Player Matchup

Bellona
Bellona
Bronze I
Eta Retro n9
Bellona
Bronze I
Level 69
God Stats
0W - 3L
1,432 SR
Queue Stats
30W - 64L
776 MMR
Solo
Fenrir
Fenrir
Silver V
FadedButtons
Fenrir
Silver V
Level 156
God Stats
1W - 2L
1,595 SR
Queue Stats
45W - 68L
756 MMR
Solo
Fafnir
Fafnir
Silver IV
MatyCampos10
Fafnir
Silver IV
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
363W - 390L
768 MMR
Solo
Jormungandr
Jormungandr
Silver IV
SanLuici
Jormungandr
Silver IV
Level 169
God Stats
226W - 236L
1,501 SR
Queue Stats
237W - 270L
807 MMR
Solo
Ishtar
Ishtar
Silver V
rosfer
Ishtar
Silver V
Level 158
God Stats
10W - 9L
1,452 SR
Queue Stats
225W - 253L
707 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 135
1,496 SR
763 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 188
1,631 SR
763 MMR
Izanami
Izanami
Silver III
Deuces34
Izanami
Silver III
Level 105
God Stats
122W - 114L
1,457 SR
Queue Stats
400W - 425L
826 MMR
Solo
Mulan
Mulan
Silver IV
PY3tti
Mulan
Silver IV
Level 159
God Stats
15W - 18L
1,525 SR
Queue Stats
87W - 118L
733 MMR
Solo
Surtr
Surtr
Silver III
ShamanChavo
Surtr
Silver III
Level 370
God Stats
6W - 4L
1,785 SR
Queue Stats
596W - 691L
773 MMR
Solo
Cthulhu
Cthulhu
Silver IV
X_Sanemi_
Cthulhu
Silver IV
Level 145
God Stats
5W - 1L
1,807 SR
Queue Stats
505W - 518L
691 MMR
Solo
Ah Puch
Ah Puch
Silver III
psychorival
Ah Puch
Silver III
Level 159
God Stats
72W - 49L
1,581 SR
Queue Stats
323W - 354L
791 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Eta Retro n9
Bellona
13
2 / 7 / 2
8,246
434
5,247
18,938
14,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
11
0 / 7 / 1
7,110
374
4,048
13,145
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
8
0 / 1 / 0
6,899
363
2,015
8,728
6,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
SanLuici
Jormungandr
16
3 / 6 / 2
9,989
526
13,905
20,605
8,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
rosfer
Ishtar
15
2 / 7 / 0
9,022
475
7,772
18,329
5,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ChronosAgniFreya

VS

Bans
MartichorasThothRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deuces34
Izanami
18
8 / 2 / 3
11,846
623
10,464
12,326
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
PY3tti
Mulan
19
8 / 1 / 2
12,056
635
15,289
14,979
8,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 2 / 4
12,246
645
12,066
14,491
12,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
X_Sanemi_
Cthulhu
16
4 / 2 / 13
11,189
589
8,429
22,036
19,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
psychorival
Ah Puch
16
1 / 1 / 5
10,911
574
12,659
6,189
1,958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
7
Kills
28
28
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
Deuces34
Izanami
8
2
3
4.75
L
Bellona
Eta Retro n9
Bellona
2
7
2
0.43
L
Fenrir
0
7
1
0.07
L
Fafnir
0
1
0
0
W
Mulan
PY3tti
Mulan
8
1
2
9
L
Jormungandr
SanLuici
Jormungandr
3
6
2
0.67
W
7
2
4
4.5
W
Cthulhu
X_Sanemi_
Cthulhu
4
2
13
5.25
W
Ah Puch
psychorival
Ah Puch
1
1
5
3.5
L
Ishtar
rosfer
Ishtar
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,987
Damage
58,907
79,745
Taken
70,021
38,823
Mitigated
46,421
12,276
Healing
22,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Deuces34
Izanami
10,464
6,906
0
4,938
12,326
4,362
3,465
1,945
10,381
0
84,154
L
Bellona
Eta Retro n9
Bellona
5,247
983
0
2,517
18,938
14,486
0
4,626
13,561
0
36,454
L
Fenrir
4,048
636
0
1,370
13,145
4,214
0
4,483
8,436
0
29,414
L
Fafnir
2,015
446
0
2,230
8,728
6,197
0
4,039
4,689
15,284
0
W
Mulan
PY3tti
Mulan
15,289
2,953
0
4,711
14,979
8,603
570
3,831
11,148
0
108,536
L
Jormungandr
SanLuici
Jormungandr
13,905
2,795
0
1,930
20,605
8,209
288
6,145
14,308
77,247
13,950
W
12,066
3,055
0
3,022
14,491
12,293
1,606
2,480
12,011
4,952
71,944
W
Cthulhu
X_Sanemi_
Cthulhu
8,429
738
0
6,762
22,036
19,205
0
5,934
16,102
44,770
2,872
W
Ah Puch
psychorival
Ah Puch
12,659
290
0
2,916
6,189
1,958
1,496
2,330
3,859
82,483
0
L
Ishtar
rosfer
Ishtar
7,772
4,341
0
4,229
18,329
5,717
553
2,792
15,488
0
68,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,266
Gold Earned
58,248
380
Minions Killed
593
0
Camps Cleared
0
1,483,116
Distance Traveled
1,973,486
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,846
623
143
8
0
338,532
6
L
Bellona
8,246
434
57
3
0
386,093
0
L
Fenrir
7,110
374
65
3
0
261,236
0
L
Fafnir
6,899
363
13
1
0
170,462
2
W
Mulan
12,056
635
153
8
0
467,881
0
L
Jormungandr
9,989
526
137
7
0
352,580
6
W
Surtr
12,246
645
120
6
0
366,021
0
W
Cthulhu
11,189
589
52
3
0
409,798
0
W
Ah Puch
10,911
574
125
7
0
391,254
4
L
Ishtar
9,022
475
108
6
0
312,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role