Player Matchup

Danzaburou
Danzaburou
AngelLaMaquinaPR
Danzaburou
Level 138
God Stats
41W - 70L
1,504 SR
Queue Stats
162W - 245L
1,355 Elo+
Party 1
Baron Samedi
Baron Samedi
Capt_Makarov
Baron Samedi
Level 102
God Stats
4W - 2L
1,231 SR
Queue Stats
17W - 38L
1,403 Elo+
Party 1
Set
Set
DarkLord-Smoke_
Set
Level 112
God Stats
2W - 4L
1,402 SR
Queue Stats
119W - 195L
1,399 Elo+
Party 1
Artio
Artio
HeavenlyGod_3000
Artio
Level 125
God Stats
0W - 4L
1,194 SR
Queue Stats
186W - 258L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Nier_Asura
Cthulhu
Level 121
God Stats
5W - 9L
1,412 SR
Queue Stats
68W - 129L
1,370 Elo+
Party 1
Team Averages
Level 120
1,348 SR
1,382 Elo+

VS

Team Averages
Level 119
1,363 SR
1,457 Elo+
Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DrGizmo5896
Bakasura
Level 117
God Stats
1W - 1L
1,214 SR
Queue Stats
331W - 317L
1,459 Elo+
Solo
Discordia
Discordia
Fonderash
Discordia
Level 115
God Stats
5W - 5L
1,321 SR
Queue Stats
214W - 188L
1,479 Elo+
Solo
Hachiman
Hachiman
yaskyj
Hachiman
Level 126
God Stats
1W - 1L
1,280 SR
Queue Stats
30W - 35L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AngelLaMaquinaPR
Danzaburou
9
1 / 4 / 0
5,262
478
6,231
8,345
2,579
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Capt_Makarov
Baron Samedi
10
0 / 3 / 1
5,632
512
2,730
4,888
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 4 / 2
5,431
494
3,017
8,614
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 1
5,380
489
4,812
13,375
6,996
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
Nier_Asura
Cthulhu
12
1 / 1 / 0
6,209
564
3,648
9,534
5,007
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 0 / 1
6,622
602
4,861
6,283
3,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Geb
 
Geb
11
3 / 1 / 7
6,594
599
6,436
8,177
4,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
DrGizmo5896
Bakasura
13
6 / 0 / 5
7,163
651
5,076
10,636
4,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Fonderash
Discordia
11
3 / 2 / 0
6,105
555
4,588
4,843
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
yaskyj
Hachiman
11
4 / 1 / 5
6,529
594
10,537
9,178
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
16
16
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
1
0.5
W
Geb
 
Geb
3
1
7
6.5
L
Danzaburou
AngelLaMaquinaPR
Danzaburou
1
4
0
0.25
L
Baron Samedi
Capt_Makarov
Baron Samedi
0
3
1
0.17
L
1
4
2
0.5
W
Bakasura
DrGizmo5896
Bakasura
6
0
5
8.5
W
Discordia
Fonderash
Discordia
3
2
0
1.5
L
1
4
1
0.38
L
Cthulhu
Nier_Asura
Cthulhu
1
1
0
1
W
Hachiman
yaskyj
Hachiman
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,438
Damage
31,498
44,756
Taken
39,117
19,429
Mitigated
16,512
11,811
Healing
18,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,861
1,852
70
3,606
6,283
3,133
0
2,903
3,380
0
41,980
W
Geb
 
Geb
6,436
381
0
2,291
8,177
4,630
0
1,615
6,562
23,282
2,004
L
Danzaburou
AngelLaMaquinaPR
Danzaburou
6,231
2,194
0
2,378
8,345
2,579
0
1,777
6,550
0
33,969
L
Baron Samedi
Capt_Makarov
Baron Samedi
2,730
96
0
903
4,888
1,683
0
2,839
1,730
30,877
0
L
3,017
998
0
1,070
8,614
3,164
0
1,490
6,777
0
26,596
W
Bakasura
DrGizmo5896
Bakasura
5,076
3,698
0
6,069
10,636
4,643
0
868
9,768
0
53,362
W
Discordia
Fonderash
Discordia
4,588
174
0
763
4,843
1,473
0
2,865
1,978
32,708
1,291
L
4,812
641
568
4,139
13,375
6,996
0
3,872
9,310
23,939
0
L
Cthulhu
Nier_Asura
Cthulhu
3,648
358
62
2,691
9,534
5,007
0
793
8,265
38,638
840
W
Hachiman
yaskyj
Hachiman
10,537
6,326
0
5,342
9,178
2,633
0
2,771
6,407
0
43,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,914
Gold Earned
33,013
263
Minions Killed
345
0
Camps Cleared
0
1,073,524
Distance Traveled
1,113,510
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,622
602
82
7
0
197,193
2
W
Geb
6,594
599
30
3
0
200,976
0
L
Danzaburou
5,262
478
54
5
0
201,343
5
L
Baron Samedi
5,632
512
58
5
0
209,873
5
L
Set
5,431
494
51
5
0
232,901
3
W
Bakasura
7,163
651
103
9
0
294,263
1
W
Discordia
6,105
555
54
5
0
217,725
5
L
Artio
5,380
489
35
3
0
215,404
0
L
Cthulhu
6,209
564
65
6
0
214,003
2
W
Hachiman
6,529
594
76
7
0
203,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role