Player Matchup

Jormungandr
Jormungandr
Hexx21
Jormungandr
Level 108
God Stats
48W - 34L
1,602 SR
Queue Stats
175W - 153L
1,590 Elo+
Solo
Medusa
Medusa
RRAMOS16
Medusa
Level 43
God Stats
2W - 3L
1,169 SR
Queue Stats
47W - 57L
1,417 Elo+
Solo
Arachne
Arachne
Vybin1529
Arachne
Level 96
God Stats
2W - 2L
1,374 SR
Queue Stats
171W - 156L
1,499 Elo+
Solo
Baba Yaga
Baba Yaga
WillyNell334
Baba Yaga
Level 108
God Stats
5W - 4L
1,301 SR
Queue Stats
73W - 59L
1,554 Elo+
Solo
Sylvanus
Sylvanus
tsxtakedown
Sylvanus
Level 92
God Stats
10W - 13L
1,482 SR
Queue Stats
106W - 95L
1,500 Elo+
Solo
Team Averages
Level 89
1,386 SR
1,512 Elo+

VS

Team Averages
Level 95
1,574 SR
1,458 Elo+
Yemoja
Yemoja
 
Yemoja
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
GaylordMcgoo
Awilix
Level 159
God Stats
3W - 2L
1,730 SR
Queue Stats
4W - 5L
1,517 Elo+
Party 1
Sol
Sol
SmiteTheseCheeks
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
TTVMooSoka
Ix Chel
Level 83
God Stats
4W - 6L
1,582 SR
Queue Stats
637W - 567L
1,539 Elo+
Solo
Shiva
Shiva
kingofthenorth5
Shiva
Level 89
God Stats
0W - 2L
1,557 SR
Queue Stats
0W - 3L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Hexx21
Jormungandr
12
5 / 0 / 0
7,299
730
5,447
7,117
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
RRAMOS16
Medusa
11
8 / 3 / 1
6,892
689
6,852
9,129
2,722
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Vybin1529
Arachne
11
2 / 1 / 2
5,960
596
2,282
8,017
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
WillyNell334
Baba Yaga
11
3 / 1 / 2
6,241
624
4,746
6,166
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
tsxtakedown
Sylvanus
10
1 / 1 / 8
6,377
638
4,770
9,621
5,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 5 / 2
4,506
451
2,639
8,286
5,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Awilix
11
4 / 3 / 1
5,970
597
6,592
7,029
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 4 / 3
4,638
464
6,632
7,018
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
TTVMooSoka
Ix Chel
10
1 / 3 / 1
5,540
554
4,885
5,439
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,297
430
2,975
6,913
5,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
19
Kills
6
6
Deaths
19
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
5
2
0.2
L
Awilix
4
3
1
1.5
W
Jormungandr
Hexx21
Jormungandr
5
0
0
5
W
Medusa
RRAMOS16
Medusa
8
3
1
2.83
L
1
4
3
0.63
L
Ix Chel
TTVMooSoka
Ix Chel
1
3
1
0.5
W
Arachne
Vybin1529
Arachne
2
1
2
3
W
Baba Yaga
WillyNell334
Baba Yaga
3
1
2
4
L
0
4
0
0
W
Sylvanus
tsxtakedown
Sylvanus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,097
Damage
23,723
40,050
Taken
34,685
15,829
Mitigated
16,365
16,648
Healing
8,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,639
928
338
696
8,286
5,738
0
2,623
5,663
14,677
0
L
Awilix
6,592
3,380
0
2,277
7,029
2,065
0
2,621
4,408
0
38,872
W
Jormungandr
Hexx21
Jormungandr
5,447
2,148
0
4,462
7,117
3,116
181
272
6,845
45,970
2,056
W
Medusa
RRAMOS16
Medusa
6,852
2,498
0
1,267
9,129
2,722
643
4,912
3,613
0
45,807
L
6,632
1,689
0
1,751
7,018
1,310
0
2,019
4,999
20,820
0
L
Ix Chel
TTVMooSoka
Ix Chel
4,885
469
149
1,142
5,439
1,578
0
2,908
2,531
30,786
529
W
Arachne
Vybin1529
Arachne
2,282
1,470
0
4,042
8,017
2,945
0
992
7,025
0
42,366
W
Baba Yaga
WillyNell334
Baba Yaga
4,746
301
0
671
6,166
1,586
0
3,674
2,492
32,093
1,154
L
2,975
228
0
1,648
6,913
5,674
0
4,621
2,292
0
17,019
W
Sylvanus
tsxtakedown
Sylvanus
4,770
1,634
2,412
3,794
9,621
5,460
345
3,500
5,801
15,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,769
Gold Earned
24,951
310
Minions Killed
212
0
Camps Cleared
0
947,651
Distance Traveled
973,641
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,506
451
26
3
0
189,534
2
L
Awilix
5,970
597
60
6
0
227,059
0
W
Jormungandr
7,299
730
84
8
0
174,977
0
W
Medusa
6,892
689
74
7
0
167,989
0
L
Sol
4,638
464
36
4
0
180,648
0
L
Ix Chel
5,540
554
66
7
0
188,663
0
W
Arachne
5,960
596
77
8
0
221,672
0
W
Baba Yaga
6,241
624
55
6
0
195,201
1
L
Shiva
4,297
430
24
2
0
187,737
0
W
Sylvanus
6,377
638
20
2
0
187,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role