Player Matchup

Ymir
Ymir
GetOneShottedBud
Ymir
Level 148
God Stats
5W - 3L
1,815 SR
Queue Stats
65W - 53L
1,568 Elo+
Party 2
Kuzenbo
Kuzenbo
Slick Skills 69
Kuzenbo
Level 158
God Stats
15W - 13L
1,528 SR
Queue Stats
50W - 48L
1,541 Elo+
Party 2
Mulan
Mulan
iMDoctorJones
Mulan
Level 185
God Stats
0W - 1L
1,707 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 164
1,683 SR
1,536 Elo+

VS

Team Averages
Level 162
1,724 SR
1,648 Elo+
Medusa
Medusa
DoomtrainMD
Medusa
Level 154
God Stats
8W - 2L
1,779 SR
Queue Stats
28W - 8L
1,714 Elo+
Party 1
Horus
Horus
SourNug
Horus
Level 205
God Stats
14W - 6L
1,841 SR
Queue Stats
55W - 49L
1,664 Elo+
Party 1
Anubis
Anubis
ZackSal
Anubis
Level 127
God Stats
5W - 7L
1,551 SR
Queue Stats
49W - 34L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
9,211
837
7,383
12,873
9,837
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 3
9,272
843
7,820
15,372
14,561
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

14
1 / 5 / 3
8,750
795
9,616
15,336
9,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
5 / 1 / 10
10,915
992
12,741
8,850
4,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
SourNug
Horus
15
1 / 3 / 12
9,572
870
10,009
15,618
10,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
ZackSal
Anubis
17
9 / 2 / 5
10,957
996
16,357
9,868
5,238
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
15
15
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
1
10
10
L
2
6
1
0.42
L
1
4
3
0.63
W
Horus
SourNug
Horus
1
3
12
2.33
W
Anubis
ZackSal
Anubis
9
2
5
5.75
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,819
Damage
39,107
43,581
Taken
34,336
33,445
Mitigated
20,023
2,130
Healing
10,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,741
4,647
854
1,536
8,850
4,147
1,653
4,385
4,465
0
50,299
L
7,383
159
0
374
12,873
9,837
50
4,693
8,111
19,963
0
L
7,820
1,382
0
763
15,372
14,561
100
5,036
10,273
25,455
1,112
W
Horus
SourNug
Horus
10,009
3,353
914
1,782
15,618
10,638
601
6,671
8,947
0
29,728
W
Anubis
ZackSal
Anubis
16,357
1,666
201
4,847
9,868
5,238
1,234
4,315
5,553
43,778
588
L
9,616
626
0
993
15,336
9,047
0
6,519
8,739
0
30,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,233
Gold Earned
31,444
110
Minions Killed
173
0
Camps Cleared
0
523,996
Distance Traveled
603,412
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,915
992
85
8
0
214,614
1
L
Ymir
9,211
837
21
2
0
164,083
0
L
Kuzenbo
9,272
843
41
4
0
173,172
0
W
Horus
9,572
870
32
3
0
210,070
0
W
Anubis
10,957
996
56
5
0
178,728
0
L
Mulan
8,750
795
48
4
0
186,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role