Player Matchup

Hachiman
Hachiman
BrewChew2
Hachiman
Level 170
God Stats
14W - 20L
1,423 SR
Queue Stats
862W - 879L
1,519 Elo+
Solo
Thor
Thor
JaviBeats4
Thor
Level 76
God Stats
0W - 1L
1,268 SR
Queue Stats
31W - 31L
1,539 Elo+
Party 1
Terra
Terra
SwageDaRealist
Terra
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,547 Elo+
Party 1
Cernunnos
Cernunnos
dannnyy-_2
Cernunnos
Level 126
God Stats
0W - 1L
1,849 SR
Queue Stats
43W - 41L
1,529 Elo+
Party 1
Ares
Ares
vasal1991
Ares
Level 154
God Stats
8W - 8L
1,345 SR
Queue Stats
708W - 726L
1,548 Elo+
Solo
Team Averages
Level 124
1,477 SR
1,537 Elo+

VS

Team Averages
Level 141
1,645 SR
1,581 Elo+
Medusa
Medusa
MistMafia
Medusa
Level 86
God Stats
7W - 0L
2,014 SR
Queue Stats
316W - 57L
1,832 Elo+
Solo
Chang'e
Chang'e
Ohhhh si
Chang'e
Level 185
God Stats
3W - 6L
1,339 SR
Queue Stats
248W - 417L
1,454 Elo+
Solo
Ratatoskr
Ratatoskr
RakentVL
Ratatoskr
Level 89
God Stats
2W - 0L
1,691 SR
Queue Stats
42W - 20L
1,682 Elo+
Solo
Kuzenbo
Kuzenbo
Starzhai
Kuzenbo
Level 145
God Stats
2W - 0L
1,686 SR
Queue Stats
40W - 49L
1,429 Elo+
Solo
Anubis
Anubis
TheMARTINIKID
Anubis
Level 199
God Stats
6W - 4L
1,494 SR
Queue Stats
266W - 274L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BrewChew2
Hachiman
11
0 / 10 / 5
6,588
599
4,271
11,097
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
4 / 4 / 9
8,756
796
9,130
9,519
3,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 4 / 12
9,278
843
9,218
17,757
13,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
dannnyy-_2
Cernunnos
16
4 / 3 / 8
8,261
751
13,885
10,084
4,103
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ares
15
5 / 5 / 8
8,348
759
13,159
17,027
16,440
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MistMafia
Medusa
17
7 / 2 / 14
10,563
960
20,212
9,670
5,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Ohhhh si
Chang'e
16
3 / 1 / 16
9,324
848
7,652
9,914
5,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ratatoskr
RakentVL
Ratatoskr
14
3 / 6 / 12
8,781
798
8,029
16,937
7,479
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
Starzhai
Kuzenbo
15
4 / 3 / 16
9,725
884
6,392
19,464
18,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 6 / 10
10,066
915
17,080
12,182
7,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
94
17
Kills
26
26
Deaths
18
42
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BrewChew2
Hachiman
0
10
5
0.25
L
4
4
9
2.13
W
Medusa
MistMafia
Medusa
7
2
14
7
W
Chang'e
Ohhhh si
Chang'e
3
1
16
11
W
Ratatoskr
RakentVL
Ratatoskr
3
6
12
1.5
W
Kuzenbo
Starzhai
Kuzenbo
4
3
16
4
L
4
4
12
2.5
W
9
6
10
2.33
L
Cernunnos
dannnyy-_2
Cernunnos
4
3
8
2.67
L
Ares
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,663
Damage
59,365
65,484
Taken
68,167
40,744
Mitigated
44,213
14,653
Healing
34,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BrewChew2
Hachiman
4,271
1,445
326
350
11,097
3,131
0
5,011
6,086
0
12,240
L
9,130
343
100
534
9,519
3,941
0
3,503
6,016
0
19,325
W
Medusa
MistMafia
Medusa
20,212
9,476
374
1,819
9,670
5,676
3,448
3,056
6,614
0
46,478
W
Chang'e
Ohhhh si
Chang'e
7,652
1,301
10,838
5,562
9,914
5,359
610
3,087
6,827
16,915
455
W
Ratatoskr
RakentVL
Ratatoskr
8,029
2,165
254
4,823
16,937
7,479
61
6,618
10,319
0
10,473
W
Kuzenbo
Starzhai
Kuzenbo
6,392
2,139
2,919
6,388
19,464
18,034
232
5,575
13,889
8,290
0
L
9,218
1,654
4,002
3,603
17,757
13,129
0
9,914
7,843
15,964
0
W
17,080
229
124
1,607
12,182
7,665
135
2,982
9,200
27,233
945
L
Cernunnos
dannnyy-_2
Cernunnos
13,885
5,186
637
3,671
10,084
4,103
0
3,304
6,780
0
34,748
L
Ares
13,159
1,275
271
1,159
17,027
16,440
0
8,499
8,528
17,748
1,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,231
Gold Earned
48,459
108
Minions Killed
127
0
Camps Cleared
0
865,662
Distance Traveled
1,020,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,588
599
13
1
0
132,097
0
L
Thor
8,756
796
20
2
0
186,141
0
W
Medusa
10,563
960
67
6
0
167,803
0
W
Chang'e
9,324
848
25
2
0
233,321
0
W
Ratatoskr
8,781
798
8
1
0
216,844
0
W
Kuzenbo
9,725
884
3
0
0
230,361
0
L
Terra
9,278
843
13
1
0
185,440
0
W
Anubis
10,066
915
24
2
0
172,099
0
L
Cernunnos
8,261
751
54
5
0
178,345
0
L
Ares
8,348
759
8
1
0
183,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role