Player Matchup

Hou Yi
Hou Yi
AcidicPIGGER1
Hou Yi
Level 125
God Stats
2W - 0L
1,752 SR
Queue Stats
65W - 79L
1,482 Elo+
Party 2
Arachne
Arachne
Aquaberry Viper
Arachne
Level 121
God Stats
17W - 10L
1,633 SR
Queue Stats
100W - 102L
1,570 Elo+
Party 1
Kuzenbo
Kuzenbo
GoDamnCoconuts
Kuzenbo
Level 66
God Stats
2W - 1L
1,696 SR
Queue Stats
40W - 44L
1,490 Elo+
Party 2
Hercules
Hercules
Julianmiranda26
Hercules
Level 107
God Stats
8W - 9L
1,521 SR
Queue Stats
272W - 279L
1,493 Elo+
Party 1
Chronos
Chronos
LeMiniMe
Chronos
Level 63
God Stats
1W - 2L
1,236 SR
Queue Stats
141W - 106L
1,508 Elo+
Party 1
Team Averages
Level 96
1,567 SR
1,509 Elo+

VS

Team Averages
Level 107
1,503 SR
1,466 Elo+
Kukulkan
Kukulkan
Annihilation400
Kukulkan
Level 126
God Stats
1W - 1L
1,728 SR
Queue Stats
94W - 102L
1,431 Elo+
Party 3
Jormungandr
Jormungandr
KingBear0987
Jormungandr
Level 129
God Stats
3W - 4L
1,464 SR
Queue Stats
115W - 134L
1,427 Elo+
Party 3
Zhong Kui
Zhong Kui
Michel5705
Zhong Kui
Level 68
God Stats
0W - 3L
1,329 SR
Queue Stats
139W - 135L
1,472 Elo+
Party 3
Athena
Athena
NotProZetą
Athena
Level 119
God Stats
4W - 6L
1,521 SR
Queue Stats
138W - 145L
1,463 Elo+
Party 3
Apollo
Apollo
RavanaOPmain
Apollo
Level 92
God Stats
7W - 7L
1,476 SR
Queue Stats
409W - 454L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,857
486
2,374
4,048
970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 3 / 4
5,737
574
3,264
8,957
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
1 / 2 / 3
5,053
505
2,981
9,692
5,671
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
10
3 / 2 / 1
5,412
541
3,438
7,251
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chronos
LeMiniMe
Chronos
10
1 / 1 / 3
5,849
585
2,960
6,266
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
3 / 1 / 2
5,742
574
3,235
3,929
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
KingBear0987
Jormungandr
10
0 / 3 / 1
5,950
595
3,572
8,212
5,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Michel5705
Zhong Kui
11
4 / 3 / 3
6,311
631
6,743
8,852
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
8
0 / 1 / 4
4,620
462
3,463
5,758
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
2 / 0 / 0
6,163
616
4,439
4,911
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
8
Kills
9
9
Deaths
8
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Kukulkan
3
1
2
4
W
3
3
4
1.67
W
1
2
3
1.25
W
Hercules
3
2
1
1.75
L
Jormungandr
KingBear0987
Jormungandr
0
3
1
0.17
W
Chronos
LeMiniMe
Chronos
1
1
3
2.5
L
Zhong Kui
Michel5705
Zhong Kui
4
3
3
1.83
L
Athena
0
1
4
2
L
Apollo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,017
Damage
21,452
36,214
Taken
31,662
16,683
Mitigated
16,099
12,637
Healing
10,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,374
728
0
1,657
4,048
970
0
940
2,880
0
33,677
L
Kukulkan
3,235
409
0
1,197
3,929
1,158
0
2,004
1,886
24,737
0
W
3,264
1,990
0
3,695
8,957
2,957
0
4,379
4,476
0
31,464
W
2,981
974
110
2,456
9,692
5,671
0
2,845
6,532
14,427
1,720
W
Hercules
3,438
835
0
3,051
7,251
5,274
0
4,125
3,126
0
28,631
L
Jormungandr
KingBear0987
Jormungandr
3,572
1,725
0
1,950
8,212
5,198
432
168
7,730
38,035
3,028
W
Chronos
LeMiniMe
Chronos
2,960
1,157
0
1,668
6,266
1,811
0
2,941
3,145
37,119
2,397
L
Zhong Kui
Michel5705
Zhong Kui
6,743
1,820
0
4,092
8,852
5,660
63
819
7,926
33,962
12,523
L
Athena
3,463
866
0
735
5,758
2,697
0
2,254
3,504
12,416
774
L
Apollo
4,439
3,349
0
2,293
4,911
1,386
112
517
4,394
0
50,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,908
Gold Earned
28,786
268
Minions Killed
339
0
Camps Cleared
0
958,143
Distance Traveled
904,923
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
4,857
486
58
6
0
169,868
0
L
Kukulkan
5,742
574
61
6
0
177,756
1
W
Arachne
5,737
574
58
6
0
196,079
0
W
Kuzenbo
5,053
505
25
3
0
194,669
0
W
Hercules
5,412
541
50
5
0
190,429
0
L
Jormungandr
5,950
595
77
8
0
143,620
3
W
Chronos
5,849
585
77
8
0
207,098
0
L
Zhong Kui
6,311
631
74
7
0
207,024
0
L
Athena
4,620
462
32
3
0
195,689
0
L
Apollo
6,163
616
95
10
0
180,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role