Player Matchup

Chiron
Chiron
 
Chiron
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Kakekame
Aphrodite
Level 101
God Stats
4W - 4L
1,668 SR
Queue Stats
212W - 185L
1,513 Elo+
Party 2
Anubis
Anubis
Snappyutz
Anubis
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 52L
1,369 Elo+
Solo
Chaac
Chaac
The_Flat_Hat
Chaac
Level 86
God Stats
35W - 22L
1,520 SR
Queue Stats
55W - 56L
1,421 Elo+
Solo
Loki
Loki
kurdforlife1995
Loki
Level 129
God Stats
7W - 13L
1,417 SR
Queue Stats
336W - 344L
1,414 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,443 Elo+

VS

Team Averages
Level 164
1,527 SR
1,445 Elo+
Agni
Agni
AirborneArrow
Agni
Level 287
God Stats
8W - 4L
1,593 SR
Queue Stats
145W - 136L
1,471 Elo+
Party 1
Cupid
Cupid
Arsenal_keyz
Cupid
Level 157
God Stats
3W - 6L
1,683 SR
Queue Stats
29W - 48L
1,435 Elo+
Party 1
Mulan
Mulan
Cheziit
Mulan
Level 99
God Stats
9W - 3L
1,409 SR
Queue Stats
128W - 115L
1,438 Elo+
Solo
Kumbhakarna
Kumbhakarna
Noble_Knight101
Kumbhakarna
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
329W - 389L
1,464 Elo+
Solo
Tyr
Tyr
jakaseem89
Tyr
Level 166
God Stats
1W - 3L
1,449 SR
Queue Stats
104W - 111L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
5 / 1 / 5
8,137
581
10,526
8,328
2,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Kakekame
Aphrodite
12
4 / 1 / 3
8,316
594
3,401
7,282
4,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Snappyutz
Anubis
11
0 / 3 / 1
6,592
471
2,712
7,846
3,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
5 / 1 / 1
8,774
627
8,345
9,858
9,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 0 / 0
8,256
590
4,465
9,951
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,840
489
6,197
4,473
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 5 / 1
6,583
470
5,617
8,280
2,273
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
Cheziit
Mulan
12
2 / 1 / 2
6,883
492
5,504
10,261
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Noble_Knight101
Kumbhakarna
11
0 / 6 / 2
6,158
440
1,952
11,756
4,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 3 / 1
5,988
428
3,547
10,389
9,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
17
Kills
6
6
Deaths
17
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
1
5
7.5
L
1
2
2
1
L
3
5
1
0.7
L
Mulan
Cheziit
Mulan
2
1
2
3
W
Aphrodite
Kakekame
Aphrodite
4
1
3
5.5
L
Kumbhakarna
Noble_Knight101
Kumbhakarna
0
6
2
0.17
W
Anubis
Snappyutz
Anubis
0
3
1
0.17
W
5
1
1
5.5
L
0
3
1
0.17
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,449
Damage
22,817
43,265
Taken
45,159
23,023
Mitigated
21,165
19,401
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,526
5,010
500
2,683
8,328
2,793
205
402
7,926
0
57,343
L
6,197
168
0
936
4,473
997
0
1,007
3,466
42,026
0
L
5,617
3,278
356
2,191
8,280
2,273
0
366
7,914
0
33,586
L
Mulan
Cheziit
Mulan
5,504
1,048
0
4,626
10,261
4,547
0
2,877
7,384
0
45,646
W
Aphrodite
Kakekame
Aphrodite
3,401
689
3,782
3,182
7,282
4,090
228
1,490
5,686
25,611
1,308
L
Kumbhakarna
Noble_Knight101
Kumbhakarna
1,952
317
0
1,368
11,756
4,342
0
1,666
10,090
24,303
6,009
W
Anubis
Snappyutz
Anubis
2,712
139
0
975
7,846
3,245
0
3,141
4,189
33,346
0
W
8,345
1,881
0
3,008
9,858
9,540
281
782
9,030
0
48,127
L
3,547
1,210
0
2,353
10,389
9,006
0
0
10,389
0
29,949
W
4,465
620
0
5,271
9,951
3,355
0
1,230
8,529
0
74,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,075
Gold Earned
32,452
395
Minions Killed
335
0
Camps Cleared
0
1,360,605
Distance Traveled
1,409,987
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,137
581
91
7
0
229,821
0
L
Agni
6,840
489
75
5
0
254,643
2
L
Cupid
6,583
470
70
5
0
283,473
2
L
Mulan
6,883
492
84
6
0
310,616
0
W
Aphrodite
8,316
594
35
3
0
246,966
2
L
Kumbhakarna
6,158
440
54
4
0
297,689
0
W
Anubis
6,592
471
60
4
0
268,485
0
W
Chaac
8,774
627
82
6
0
276,244
1
L
Tyr
5,988
428
52
4
0
263,566
0
W
Loki
8,256
590
127
9
0
339,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role