Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver I
 
Hera
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
HaT_BlacK_2
Cthulhu
Bronze III
Level 109
God Stats
4W - 2L
1,503 SR
Queue Stats
9W - 10L
1,500 MMR
Party 1
Izanami
Izanami
Bronze III
XxAlexis34YTxX
Izanami
Bronze III
Level 107
God Stats
1W - 1L
1,584 SR
Queue Stats
8W - 9L
1,500 MMR
Party 1
Ra
Ra
Gold V
dadismiter
Ra
Gold V
Level 159
God Stats
0W - 4L
1,540 SR
Queue Stats
147W - 156L
1,278 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,525 SR
1,456 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,562 SR
1,389 MMR
Ah Puch
Ah Puch
Silver I
 
Ah Puch
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold IV
furtAdo1
Freya
Gold IV
Level 149
God Stats
13W - 3L
1,620 SR
Queue Stats
122W - 126L
1,471 MMR
Solo
Ne Zha
Ne Zha
Platinum III
hukunamata
Ne Zha
Platinum III
Level 129
God Stats
26W - 26L
1,633 SR
Queue Stats
697W - 700L
1,521 MMR
Solo
Ganesha
Ganesha
Silver I
twichWizardarg
Ganesha
Silver I
Level 95
God Stats
3W - 1L
1,500 SR
Queue Stats
421W - 449L
1,302 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
yLukingNTC
Cu Chulainn
Silver I
Level 101
God Stats
6W - 4L
1,559 SR
Queue Stats
135W - 153L
1,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 6 / 1
6,179
562
5,262
8,968
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hera
 
Hera
10
0 / 5 / 1
5,504
500
3,542
6,155
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
HaT_BlacK_2
Cthulhu
8
1 / 2 / 2
5,373
488
7,007
8,908
4,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 2
6,390
581
4,547
5,347
1,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 3 / 0
5,993
545
3,272
7,910
2,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThanatosThorThothAphrodite

VS

Bans
BacchusMedusaAnubisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
4 / 1 / 4
7,388
672
6,082
5,663
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
furtAdo1
Freya
10
1 / 2 / 0
5,581
507
3,182
7,629
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ne Zha
hukunamata
Ne Zha
13
9 / 1 / 2
7,344
668
9,164
8,609
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

9
0 / 1 / 7
5,834
530
2,105
8,126
4,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cu Chulainn
yLukingNTC
Cu Chulainn
11
2 / 2 / 5
6,606
601
4,212
7,926
3,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
7
Kills
16
16
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
6
1
0.75
L
Hera
 
Hera
0
5
1
0.1
W
Ah Puch
 
Ah Puch
4
1
4
6
L
Cthulhu
HaT_BlacK_2
Cthulhu
1
2
2
1
L
1
0
2
2
L
1
3
0
0.33
W
Freya
furtAdo1
Freya
1
2
0
0.5
W
Ne Zha
hukunamata
Ne Zha
9
1
2
10
W
0
1
7
3.5
W
Cu Chulainn
yLukingNTC
Cu Chulainn
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,630
Damage
24,745
37,288
Taken
37,953
12,274
Mitigated
15,419
10,491
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,262
1,567
0
2,092
8,968
2,210
0
2,744
6,144
0
27,525
L
Hera
 
Hera
3,542
984
0
492
6,155
1,358
64
2,435
3,720
37,117
0
W
Ah Puch
 
Ah Puch
6,082
171
0
1,561
5,663
1,866
335
2,171
3,492
54,572
866
L
Cthulhu
HaT_BlacK_2
Cthulhu
7,007
839
277
1,656
8,908
4,974
0
4,538
4,184
17,621
2,040
L
4,547
3,267
0
2,309
5,347
1,384
433
1,349
3,857
0
48,862
L
3,272
446
57
3,608
7,910
2,348
0
0
7,910
36,032
734
W
Freya
furtAdo1
Freya
3,182
972
0
1,449
7,629
2,437
0
1,784
5,845
32,986
0
W
Ne Zha
hukunamata
Ne Zha
9,164
2,465
0
3,144
8,609
3,019
0
2,835
5,737
0
46,640
W
2,105
125
2,021
2,851
8,126
4,168
0
3,334
4,792
9,495
0
W
Cu Chulainn
yLukingNTC
Cu Chulainn
4,212
383
0
1,923
7,926
3,929
136
3,222
4,628
984
35,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,439
Gold Earned
32,753
311
Minions Killed
316
0
Camps Cleared
0
1,113,234
Distance Traveled
1,108,567
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,179
562
42
4
0
230,986
3
L
Hera
5,504
500
80
7
0
212,919
1
W
Ah Puch
7,388
672
103
9
0
191,001
2
L
Cthulhu
5,373
488
30
3
0
249,813
2
L
Izanami
6,390
581
81
7
0
213,211
4
L
Ra
5,993
545
78
7
0
206,305
3
W
Freya
5,581
507
77
7
0
209,125
1
W
Ne Zha
7,344
668
77
7
0
249,237
0
W
Ganesha
5,834
530
3
0
0
218,084
4
W
Cu Chulainn
6,606
601
56
5
0
241,120
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role