Player Matchup

Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
HaughtyBaker139
Kukulkan
Level 128
God Stats
2W - 1L
1,756 SR
Queue Stats
7W - 11L
1,266 Elo+
Party 1
Freya
Freya
Mixitus
Freya
Level 155
God Stats
5W - 11L
1,559 SR
Queue Stats
14W - 35L
1,314 Elo+
Party 1
Gilgamesh
Gilgamesh
Toasty1738
Gilgamesh
Level 119
God Stats
1W - 0L
1,152 SR
Queue Stats
7W - 12L
1,322 Elo+
Party 1
Horus
Horus
dakken22
Horus
Level 150
God Stats
5W - 7L
1,430 SR
Queue Stats
30W - 38L
1,345 Elo+
Party 1
Team Averages
Level 135
1,479 SR
1,350 Elo+

VS

Team Averages
Level 115
1,624 SR
1,492 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Deathl1ke
Zhong Kui
Level 60
God Stats
10W - 10L
1,592 SR
Queue Stats
117W - 118L
1,466 Elo+
Party 2
Bastet
Bastet
ItZxSloth
Bastet
Level 86
God Stats
7W - 8L
1,566 SR
Queue Stats
240W - 222L
1,438 Elo+
Party 2
Cerberus
Cerberus
Tim Dunkln
Cerberus
Level 155
God Stats
2W - 2L
1,840 SR
Queue Stats
102W - 88L
1,529 Elo+
Solo
Cthulhu
Cthulhu
alanwinner17
Cthulhu
Level 127
God Stats
96W - 74L
1,619 SR
Queue Stats
335W - 325L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
1 / 1 / 1
4,143
518
1,784
5,464
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
8
0 / 2 / 0
4,221
528
1,738
2,414
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Mixitus
Freya
8
3 / 1 / 1
4,807
601
4,131
3,729
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Toasty1738
Gilgamesh
9
0 / 0 / 0
4,406
551
2,150
5,576
2,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
dakken22
Horus
7
0 / 0 / 4
4,598
575
2,175
5,533
3,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
0 / 2 / 1
4,609
576
3,046
5,006
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Deathl1ke
Zhong Kui
9
2 / 0 / 1
5,833
729
838
2,578
1,780
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ItZxSloth
Bastet
7
2 / 1 / 2
4,409
551
3,508
6,366
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Tim Dunkln
Cerberus
10
0 / 0 / 0
5,241
655
2,240
5,236
3,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
alanwinner17
Cthulhu
3
0 / 1 / 0
3,451
431
768
2,266
804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
4
4
Deaths
4
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
1
1
1.5
L
Cernunnos
 
Cernunnos
0
2
1
0.25
L
Zhong Kui
Deathl1ke
Zhong Kui
2
0
1
2.5
W
Kukulkan
0
2
0
0
L
Bastet
ItZxSloth
Bastet
2
1
2
3
W
Freya
Mixitus
Freya
3
1
1
3.5
L
Cerberus
Tim Dunkln
Cerberus
0
0
0
0
W
Gilgamesh
Toasty1738
Gilgamesh
0
0
0
0
L
Cthulhu
alanwinner17
Cthulhu
0
1
0
0
W
Horus
dakken22
Horus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,978
Damage
10,400
22,716
Taken
21,452
9,265
Mitigated
8,693
7,160
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
1,784
723
0
1,697
5,464
1,678
0
522
4,942
0
25,282
L
Cernunnos
 
Cernunnos
3,046
1,820
0
1,250
5,006
1,372
0
2,172
2,556
0
27,446
L
Zhong Kui
Deathl1ke
Zhong Kui
838
65
0
1,996
2,578
1,780
342
1,334
1,244
27,238
2,351
W
Kukulkan
1,738
107
0
46
2,414
586
0
381
2,033
26,707
0
L
Bastet
ItZxSloth
Bastet
3,508
794
0
2,588
6,366
1,575
0
1,089
5,211
0
17,870
W
Freya
Mixitus
Freya
4,131
1,077
0
1,064
3,729
948
18
133
3,596
21,504
584
L
Cerberus
Tim Dunkln
Cerberus
2,240
209
0
2,476
5,236
3,162
0
0
4,859
28,369
2,787
W
Gilgamesh
Toasty1738
Gilgamesh
2,150
454
0
1,522
5,576
2,774
0
2,147
3,429
0
19,736
L
Cthulhu
alanwinner17
Cthulhu
768
151
383
724
2,266
804
0
394
1,730
3,682
0
W
Horus
dakken22
Horus
2,175
1,078
246
2,585
5,533
3,279
0
509
5,024
0
8,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,175
Gold Earned
23,543
201
Minions Killed
230
0
Camps Cleared
0
798,526
Distance Traveled
652,162
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,143
518
48
6
0
172,299
0
L
Cernunnos
4,609
576
52
7
0
149,547
0
L
Zhong Kui
5,833
729
73
9
0
146,690
2
W
Kukulkan
4,221
528
53
7
0
131,692
3
L
Bastet
4,409
551
33
4
0
175,798
0
W
Freya
4,807
601
38
5
0
150,826
0
L
Cerberus
5,241
655
66
8
0
135,655
0
W
Gilgamesh
4,406
551
43
5
0
172,295
0
L
Cthulhu
3,451
431
6
1
0
44,472
0
W
Horus
4,598
575
19
2
0
171,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role