Player Matchup

Ymir
Ymir
BrianYii
Ymir
Level 62
God Stats
140W - 135L
1,592 SR
Queue Stats
239W - 236L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
CapTotinbolo
Danzaburou
Level 67
God Stats
3W - 1L
1,405 SR
Queue Stats
215W - 188L
1,507 Elo+
Party 1
Athena
Athena
I-KenKaneki-I
Athena
Level 56
God Stats
13W - 15L
1,472 SR
Queue Stats
108W - 95L
1,507 Elo+
Solo
Thoth
Thoth
Xnayeli_Xx
Thoth
Level 81
God Stats
12W - 14L
1,496 SR
Queue Stats
298W - 317L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
zZikoz
Cthulhu
Level 60
God Stats
3W - 2L
1,419 SR
Queue Stats
229W - 209L
1,481 Elo+
Party 1
Team Averages
Level 65
1,477 SR
1,486 Elo+

VS

Team Averages
Level 60
1,492 SR
1,424 Elo+
Ao Kuang
Ao Kuang
BingusTone5
Ao Kuang
Level 59
God Stats
7W - 11L
1,426 SR
Queue Stats
36W - 43L
1,457 Elo+
Solo
Odin
Odin
IzzyReturns
Odin
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
313W - 306L
1,471 Elo+
Solo
Nu Wa
Nu Wa
TYNGUY SK8
Nu Wa
Level 87
God Stats
34W - 26L
1,531 SR
Queue Stats
180W - 163L
1,486 Elo+
Solo
Horus
Horus
ToxicTrollSup
Horus
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 112L
1,436 Elo+
Solo
Artemis
Artemis
thebfd
Artemis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 2 / 1
5,419
774
3,246
4,782
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
CapTotinbolo
Danzaburou
7
0 / 5 / 0
3,992
570
2,599
5,347
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 3
4,245
606
3,863
6,911
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thoth
9
2 / 0 / 1
4,790
684
665
3,156
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
zZikoz
Cthulhu
9
3 / 0 / 3
4,927
704
4,272
6,705
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BingusTone5
Ao Kuang
8
3 / 3 / 1
4,523
646
4,006
7,184
2,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

1
0 / 0 / 0
2,895
414
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Nu Wa
8
0 / 3 / 0
4,381
626
3,408
4,249
1,118
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 3
4,857
694
2,070
5,535
3,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
thebfd
Artemis
9
3 / 1 / 2
5,032
719
6,383
5,344
1,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
8
8
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BingusTone5
Ao Kuang
3
3
1
1.17
W
Ymir
2
2
1
1.25
W
Danzaburou
CapTotinbolo
Danzaburou
0
5
0
0
W
1
1
3
2.5
L
0
0
0
0
L
Nu Wa
0
3
0
0
L
2
1
3
3.5
W
Thoth
2
0
1
2.5
L
Artemis
thebfd
Artemis
3
1
2
4
W
Cthulhu
zZikoz
Cthulhu
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,645
Damage
15,867
26,901
Taken
22,312
9,841
Mitigated
8,300
8,874
Healing
7,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BingusTone5
Ao Kuang
4,006
1,435
0
2,249
7,184
2,135
0
4,068
2,885
22,910
0
W
Ymir
3,246
1,335
0
1,369
4,782
1,593
327
2,855
1,927
29,548
774
W
Danzaburou
CapTotinbolo
Danzaburou
2,599
1,071
0
1,091
5,347
1,150
0
852
4,495
0
15,856
W
3,863
701
0
1,500
6,911
4,255
0
578
6,333
14,739
1,504
L
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
3,408
791
0
987
4,249
1,118
0
2,556
1,650
25,241
1,520
L
2,070
1,085
580
2,194
5,535
3,537
0
2,647
2,772
0
8,060
W
Thoth
665
48
0
1,120
3,156
724
0
1,180
1,976
18,273
451
L
Artemis
thebfd
Artemis
6,383
2,931
0
1,821
5,344
1,510
0
1,789
3,300
0
36,631
W
Cthulhu
zZikoz
Cthulhu
4,272
634
60
3,734
6,705
2,119
0
1,936
4,769
28,868
937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,373
Gold Earned
21,688
193
Minions Killed
165
0
Camps Cleared
0
754,022
Distance Traveled
594,807
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,523
646
41
6
0
166,759
0
W
Ymir
5,419
774
62
9
0
122,600
0
W
Danzaburou
3,992
570
25
4
0
146,086
0
W
Athena
4,245
606
29
4
0
167,933
0
L
Odin
2,895
414
0
0
0
0
0
L
Nu Wa
4,381
626
50
7
0
128,225
0
L
Horus
4,857
694
13
2
0
158,109
0
W
Thoth
4,790
684
27
4
0
139,083
0
L
Artemis
5,032
719
61
9
0
141,714
0
W
Cthulhu
4,927
704
50
7
0
178,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role