats
543W - 560L
1,466 Elo+
Party 1
Team Averages
Level 117
1,586 SR
1,496 Elo+

VS

Team Averages
Level 118
1,496 SR
1,517 Elo+
Eset
Eset
 
Eset
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CONOWILLY
Ymir
Level 98
God Stats
7W - 4L
1,601 SR
Queue Stats
324W - 321L
1,484 Elo+
Party 2
Medusa
Medusa
JakeDaCamper
Medusa
Level 120
God Stats
10W - 6L
1,583 SR
Queue Stats
200W - 216L
1,545 Elo+
Party 2
Ravana
Ravana
alvinisag
Ravana
Level 121
God Stats
20W - 32L
1,436 SR
Queue Stats
220W - 239L
1,493 Elo+
Party 2
Horus
Horus
bravoactual
Horus
Level 123
God Stats
7W - 7L
1,358 SR
Queue Stats
190W - 176L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Pchan2812
King Arthur
14
0 / 3 / 0
8,022
501
9,657
20,038
14,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ares
12
4 / 2 / 6
8,049
503
6,878
13,554
12,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
coolv936
Discordia
13
6 / 3 / 2
7,950
497
8,001
6,587
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
mvggys
Vamana
14
2 / 2 / 3
7,507
469
6,016
15,235
6,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
totjava
Medusa
16
3 / 3 / 5
9,126
570
8,343
9,180
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
1 / 3 / 1
9,246
578
8,571
8,399
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
12
3 / 5 / 2
8,152
510
3,082
13,003
10,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
16
4 / 2 / 1
9,738
609
7,354
8,831
2,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
alvinisag
Ravana
13
4 / 5 / 4
8,472
530
10,511
13,855
7,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
1 / 0 / 2
9,386
587
12,663
15,267
20,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
15
Kills
13
13
Deaths
15
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
3
1
0.5
W
Ymir
3
5
2
0.8
W
Medusa
4
2
1
2.25
L
King Arthur
Pchan2812
King Arthur
0
3
0
0
L
Ares
4
2
6
3.5
W
Ravana
alvinisag
Ravana
4
5
4
1.2
W
1
0
2
2
L
Discordia
coolv936
Discordia
6
3
2
2.33
L
Vamana
mvggys
Vamana
2
2
3
1.75
L
Medusa
totjava
Medusa
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,895
Damage
42,181
64,594
Taken
59,355
38,297
Mitigated
45,190
16,362
Healing
15,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
8,571
616
0
1,529
8,399
3,255
0
4,058
4,341
80,001
0
W
Ymir
3,082
282
0
3,077
13,003
10,581
0
4,589
8,414
15,994
1,766
W
Medusa
7,354
2,782
0
1,778
8,831
2,679
128
1,374
7,457
0
77,440
L
King Arthur
Pchan2812
King Arthur
9,657
883
0
5,549
20,038
14,217
0
2,856
17,182
0
63,856
L
Ares
6,878
1,643
0
4,103
13,554
12,143
0
3,893
9,661
18,865
0
W
Ravana
alvinisag
Ravana
10,511
3,192
0
3,224
13,855
7,943
94
4,858
8,997
0
53,441
W
12,663
3,472
80
5,886
15,267
20,732
0
0
15,267
11,251
60,812
L
Discordia
coolv936
Discordia
8,001
268
0
500
6,587
2,335
0
2,881
3,706
39,772
313
L
Vamana
mvggys
Vamana
6,016
3,249
0
5,352
15,235
6,615
0
3,857
11,378
0
69,092
L
Medusa
totjava
Medusa
8,343
2,778
0
858
9,180
2,987
909
703
8,477
0
78,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,654
Gold Earned
44,994
437
Minions Killed
517
0
Camps Cleared
0
1,682,740
Distance Traveled
1,629,147
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,246
578
146
9
0
314,715
2
W
Ymir
8,152
510
46
3
0
307,296
1
W
Medusa
9,738
609
120
8
0
330,190
0
L
King Arthur
8,022
501
116
7
0
319,719
4
L
Ares
8,049
503
23
1
0
342,196
2
W
Ravana
8,472
530
81
5
0
380,610
0
W
Horus
9,386
587
124
8
0
296,336
1
L
Discordia
7,950
497
59
4
0
329,433
0
L
Vamana
7,507
469
115
7
0
367,997
0
L
Medusa
9,126
570
124
8
0
323,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role